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Keep on the Borderlands - your experiences?
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<blockquote data-quote="Quasqueton" data-source="post: 1506984" data-attributes="member: 3854"><p>My experiences with KotB:</p><p></p><p>When we first played this module, the DM handled the Keep much like a dungeon environment -- mapping out what we could see, and treating each building as a self-contained encounter area.</p><p></p><p>We'd hire mercenaries in the tavern with the question, "Are you lawful or chaotic?"</p><p></p><p>A PC once hired a mercenary to go kill another PC elsewhere in the Keep, just because it would be funny.</p><p></p><p>The Curate handed out healing potions to whoever asked for one.</p><p></p><p>In the Caves of Chaos themselves, we had a hell of a time with the ogre. And ironically, most of the time when I ran this module as the DM, the ogre cave was usually the first cave entered by a new, 1st-level party. The description of the ogre in the module, and in the BD&D rulebook did not mention a weapon. So we always said/pictured the ogre doing 1d10 damage with his bare fists.</p><p></p><p>One PC kill all the skeletons in the "throne room" by attacking them before touching the throne (when they would animate).</p><p></p><p>Getting lost in that simple, little minotaur's maze was aggravating as hell. </p><p></p><p>I never saw anyone take on the "side treks" that were available. Never met the mad hermit or the lizardmen.</p><p></p><p>I don't think any of my groups actually finished (cleared out) that ravine of monsters. We either all died off, or just moved on to other adventures.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1506984, member: 3854"] My experiences with KotB: When we first played this module, the DM handled the Keep much like a dungeon environment -- mapping out what we could see, and treating each building as a self-contained encounter area. We'd hire mercenaries in the tavern with the question, "Are you lawful or chaotic?" A PC once hired a mercenary to go kill another PC elsewhere in the Keep, just because it would be funny. The Curate handed out healing potions to whoever asked for one. In the Caves of Chaos themselves, we had a hell of a time with the ogre. And ironically, most of the time when I ran this module as the DM, the ogre cave was usually the first cave entered by a new, 1st-level party. The description of the ogre in the module, and in the BD&D rulebook did not mention a weapon. So we always said/pictured the ogre doing 1d10 damage with his bare fists. One PC kill all the skeletons in the "throne room" by attacking them before touching the throne (when they would animate). Getting lost in that simple, little minotaur's maze was aggravating as hell. I never saw anyone take on the "side treks" that were available. Never met the mad hermit or the lizardmen. I don't think any of my groups actually finished (cleared out) that ravine of monsters. We either all died off, or just moved on to other adventures. Quasqueton [/QUOTE]
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