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Keep on the Borderlands - your experiences?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3882289" data-attributes="member: 20854"><p>When I started with D&D, I got one the Holmes sets that came with B1; consequently, I didn't run B2 at all for a long time, although I did play through it. (When I played, I was the only PC: a Fighter with a bunch of mercenary hirelings. I did fine until I was killed by the minotaur.) I got a copy of B2, at some point, but it was never my go-to module for new players; I always used B1 or U1 for that.</p><p></p><p>Consequently, my first run of B2 was after years of experience playing D&D (starting with Holmes and then moving into AD&D). I had moved and started a new group, which ended up using the Mentzer BECMI boxed sets, rather than AD&D. I kicked off the campaign with some homebrew adventures, and eventually inserted B2 into the mix (by that time the PCs were around 2nd-3rd level). </p><p></p><p>I found B2 very easy to tweak and adapt to my needs. It's generic enough that any DM worth his salt should be able to insert campaign and plot-elements with ease. My players really enjoyed the caves. They didn't 'clear' them, but they did bring down the temple. </p><p></p><p>Later, I also ran B2 for a solo PC (a 9th level magic user and her henchmen). That was fun, too.</p><p></p><p>Recently, I started running B1 for my eldest son and some of his cousins. I've placed it at the "Cave of the Unknown" location on the B2 wilderness map. When they finish B1, I'll probably drop some hints that might lead them to B2. We'll see how it goes.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3882289, member: 20854"] When I started with D&D, I got one the Holmes sets that came with B1; consequently, I didn't run B2 at all for a long time, although I did play through it. (When I played, I was the only PC: a Fighter with a bunch of mercenary hirelings. I did fine until I was killed by the minotaur.) I got a copy of B2, at some point, but it was never my go-to module for new players; I always used B1 or U1 for that. Consequently, my first run of B2 was after years of experience playing D&D (starting with Holmes and then moving into AD&D). I had moved and started a new group, which ended up using the Mentzer BECMI boxed sets, rather than AD&D. I kicked off the campaign with some homebrew adventures, and eventually inserted B2 into the mix (by that time the PCs were around 2nd-3rd level). I found B2 very easy to tweak and adapt to my needs. It's generic enough that any DM worth his salt should be able to insert campaign and plot-elements with ease. My players really enjoyed the caves. They didn't 'clear' them, but they did bring down the temple. Later, I also ran B2 for a solo PC (a 9th level magic user and her henchmen). That was fun, too. Recently, I started running B1 for my eldest son and some of his cousins. I've placed it at the "Cave of the Unknown" location on the B2 wilderness map. When they finish B1, I'll probably drop some hints that might lead them to B2. We'll see how it goes. [/QUOTE]
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