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Keep on the Shadowfell Anticlimax(some spoilers)
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<blockquote data-quote="Penguinised" data-source="post: 4439728" data-attributes="member: 74254"><p>My group just managed to wipe the floor with Kalarel last night as well, even though they're only level 3 and had not rested for 3 encounters. The Wizard had no surges left so I managed to drop him about half way through, but the Thundertusk Boar Strike used by the ranger with a freakish initiative roll managed to all but permanently remove the Wight and seeing as none of the previous enemies had either fallen or flew down the hole it was somewhat anticlimactic.</p><p>I decided to use the non-combat challenge from the WotC website as well, rewarding them when they completed it by removing the effect of the floor runecircle. Kalarel was kinda going a bit mental with his ranged stuff at this stage and used both his action points in the turns that the party was at the altar. I like to reward initiative so I thought that the removal of the circle effect was a good idea, but it really put Kalarel on a much shorter lifespan so I wouldn't recommend it to other DMs unless the party is in struggletown. My group also had no problem with the slippery chains... they decided to knot some rope, attach it to the grate at the top and use their climbing gear that they had all bought. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Oh well, seeing as they didn't return to town to save it from the undead hordes; even when one of the PCs joined late and came from the town and told them of the threat; they've got a nice surprise waiting for them when they try and claim their reward <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Penguinised, post: 4439728, member: 74254"] My group just managed to wipe the floor with Kalarel last night as well, even though they're only level 3 and had not rested for 3 encounters. The Wizard had no surges left so I managed to drop him about half way through, but the Thundertusk Boar Strike used by the ranger with a freakish initiative roll managed to all but permanently remove the Wight and seeing as none of the previous enemies had either fallen or flew down the hole it was somewhat anticlimactic. I decided to use the non-combat challenge from the WotC website as well, rewarding them when they completed it by removing the effect of the floor runecircle. Kalarel was kinda going a bit mental with his ranged stuff at this stage and used both his action points in the turns that the party was at the altar. I like to reward initiative so I thought that the removal of the circle effect was a good idea, but it really put Kalarel on a much shorter lifespan so I wouldn't recommend it to other DMs unless the party is in struggletown. My group also had no problem with the slippery chains... they decided to knot some rope, attach it to the grate at the top and use their climbing gear that they had all bought. :( Oh well, seeing as they didn't return to town to save it from the undead hordes; even when one of the PCs joined late and came from the town and told them of the threat; they've got a nice surprise waiting for them when they try and claim their reward :) [/QUOTE]
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