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<blockquote data-quote="Atanatotatos" data-source="post: 4296472" data-attributes="member: 46957"><p>Ok here are my rolls <a href="http://invisiblecastle.com/stats/view/17339/" target="_blank">http://invisiblecastle.com/stats/view/17339/</a> </p><p>I rearranged them. Here's the stats and a short background. Let me know.</p><p></p><p>Baern Ironhand, Dwarf Fighter 1</p><p></p><p>Str 17</p><p>Dex 12</p><p>Con 17 (+2 dwarf)</p><p>Int 10</p><p>Wis 15 (+2 dwarf)</p><p>Cha 12</p><p></p><p>Ac 17</p><p>For 15</p><p>Ref 11</p><p>Will 12</p><p></p><p>HP: 32</p><p>Healing surges/day: 12</p><p></p><p>Init: +1</p><p>Senses:low-ligh vision, perception:12 insight:12</p><p>Speed:5</p><p></p><p>Languages:Common, Dwarven</p><p>Alignment: Unaligned</p><p>Patron Deity:Moradin</p><p></p><p>Racial features: Cast-iron stomach</p><p> Dwarven resilience</p><p> Encumbered speed</p><p> Stand your ground</p><p></p><p>Class features: Combat challenge</p><p> Combat superiority (+2)</p><p> Fighter weapon talent (two-handed)</p><p></p><p>Skills (*trained):</p><p>Acrobatics +1</p><p>Arcana +0</p><p>Athletics* +8</p><p>Bluff +1 </p><p>Diplomacy +1</p><p>Dungeoneering +4</p><p>Endurance* +10</p><p>Heal +2 </p><p>History +0</p><p>Insight +2</p><p>Intimidate* +6</p><p>Nature +2</p><p>Perception +2</p><p>Religion +2</p><p>Stealth +1</p><p>Streetwise +1</p><p>Thievery +1</p><p></p><p>Feats: Dwarven weapon training</p><p></p><p>Basic Attack: Melee Greataxe +6 vs AC 1d12+5 dmg or</p><p> Handaxe +5 vs AC 1d6+5 dmg</p><p> Ranged Handaxe +5 vs AC 1d6+5 dmg rng 5/10 </p><p></p><p>Powers:</p><p>-at will:Cleave</p><p> Reaping strike</p><p></p><p>-encounter:Steel serpent strike </p><p></p><p>-daily: Brute strike</p><p></p><p></p><p>Equipment:</p><p>Scale armor 45gp</p><p>Greataxe 30gp</p><p>2 Handaxes 10gp</p><p>Adventurer's kit 15gp </p><p></p><p></p><p>Baern Ironhand is a big, noisy dwarf almost 5 foot tall. He's pretty young for dwarven standard, 30 years old, and his brown beard still is not long as he would like. Baern left his clan in search for glory, which is generally well-accepted among dwarves, but Baern was born in the only family of his clan that displayed a long-standing clerical tradition. He decided that he wasn't cut for the life of a priest many years ago already, and now he has finally left his home to fight foes more worthy than the goblins encountered during his patrols. He is broke, though, and looking for a job. And for a few trustworthy companions too, actually, since Baern can't live without a good mug of ale in a tavern surrounded by the loud laughters of friendly people.</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4296472, member: 46957"] Ok here are my rolls [URL]http://invisiblecastle.com/stats/view/17339/[/URL] I rearranged them. Here's the stats and a short background. Let me know. Baern Ironhand, Dwarf Fighter 1 Str 17 Dex 12 Con 17 (+2 dwarf) Int 10 Wis 15 (+2 dwarf) Cha 12 Ac 17 For 15 Ref 11 Will 12 HP: 32 Healing surges/day: 12 Init: +1 Senses:low-ligh vision, perception:12 insight:12 Speed:5 Languages:Common, Dwarven Alignment: Unaligned Patron Deity:Moradin Racial features: Cast-iron stomach Dwarven resilience Encumbered speed Stand your ground Class features: Combat challenge Combat superiority (+2) Fighter weapon talent (two-handed) Skills (*trained): Acrobatics +1 Arcana +0 Athletics* +8 Bluff +1 Diplomacy +1 Dungeoneering +4 Endurance* +10 Heal +2 History +0 Insight +2 Intimidate* +6 Nature +2 Perception +2 Religion +2 Stealth +1 Streetwise +1 Thievery +1 Feats: Dwarven weapon training Basic Attack: Melee Greataxe +6 vs AC 1d12+5 dmg or Handaxe +5 vs AC 1d6+5 dmg Ranged Handaxe +5 vs AC 1d6+5 dmg rng 5/10 Powers: -at will:Cleave Reaping strike -encounter:Steel serpent strike -daily: Brute strike Equipment: Scale armor 45gp Greataxe 30gp 2 Handaxes 10gp Adventurer's kit 15gp Baern Ironhand is a big, noisy dwarf almost 5 foot tall. He's pretty young for dwarven standard, 30 years old, and his brown beard still is not long as he would like. Baern left his clan in search for glory, which is generally well-accepted among dwarves, but Baern was born in the only family of his clan that displayed a long-standing clerical tradition. He decided that he wasn't cut for the life of a priest many years ago already, and now he has finally left his home to fight foes more worthy than the goblins encountered during his patrols. He is broke, though, and looking for a job. And for a few trustworthy companions too, actually, since Baern can't live without a good mug of ale in a tavern surrounded by the loud laughters of friendly people. [/QUOTE]
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