Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Keep on the Shadowfell (OOC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rayex" data-source="post: 4298515" data-attributes="member: 15833"><p>Yeah, found that too. Will see what I can work out, looks like fun though.</p><p></p><p>Ok, I'm gonna try that version. Or atleast something similar. Will have to work a bit to get it like I want it, but I'd definetly want to go that way.</p><p></p><p>Edit: This is what I got so far. Actually a pretty nice mix of my two previous tries. Only lacking 1 feat now... Will have to take - yet - another look for that.</p><p></p><p>[sblock=Siranina]</p><p><a href="http://invisiblecastle.com/roller/view/1629514/" target="_blank">http://invisiblecastle.com/roller/view/1629514/</a></p><p></p><p><strong>Siranina</strong></p><p><strong>Female elven Cleric</strong> </p><p><strong>Alignment:</strong> Unaligned</p><p><strong>Deity:</strong> Melora</p><p><strong>Height:</strong> 5´ 7?</p><p><strong>Weight:</strong> 120 lb.</p><p><strong>Hair:</strong> Blonde</p><p><strong>Eyes:</strong> Emerald green</p><p><strong>Skin:</strong> Dark tanned</p><p><strong>Age:</strong> </p><p><strong>XP:</strong> 0</p><p> </p><p><strong>Str:</strong> 14 (+2)</p><p><strong>Con:</strong> 15 (+2) </p><p><strong>Dex:</strong> 19 (+4) +2 racial</p><p><strong>Int:</strong> 11 (+0)</p><p><strong>Wis:</strong> 20 (+5) +2 racial</p><p><strong>Cha:</strong> 14 (+2)</p><p></p><p><strong>Hit Points:</strong> 27 <strong>Bloodied:</strong> 13</p><p><strong>Healing Surge:</strong> 6 <strong>Surges per day:</strong> 9</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 7</p><p><strong>Action Points:</strong> 1</p><p></p><p><strong>AC</strong> 16</p><p><strong>Fortitude</strong> 12 </p><p><strong>Reflex</strong> 14</p><p><strong>Will</strong> 17</p><p></p><p><strong>Longbow:</strong> +6 <strong>Damage:</strong> 1d10+4 <strong>Range:</strong> 20/40 <strong>Special:</strong> Load free</p><p><strong>Mace:</strong> +4 <strong>Damage: </strong> 1d8+2</p><p><strong>Special:</strong> +1d6 when using Warrior of the Wild.</p><p></p><p></p><p><strong>Skills:</strong></p><p>[code]</p><p>History: 5 </p><p>Heal: 10</p><p>Religion: 5</p><p>Insight: 10</p><p>[/code]</p><p></p><p><strong>Feats:</strong></p><p>Cleric Bonus: Ritual Casting</p><p>Level 1: Warrior of the Wild - 1/day use Rangers Hunter's Quarry ability.</p><p></p><p><strong>Languages:</strong></p><p>Common</p><p>Elven</p><p></p><p><strong>Powers:</strong></p><p></p><p>Healing Word (Cleric, Encounter (special), Minor Action, Close Burst 5, Self or 1 ally.)</p><p>Can use 2/encounter, but only once per round.</p><p>Effect: Target can spend healing surge and get additional 1d6+5 HP.</p><p></p><p><strong>At-Will Prayers:</strong></p><p>Lance of Faith (Standard action, Ranged 5, One creature)</p><p>Attack: +5 vs. Reflex</p><p>Hit: 1d8+5 radiant damage, one ally get +2 to hit on next attack against target.</p><p></p><p>Sacred Flame (Standard Action, Ranged 5, One creature)</p><p>Attack: +5 vs. Reflex</p><p>Hit: 1d6+5 radiant damage, one ally gains 3 temporary HP or make a saving throw.</p><p></p><p><strong>Encounter Prayers:</strong></p><p>Elven Accuracy (Racial, Free Action, Personal)</p><p>Reroll an attack roll. Use second roll.</p><p></p><p>Channel Divinity: Divine Fortune (Cleric, Free Action, Personal)</p><p>+1 bonus on next attack roll or saving throw before end of next turn.</p><p></p><p>Chanel Divinity: Turn Undead (Cleric, Standard Action, Close Burst 2)</p><p>Target: Eah Undead in Burst. </p><p>Attack: +5 vs. Will. </p><p>Hit: 1d10+5 radiant damage, push 3+1 squares. Immobilized untill end of next turn.</p><p>Miss: Half damage, no push back or immobilize.</p><p></p><p>Divine Glow (Standard Action, Close blast 3, each enemy)</p><p>Attack: +5 vs. Reflex</p><p>Hit: 1d8+5 radiant damage.</p><p>Effect: Allies in blast gain +2 power bonus on attack rolls untill next of your turn.</p><p></p><p><strong>Daily Prayers:</strong></p><p>Beacon of Hope (Standard action, Close Burst 3, Each enemy in burst)</p><p>Attack: Wisdom vs. Will</p><p>Hit: Target is weakened untill end of its next turn.</p><p>Effect: You and allies in the burst regain 5+5 hit points, and healing powers restore +5 hit points untill end of encounter.</p><p></p><p></p><p><strong>Equipment:</strong></p><p>Hide Armo [30gp]</p><p>Longbow [30gp]</p><p>Mace [5gp]</p><p>Arrows (30) x2 [2gp]</p><p></p><p>Holy Symbol [10gp]</p><p></p><p>Backpack [2gp]</p><p>Bedroll [1sp]</p><p>Belt Pouch [1gp]</p><p>Waterskin [1gp]</p><p>Trail Rations [5gp]</p><p></p><p><strong>Money:</strong></p><p>13gp 9sp</p><p></p><p><strong>Proficiencies:</strong></p><p>Elven Weapon: Longbow and shortbow.</p><p>Armor: Cloth, Leather, Hide, Chainmail.</p><p>Weapons: Simple Melee, Simple Ranged.</p><p></p><p></p><p><strong>Class features: </strong></p><p>Channel Divinity: Can use Divine Fortune or Turn undead 1/encounter.</p><p>Healers Lore: When granting healing with power, add wis modifier to HP gained.</p><p>Ritual Casting: Ritual Caster bonus feat. Possess ritual book, with 2 rituals; Gentle Repose + 1 more.</p><p></p><p>[sblock=Racial abilities: ]</p><p><strong>Skill Bonuses:</strong> +2 Nature, +2 Perception</p><p><strong>Elven Weapon Proficiency:</strong> You gain proficiency with</p><p>the longbow and the shortbow.</p><p><strong>Fey Origin:</strong> Your ancestors were native to the Feywild,</p><p>so you are considered a fey creature for the purpose</p><p>of effects that relate to creature origin.</p><p><strong>Group Awareness:</strong> You grant non-elf allies within</p><p>5 squares of you a +1 racial bonus to Perception</p><p>checks.</p><p><strong>Wild Step:</strong> You ignore difficult terrain when you shift</p><p>(even if you have a power that allows you to shift</p><p>multiple squares).</p><p><strong>Elven Accuracy:</strong> You can use elven accuracy as an</p><p>encounter power.</p><p>[/sblock]</p><p></p><p>[sblock=background] </p><p>Appearance: Lithe and of average height, there's not much that separate Siranina from her fellow elves. Her hair is light blonde, somewhat of an oddity among the elves, and her eyes are deep, sparkling green. She wear dark green leather breeches and a green and brown leather linen shirt under her dark brown hide armor. On her left hip rests a quiver bristling with arrows, on the right one a seldom used mace. Her longbow she usually carries in her right hand. </p><p>Personality: More often than not, she's a smiling, laughing young woman. She enjoys being outside in the woods more than being inside, but can adapt if needed. She prefers to stay at range, assisting her companions with her bow, her blessings and healing abilities, and only use her mace if absolutely necesarry. Her trust in her companions and their abilities is absolute and she know they can hold their own in combat, but still feel somewhat protective when it comes to her friends.</p><p>Background: Erm... Not sure about that. yet. More to come, I guess!</p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Rayex, post: 4298515, member: 15833"] Yeah, found that too. Will see what I can work out, looks like fun though. Ok, I'm gonna try that version. Or atleast something similar. Will have to work a bit to get it like I want it, but I'd definetly want to go that way. Edit: This is what I got so far. Actually a pretty nice mix of my two previous tries. Only lacking 1 feat now... Will have to take - yet - another look for that. [sblock=Siranina] [url]http://invisiblecastle.com/roller/view/1629514/[/url] [b]Siranina[/b] [b]Female elven Cleric[/b] [b]Alignment:[/b] Unaligned [b]Deity:[/b] Melora [b]Height:[/b] 5´ 7? [b]Weight:[/b] 120 lb. [b]Hair:[/b] Blonde [b]Eyes:[/b] Emerald green [b]Skin:[/b] Dark tanned [b]Age:[/b] [b]XP:[/b] 0 [b]Str:[/b] 14 (+2) [b]Con:[/b] 15 (+2) [b]Dex:[/b] 19 (+4) +2 racial [b]Int:[/b] 11 (+0) [b]Wis:[/b] 20 (+5) +2 racial [b]Cha:[/b] 14 (+2) [b]Hit Points:[/b] 27 [b]Bloodied:[/b] 13 [b]Healing Surge:[/b] 6 [b]Surges per day:[/b] 9 [b]Initiative:[/b] +4 [b]Speed:[/b] 7 [b]Action Points:[/b] 1 [b]AC[/b] 16 [b]Fortitude[/b] 12 [b]Reflex[/b] 14 [b]Will[/b] 17 [b]Longbow:[/b] +6 [b]Damage:[/b] 1d10+4 [b]Range:[/b] 20/40 [b]Special:[/b] Load free [b]Mace:[/b] +4 [b]Damage: [/b] 1d8+2 [b]Special:[/b] +1d6 when using Warrior of the Wild. [b]Skills:[/b] [code] History: 5 Heal: 10 Religion: 5 Insight: 10 [/code] [b]Feats:[/b] Cleric Bonus: Ritual Casting Level 1: Warrior of the Wild - 1/day use Rangers Hunter's Quarry ability. [b]Languages:[/b] Common Elven [b]Powers:[/b] Healing Word (Cleric, Encounter (special), Minor Action, Close Burst 5, Self or 1 ally.) Can use 2/encounter, but only once per round. Effect: Target can spend healing surge and get additional 1d6+5 HP. [b]At-Will Prayers:[/b] Lance of Faith (Standard action, Ranged 5, One creature) Attack: +5 vs. Reflex Hit: 1d8+5 radiant damage, one ally get +2 to hit on next attack against target. Sacred Flame (Standard Action, Ranged 5, One creature) Attack: +5 vs. Reflex Hit: 1d6+5 radiant damage, one ally gains 3 temporary HP or make a saving throw. [b]Encounter Prayers:[/b] Elven Accuracy (Racial, Free Action, Personal) Reroll an attack roll. Use second roll. Channel Divinity: Divine Fortune (Cleric, Free Action, Personal) +1 bonus on next attack roll or saving throw before end of next turn. Chanel Divinity: Turn Undead (Cleric, Standard Action, Close Burst 2) Target: Eah Undead in Burst. Attack: +5 vs. Will. Hit: 1d10+5 radiant damage, push 3+1 squares. Immobilized untill end of next turn. Miss: Half damage, no push back or immobilize. Divine Glow (Standard Action, Close blast 3, each enemy) Attack: +5 vs. Reflex Hit: 1d8+5 radiant damage. Effect: Allies in blast gain +2 power bonus on attack rolls untill next of your turn. [b]Daily Prayers:[/b] Beacon of Hope (Standard action, Close Burst 3, Each enemy in burst) Attack: Wisdom vs. Will Hit: Target is weakened untill end of its next turn. Effect: You and allies in the burst regain 5+5 hit points, and healing powers restore +5 hit points untill end of encounter. [B]Equipment:[/B] Hide Armo [30gp] Longbow [30gp] Mace [5gp] Arrows (30) x2 [2gp] Holy Symbol [10gp] Backpack [2gp] Bedroll [1sp] Belt Pouch [1gp] Waterskin [1gp] Trail Rations [5gp] [b]Money:[/b] 13gp 9sp [b]Proficiencies:[/b] Elven Weapon: Longbow and shortbow. Armor: Cloth, Leather, Hide, Chainmail. Weapons: Simple Melee, Simple Ranged. [b]Class features: [/b] Channel Divinity: Can use Divine Fortune or Turn undead 1/encounter. Healers Lore: When granting healing with power, add wis modifier to HP gained. Ritual Casting: Ritual Caster bonus feat. Possess ritual book, with 2 rituals; Gentle Repose + 1 more. [sblock=Racial abilities: ] [b]Skill Bonuses:[/b] +2 Nature, +2 Perception [b]Elven Weapon Proficiency:[/b] You gain proficiency with the longbow and the shortbow. [b]Fey Origin:[/b] Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. [b]Group Awareness:[/b] You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. [b]Wild Step:[/b] You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). [b]Elven Accuracy:[/b] You can use elven accuracy as an encounter power. [/sblock] [sblock=background] Appearance: Lithe and of average height, there's not much that separate Siranina from her fellow elves. Her hair is light blonde, somewhat of an oddity among the elves, and her eyes are deep, sparkling green. She wear dark green leather breeches and a green and brown leather linen shirt under her dark brown hide armor. On her left hip rests a quiver bristling with arrows, on the right one a seldom used mace. Her longbow she usually carries in her right hand. Personality: More often than not, she's a smiling, laughing young woman. She enjoys being outside in the woods more than being inside, but can adapt if needed. She prefers to stay at range, assisting her companions with her bow, her blessings and healing abilities, and only use her mace if absolutely necesarry. Her trust in her companions and their abilities is absolute and she know they can hold their own in combat, but still feel somewhat protective when it comes to her friends. Background: Erm... Not sure about that. yet. More to come, I guess! [/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Keep on the Shadowfell (OOC)
Top