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<blockquote data-quote="drothgery" data-source="post: 4333735" data-attributes="member: 360"><p>Quick notes on Dave's quick-and-dirty 4e Eberron</p><p></p><p>Races:</p><p></p><p>Dwarf, Half-Elf, Halfline, Human - use 4e mechanics as written, keep 3.5 backstory</p><p></p><p>Changeling - use Doppleganger from the Monster Manual</p><p>Dragonborn - rare in Khorvaire, but exist in some small communities where dragons and/or draconic races existed in 3.5; common in Argonessen but it's unlikely Dragonborn PCs are from there</p><p>Eladrin - Eladrin PCs can be Aereni or from Thelanis</p><p>Elf - Elf PCs can be from anywhere that has 3.5 elves in Eberron (so a 4e Aereni in this game can choose whether to be an Elf or Eladrin)</p><p>Gnome - use the Gnome from the monster manual</p><p>Half-orc - use the Orc from the monster manual, add the ability to take human racial feats</p><p>Kalashtar - not allowed for now</p><p>Shifter - use either shifter from the monster manual</p><p>Tiefling - use existing Eberron backstory for tieflings; Tieflings in Dave's Eberron look like 3.5 tieflings (i.e. no pronounced horns, no tail)</p><p>Warforged - use the Dragon article for Warforged</p><p></p><p>No Dragonmark feats for now (though if you want to flavor a power as coming from a Dragonmark that could plausibly grant it, and is approriate for your PC's race, go ahead).</p><p></p><p>Channel Divinity feats - if you can come up with a good explanation of why the Eberron deity your PC follows grants that power, go ahead and take it (assuming you can take Channel Divinity feats); it'd be easy to convince me to allow Pelor's Radiance as The Sivler Flame's Radiance; Bolderi granting Armor of Bahamut would be a bit trickier.</p></blockquote><p></p>
[QUOTE="drothgery, post: 4333735, member: 360"] Quick notes on Dave's quick-and-dirty 4e Eberron Races: Dwarf, Half-Elf, Halfline, Human - use 4e mechanics as written, keep 3.5 backstory Changeling - use Doppleganger from the Monster Manual Dragonborn - rare in Khorvaire, but exist in some small communities where dragons and/or draconic races existed in 3.5; common in Argonessen but it's unlikely Dragonborn PCs are from there Eladrin - Eladrin PCs can be Aereni or from Thelanis Elf - Elf PCs can be from anywhere that has 3.5 elves in Eberron (so a 4e Aereni in this game can choose whether to be an Elf or Eladrin) Gnome - use the Gnome from the monster manual Half-orc - use the Orc from the monster manual, add the ability to take human racial feats Kalashtar - not allowed for now Shifter - use either shifter from the monster manual Tiefling - use existing Eberron backstory for tieflings; Tieflings in Dave's Eberron look like 3.5 tieflings (i.e. no pronounced horns, no tail) Warforged - use the Dragon article for Warforged No Dragonmark feats for now (though if you want to flavor a power as coming from a Dragonmark that could plausibly grant it, and is approriate for your PC's race, go ahead). Channel Divinity feats - if you can come up with a good explanation of why the Eberron deity your PC follows grants that power, go ahead and take it (assuming you can take Channel Divinity feats); it'd be easy to convince me to allow Pelor's Radiance as The Sivler Flame's Radiance; Bolderi granting Armor of Bahamut would be a bit trickier. [/QUOTE]
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