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<blockquote data-quote="Shayuri" data-source="post: 2873333" data-attributes="member: 4936"><p>Here's Sigil! With the tweak to inventory, and that hand sign language added. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>[sblock=Sigil]Name: "Sigil" (Thessaly Amadin)</p><p>Race: Human</p><p>Class/Level: Warlock 12</p><p>Exp: </p><p></p><p>Desc: Sigil is of average height and slim build for a human woman, athletic but not muscular. She looks like she is, or would be, attractive, but her face is always covered by a jet black wooden mask that is molded to cover the upper half of her face with a master's precision. It leaves only her chin and mouth open to viewing. Her clothing is mostly charcoal grey, and even the fine links of her armor have been delicately and painstakingly lacquered dark grey. Though few have seen enough of her skin to notice, Sigil's name comes from the strange blue runes that bloom on her flesh, glow momentarily, then fade away. Occasionally one or two will appear on the visible portion of her face. What precisely these marks are, and why they're there are things she has not yet chosen to speak of.</p><p></p><p>Strength (STR) 8 -1</p><p>Dexterity (DEX) 20 +5</p><p>Constitution (CON) 14 +2 </p><p>Intelligence (INT) 12 +1</p><p>Wisdom (WIS) 12 +1</p><p>Charisma (CHA) 22 +6</p><p></p><p>Alignment: Neutral</p><p>AC: 22 (10 +5 dex +6 armor +1 deflection)</p><p>Hit Points: 74</p><p>Movement: 30' (30' flight, Good)</p><p></p><p>Base Attack Bonus: +9/+4</p><p>Init: +5</p><p>Melee Attack: +8/+3</p><p>Ranged Attack: +14/+9</p><p>Fort: +10</p><p>Reflex: +13</p><p>Will: +13</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus Skills</p><p></p><p>Class Abilities:</p><p>Eldritch Blast 8d6</p><p>Detect Magic at will</p><p>DR 3/cold iron</p><p>Deceieve Item</p><p>Fiendish Resiliance 1</p><p>Energy Resistance 5: Fire and Cold</p><p>Imbue Item</p><p></p><p>Skills: 60</p><p>Bluff +22 (10 ranks + 6 Cha + 6 Invocation)</p><p>Concentration +12 (10 ranks +2 Con)</p><p>Disguise +11 (5 ranks +6 Cha) (+2 when acting, +10 with Hat of Disguise)</p><p>Intimidate +22 (10 ranks + 6 Cha + 6 invocation)</p><p>Sense Motive +11 (10 ranks +1 Wis)</p><p>Use Magic Device +19 (13 ranks + 6 Cha)</p><p></p><p>Feats</p><p>1 Point Blank Shot</p><p>1 Communicator (Arcane Mark, Message, Comprehend Languages each 1/day as SLA)</p><p>3 Precise Shot</p><p>6 Extra Invocation: Eldritch Spear</p><p>9 Empower Spell-like Ability: Eldritch Blast</p><p>12 Extra Invocation: Charm</p><p></p><p>Languages - Common, Draconic, Hand Sign</p><p></p><p>Invocations</p><p>Least</p><p>- Beguiling Presence (+6 to Bluff, Diplomacy, and Intimidate)</p><p>- Dark One's Luck (+6 luck bonus to any one save)</p><p>- See the Unseen (See Invis + Darkvision 60')</p><p>- Eldritch Spear (Blast range 250')</p><p></p><p>Lesser</p><p>- Charm (Charm Monster, Will DC 20, only 1 victim at a time)</p><p>- Fell Flight (fly speed = ground speed)</p><p>- Walk Unseen (Invisibility w/24 hr duration)</p><p>- Flee the Scene (55' dim door, leaves Major Image of caster)</p><p></p><p>Greater</p><p>- Devour Magic (+8 melee touch, +12 caster level)</p><p></p><p>Money - 9pp, 4gp, 4sp</p><p></p><p>Weapons - </p><p>Spiked Gauntlet, +8 to hit, 1d4-1 damage, 1lb, 5gp, can't be disarmed</p><p></p><p>Armour -</p><p>Death Warded Mithril Chain Shirt +2, AC +6, Max Dex +6, 10lbs, 10100gp</p><p></p><p>Gear -</p><p>- In Haversack</p><p>Bedroll, 1sp, 5lbs</p><p>Blanket, 5sp, 3lbs</p><p>50' silk rope, 10gp, 5lbs</p><p>Tent, 10gp, 20lbs</p><p>Waterskin, 1gp, 4lbs</p><p>10 days trail rations, 5gp, 10lbs</p><p>2 vials acid, 20gp, 2lbs</p><p>2 vials alchemist's fire, 40gp, 2lbs</p><p></p><p>- On person</p><p>2 scroll cases, 2gp, 1lb</p><p>2 belt pouches, 2gp, 1lb</p><p> </p><p>- In Pouches</p><p>Small steel mirror, 10gp, .5lb</p><p>Money</p><p></p><p>Magic -</p><p>Mask of Disguise, 1800</p><p>Handy Haversack, 2000</p><p>Ring of Protection +1, 2000</p><p>Greater Chauseble of Fell Power, 18000</p><p>Vest of Resistance +4, 16000</p><p>Cloak of Charisma +4, 16000</p><p>Gloves of Dexterity +4, 16000</p><p></p><p>Wand of Shield, 750</p><p>Wand of Blessed Aim, 750</p><p>Wand of Faerie Fire, 750</p><p>Wand of Cure Moderate Wounds, 4500</p><p>Scroll of Nondetection, 475</p><p>Scroll of Tongues, 375</p><p>Scroll of Rope Trick, 150</p><p>Scroll of Silence, 150</p><p></p><p>Background: </p><p>Thessaly has little recollection of her life before she awakened in the chilly stone tower belonging to the Archmage Pharus. He told her that he'd saved her life with a one of a kind magical procedure, and that she'd need to train with him to master again the functions of her form. And while he was right about that, and about the strange magical powers she began to manifest, Thessaly came eventually to believe he was not truthful about saving her. Her suspicions were confirmed when she, with some patience, luck and using her new magical powers, was able to get a look at Pharus' journal. There she learned that she was no rescuee, but a subject in an ongoing experiment...an attempt to infuse a human being with the essence of magic, to create a new kind of being.</p><p></p><p>When confronted, Pharus admitted it, and didn't even seem terribly upset that she'd read his journal. In fact, he seemed to have been prepared for the moment. There had been, he told Thessaly, some problems with earlier subjects. They sometimes developed inexplicable delusions regarding their pasts, and became violent when confronted with evidence to the contrary. It had been decided not to share Thessaly's past with her, until it was certain she was not going down that road. Thessaly immediately pounced. Decided by WHO?</p><p></p><p>Out came documents, and a visit from one of the high generals of the Kysor army. Thessaly was a volunteer; a soldier in the Kysor military. Having served with distinction and multiple decorations, she had volunteered to undergo the experimental process in anticipation of a Kysorian counterstrike against the seemingly unstoppable forces of Tansar. The strike would be a departure from normal Kysorian strategy; a daring plan that could either turn the tide of war, or doom Kysor to invasion and occupation.</p><p></p><p>No armies, no monsters. Just a small team of operatives; the best of the best. They would enter Tansar like a dagger, slip between it's ribs, and pierce its very heart.</p><p></p><p>Unable to refute the story of her past, Thessaly still recognized that her old life, in most ways, was over. She had been remade. So she donned a mask that could disguise her, and re-christened herself as 'Sigil,' after the moving, changing runes in her skin. When offered a place on the team that she had given everything that she had been up for, Sigil agreed.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2873333, member: 4936"] Here's Sigil! With the tweak to inventory, and that hand sign language added. :) [sblock=Sigil]Name: "Sigil" (Thessaly Amadin) Race: Human Class/Level: Warlock 12 Exp: Desc: Sigil is of average height and slim build for a human woman, athletic but not muscular. She looks like she is, or would be, attractive, but her face is always covered by a jet black wooden mask that is molded to cover the upper half of her face with a master's precision. It leaves only her chin and mouth open to viewing. Her clothing is mostly charcoal grey, and even the fine links of her armor have been delicately and painstakingly lacquered dark grey. Though few have seen enough of her skin to notice, Sigil's name comes from the strange blue runes that bloom on her flesh, glow momentarily, then fade away. Occasionally one or two will appear on the visible portion of her face. What precisely these marks are, and why they're there are things she has not yet chosen to speak of. Strength (STR) 8 -1 Dexterity (DEX) 20 +5 Constitution (CON) 14 +2 Intelligence (INT) 12 +1 Wisdom (WIS) 12 +1 Charisma (CHA) 22 +6 Alignment: Neutral AC: 22 (10 +5 dex +6 armor +1 deflection) Hit Points: 74 Movement: 30' (30' flight, Good) Base Attack Bonus: +9/+4 Init: +5 Melee Attack: +8/+3 Ranged Attack: +14/+9 Fort: +10 Reflex: +13 Will: +13 Race Abilities Bonus Feat Bonus Skills Class Abilities: Eldritch Blast 8d6 Detect Magic at will DR 3/cold iron Deceieve Item Fiendish Resiliance 1 Energy Resistance 5: Fire and Cold Imbue Item Skills: 60 Bluff +22 (10 ranks + 6 Cha + 6 Invocation) Concentration +12 (10 ranks +2 Con) Disguise +11 (5 ranks +6 Cha) (+2 when acting, +10 with Hat of Disguise) Intimidate +22 (10 ranks + 6 Cha + 6 invocation) Sense Motive +11 (10 ranks +1 Wis) Use Magic Device +19 (13 ranks + 6 Cha) Feats 1 Point Blank Shot 1 Communicator (Arcane Mark, Message, Comprehend Languages each 1/day as SLA) 3 Precise Shot 6 Extra Invocation: Eldritch Spear 9 Empower Spell-like Ability: Eldritch Blast 12 Extra Invocation: Charm Languages - Common, Draconic, Hand Sign Invocations Least - Beguiling Presence (+6 to Bluff, Diplomacy, and Intimidate) - Dark One's Luck (+6 luck bonus to any one save) - See the Unseen (See Invis + Darkvision 60') - Eldritch Spear (Blast range 250') Lesser - Charm (Charm Monster, Will DC 20, only 1 victim at a time) - Fell Flight (fly speed = ground speed) - Walk Unseen (Invisibility w/24 hr duration) - Flee the Scene (55' dim door, leaves Major Image of caster) Greater - Devour Magic (+8 melee touch, +12 caster level) Money - 9pp, 4gp, 4sp Weapons - Spiked Gauntlet, +8 to hit, 1d4-1 damage, 1lb, 5gp, can't be disarmed Armour - Death Warded Mithril Chain Shirt +2, AC +6, Max Dex +6, 10lbs, 10100gp Gear - - In Haversack Bedroll, 1sp, 5lbs Blanket, 5sp, 3lbs 50' silk rope, 10gp, 5lbs Tent, 10gp, 20lbs Waterskin, 1gp, 4lbs 10 days trail rations, 5gp, 10lbs 2 vials acid, 20gp, 2lbs 2 vials alchemist's fire, 40gp, 2lbs - On person 2 scroll cases, 2gp, 1lb 2 belt pouches, 2gp, 1lb - In Pouches Small steel mirror, 10gp, .5lb Money Magic - Mask of Disguise, 1800 Handy Haversack, 2000 Ring of Protection +1, 2000 Greater Chauseble of Fell Power, 18000 Vest of Resistance +4, 16000 Cloak of Charisma +4, 16000 Gloves of Dexterity +4, 16000 Wand of Shield, 750 Wand of Blessed Aim, 750 Wand of Faerie Fire, 750 Wand of Cure Moderate Wounds, 4500 Scroll of Nondetection, 475 Scroll of Tongues, 375 Scroll of Rope Trick, 150 Scroll of Silence, 150 Background: Thessaly has little recollection of her life before she awakened in the chilly stone tower belonging to the Archmage Pharus. He told her that he'd saved her life with a one of a kind magical procedure, and that she'd need to train with him to master again the functions of her form. And while he was right about that, and about the strange magical powers she began to manifest, Thessaly came eventually to believe he was not truthful about saving her. Her suspicions were confirmed when she, with some patience, luck and using her new magical powers, was able to get a look at Pharus' journal. There she learned that she was no rescuee, but a subject in an ongoing experiment...an attempt to infuse a human being with the essence of magic, to create a new kind of being. When confronted, Pharus admitted it, and didn't even seem terribly upset that she'd read his journal. In fact, he seemed to have been prepared for the moment. There had been, he told Thessaly, some problems with earlier subjects. They sometimes developed inexplicable delusions regarding their pasts, and became violent when confronted with evidence to the contrary. It had been decided not to share Thessaly's past with her, until it was certain she was not going down that road. Thessaly immediately pounced. Decided by WHO? Out came documents, and a visit from one of the high generals of the Kysor army. Thessaly was a volunteer; a soldier in the Kysor military. Having served with distinction and multiple decorations, she had volunteered to undergo the experimental process in anticipation of a Kysorian counterstrike against the seemingly unstoppable forces of Tansar. The strike would be a departure from normal Kysorian strategy; a daring plan that could either turn the tide of war, or doom Kysor to invasion and occupation. No armies, no monsters. Just a small team of operatives; the best of the best. They would enter Tansar like a dagger, slip between it's ribs, and pierce its very heart. Unable to refute the story of her past, Thessaly still recognized that her old life, in most ways, was over. She had been remade. So she donned a mask that could disguise her, and re-christened herself as 'Sigil,' after the moving, changing runes in her skin. When offered a place on the team that she had given everything that she had been up for, Sigil agreed.[/sblock] [/QUOTE]
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