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General Tabletop Discussion
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Keeping track of combat length (for posterity)
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<blockquote data-quote="blargney the second" data-source="post: 5121205" data-attributes="member: 14678"><p>I see people here discussing combat length all the time, and it's made me curious enough to get scientifish about it. As of tonight's game I'll be using this post to keep track of how long our fights are taking, along with a few other variables.</p><p></p><p>If anybody is interested in story write-ups to back up this data, I can be persuaded. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Party composition at level 11: drow rogue, minotaur fighter, halfling rogue, dragonborn paladin, shadar-kai bard.</p><p></p><p>Session 1: ~2 hours total</p><p>#1) 45 minutes, 560 XP each, 0 (player) crits, 1 daily, 3 action points. 6 rounds vs 3 soldiers & 2 artillery</p><p>#2) 30 minutes, 500 XP, 4 crits, 0 dailies, 1 action points. 4 rounds vs 1 elite & 2 skirmishers(?)</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity.html#post5128891" target="_blank">Session 2</a>: ~2 hours total</p><p>#1) 5 minutes, 140 XP, 0 crits, 0 dailies, 0 action points. 0.4 rounds vs 1 brute/trap/thing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p>#2) 40 minutes, 1160 XP, 3 crits, 1 daily, 3 action points. 1 round vs 4 brute swarms & 1 elite lurker</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity.html#post5136853" target="_blank">Session 3</a>: ~2.5 hours total</p><p>#1) 120 minutes, 1200 XP, 3 crits, 3 dailies, 3 action points. 7 rounds vs 6 minions, 2 artillery, 3 soldiers, 1 elite skirmisher, 1 elite lurker.</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-2.html#post5144243" target="_blank">Session 4</a>: 2.5 hours total</p><p>#1) 45 minutes, 600 XP each, 2 crits, 5 dailies, 1 action points. 3 rounds vs 1 solo lurker</p><p></p><p></p><p>Party composition at level 12: drow rogue, minotaur fighter, halfling rogue, human wizard, shadar-kai bard.</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-3.html#post5150443" target="_blank">Session 5</a>: 2.5 hours total</p><p>#1) 10 minutes, 125 XP each (reduced by fiat), 1 crit, 0 dailies, 0 action points. 2 rounds vs 4 skirmishers and 3 artillery</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-3.html#post5165880" target="_blank">Session 6</a>: 2 hours total</p><p>#1) ~50 minutes, 800 XP, 2 crits, 0 dailies, 0 action points. 3 rounds vs 8 minions, 2 brutes, 1 controller (leader).</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-5.html#post5175105" target="_blank">Session 7</a>: 2.5 hours total</p><p>#1) 90 minutes, 2000 XP (!), 9 crits, 1 daily utility, 1 action point, 3 surges. 6 rounds vs 16 minions, 5 brutes, 3 skirmishers with ~1100 hps.</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-6.html#post5178105" target="_blank">Session 8</a>: 45 minutes total</p><p>#1) 45 minutes, 760 XP, 1 crit, 4 dailies, 2 action points, 3 surges. 3.5 rounds vs 3 minions and 3 skirmishers with ~460 hps.</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-7.html#post5193364" target="_blank">Session 9</a>: 3 hours total</p><p>#1) 105 minutes, 1020 XP, 1 crit, 5 dailies, 5 action points, 8 surges. 6 rounds vs 2 skirmisher 13s, 2 artillery 12s, and 1 elite lurker 13 with ~640 hps.</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-10.html#post5219344" target="_blank">Session 10</a>: 2 hours total</p><p>#1) 80 minutes, 940 XP each, 3 crits, 4 dailies, 1 action point, 8 surges. 6 rounds vs 3x brute 11s, 3x artillery 11s, and 1x controller 13 with ~820 hps.</p><p></p><p><a href="http://www.enworld.org/forum/5227954-post149.html" target="_blank">Session 11</a>: 2.5 hours total</p><p>#1) 130 minutes, 2000 XP each, 2 crits, 4 dailies, 4 action points, 5 surges. 8 rounds vs 3x brute 15s, 4x controller 16s, 8x minion 8s, and 8x minion 12s with ~1180 hps.</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-11.html#post5234916" target="_blank">Session 12</a>: ~3 hours total</p><p>#1) 90 minutes, 800 XP each, 0 crits, 0 dailies, 1 action points, 6 surges. 5 rounds vs 2x brute 14s, 2x soldier 9s with ~400 hps (mostly insubstantial).</p><p></p><p><a href="http://www.enworld.org/forum/5243368-post163.html" target="_blank">Session 13</a>: ~2.5 hours total</p><p>#1) 90 minutes, 1100 XP each, 2 crits, 3 dailies, 4 action points, 6 surges. 6 rounds vs 4x brute 11s, 2x artillery 11s, 1x skirmisher 12, 1x elite lurker 13 with ~970 hp.</p><p></p><p>EDIT: Jdvn1 has created a <a href="http://spreadsheets.google.com/pub?key=0AsTEcgPtqdEpdGwwbjhvYVhSdWw1QmJMVWVPc1JqRWc&hl=en&output=html" target="_blank">spreadsheet</a> that includes results from several posters. (me, Jdvn1, and the Jester so far)</p></blockquote><p></p>
[QUOTE="blargney the second, post: 5121205, member: 14678"] I see people here discussing combat length all the time, and it's made me curious enough to get scientifish about it. As of tonight's game I'll be using this post to keep track of how long our fights are taking, along with a few other variables. If anybody is interested in story write-ups to back up this data, I can be persuaded. :) Party composition at level 11: drow rogue, minotaur fighter, halfling rogue, dragonborn paladin, shadar-kai bard. Session 1: ~2 hours total #1) 45 minutes, 560 XP each, 0 (player) crits, 1 daily, 3 action points. 6 rounds vs 3 soldiers & 2 artillery #2) 30 minutes, 500 XP, 4 crits, 0 dailies, 1 action points. 4 rounds vs 1 elite & 2 skirmishers(?) [url=http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity.html#post5128891]Session 2[/url]: ~2 hours total #1) 5 minutes, 140 XP, 0 crits, 0 dailies, 0 action points. 0.4 rounds vs 1 brute/trap/thing :D #2) 40 minutes, 1160 XP, 3 crits, 1 daily, 3 action points. 1 round vs 4 brute swarms & 1 elite lurker [url=http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity.html#post5136853]Session 3[/url]: ~2.5 hours total #1) 120 minutes, 1200 XP, 3 crits, 3 dailies, 3 action points. 7 rounds vs 6 minions, 2 artillery, 3 soldiers, 1 elite skirmisher, 1 elite lurker. [url=http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-2.html#post5144243]Session 4[/url]: 2.5 hours total #1) 45 minutes, 600 XP each, 2 crits, 5 dailies, 1 action points. 3 rounds vs 1 solo lurker Party composition at level 12: drow rogue, minotaur fighter, halfling rogue, human wizard, shadar-kai bard. [url=http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-3.html#post5150443]Session 5[/url]: 2.5 hours total #1) 10 minutes, 125 XP each (reduced by fiat), 1 crit, 0 dailies, 0 action points. 2 rounds vs 4 skirmishers and 3 artillery [url=http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-3.html#post5165880]Session 6[/url]: 2 hours total #1) ~50 minutes, 800 XP, 2 crits, 0 dailies, 0 action points. 3 rounds vs 8 minions, 2 brutes, 1 controller (leader). [url=http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-5.html#post5175105]Session 7[/url]: 2.5 hours total #1) 90 minutes, 2000 XP (!), 9 crits, 1 daily utility, 1 action point, 3 surges. 6 rounds vs 16 minions, 5 brutes, 3 skirmishers with ~1100 hps. [url=http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-6.html#post5178105]Session 8[/url]: 45 minutes total #1) 45 minutes, 760 XP, 1 crit, 4 dailies, 2 action points, 3 surges. 3.5 rounds vs 3 minions and 3 skirmishers with ~460 hps. [url=http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-7.html#post5193364]Session 9[/url]: 3 hours total #1) 105 minutes, 1020 XP, 1 crit, 5 dailies, 5 action points, 8 surges. 6 rounds vs 2 skirmisher 13s, 2 artillery 12s, and 1 elite lurker 13 with ~640 hps. [url=http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-10.html#post5219344]Session 10[/url]: 2 hours total #1) 80 minutes, 940 XP each, 3 crits, 4 dailies, 1 action point, 8 surges. 6 rounds vs 3x brute 11s, 3x artillery 11s, and 1x controller 13 with ~820 hps. [url=http://www.enworld.org/forum/5227954-post149.html]Session 11[/url]: 2.5 hours total #1) 130 minutes, 2000 XP each, 2 crits, 4 dailies, 4 action points, 5 surges. 8 rounds vs 3x brute 15s, 4x controller 16s, 8x minion 8s, and 8x minion 12s with ~1180 hps. [url=http://www.enworld.org/forum/general-rpg-discussion/273484-keeping-track-combat-length-posterity-11.html#post5234916]Session 12[/url]: ~3 hours total #1) 90 minutes, 800 XP each, 0 crits, 0 dailies, 1 action points, 6 surges. 5 rounds vs 2x brute 14s, 2x soldier 9s with ~400 hps (mostly insubstantial). [url=http://www.enworld.org/forum/5243368-post163.html]Session 13[/url]: ~2.5 hours total #1) 90 minutes, 1100 XP each, 2 crits, 3 dailies, 4 action points, 6 surges. 6 rounds vs 4x brute 11s, 2x artillery 11s, 1x skirmisher 12, 1x elite lurker 13 with ~970 hp. EDIT: Jdvn1 has created a [url=http://spreadsheets.google.com/pub?key=0AsTEcgPtqdEpdGwwbjhvYVhSdWw1QmJMVWVPc1JqRWc&hl=en&output=html]spreadsheet[/url] that includes results from several posters. (me, Jdvn1, and the Jester so far) [/QUOTE]
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