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Keeping track of combat length (for posterity)
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<blockquote data-quote="RangerWickett" data-source="post: 5129417" data-attributes="member: 63"><p>Last Friday I had a game, down to three players (one guy had to help his girlfriend when her car got towed; the other had inhaled pesticide fumes and was too sick to game), so I scaled down a 5-on-5 duel to 3-on-3, and handwaved the other PCs handling their foes. It was supposed to be a very difficult fight because they'd bitten off more than they could chew and challenged the leader of a band of ogre warriors.</p><p></p><p>Party: Three level 6 PCs (striker, two controllers)</p><p>Opponents: Elite Brute 8, Skirmisher 8, Skirmisher 13 (custom ogre grappler, ogre skirmisher, and vrock)</p><p></p><p>Combat lasted 2 hours, and consisted of . . . hmm, how many rounds?</p><p></p><p>[sblock]1. Charge in, grab. Ogre in pit.</p><p>2. Wraith attacks. Vrock reaches pillar. </p><p>3. Second volley of lava misses. Ogre out of pit.</p><p>4. Bloodied vrock. Failed screech.</p><p>5. Retreating vrock, petrified vrock.</p><p>6. Monk grabbed. Shardstorm summoned.</p><p>7. Drag toward maelstrom.</p><p>8. Drag toward maelstrom. Skirmisher goes after elementalist.</p><p>9. Monk escapes, takes down skirmisher. Wraith replaced by skeleton.</p><p>10. Toss skeleton 1.</p><p>11. Toss skeleton 2. Toss it back, explode, summon legion devil.</p><p>12. Legion devil 2. Blind. Takedown.[/sblock]</p><p></p><p>So 12 rounds in 2 hours. Mind you, many of the early rounds the elite brute was locked down by a daze effect. Still, I don't remember it feeling particularly slow. I was just a little disappointed by how annoying dual controllers can be when there aren't many enemies in a fight.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5129417, member: 63"] Last Friday I had a game, down to three players (one guy had to help his girlfriend when her car got towed; the other had inhaled pesticide fumes and was too sick to game), so I scaled down a 5-on-5 duel to 3-on-3, and handwaved the other PCs handling their foes. It was supposed to be a very difficult fight because they'd bitten off more than they could chew and challenged the leader of a band of ogre warriors. Party: Three level 6 PCs (striker, two controllers) Opponents: Elite Brute 8, Skirmisher 8, Skirmisher 13 (custom ogre grappler, ogre skirmisher, and vrock) Combat lasted 2 hours, and consisted of . . . hmm, how many rounds? [sblock]1. Charge in, grab. Ogre in pit. 2. Wraith attacks. Vrock reaches pillar. 3. Second volley of lava misses. Ogre out of pit. 4. Bloodied vrock. Failed screech. 5. Retreating vrock, petrified vrock. 6. Monk grabbed. Shardstorm summoned. 7. Drag toward maelstrom. 8. Drag toward maelstrom. Skirmisher goes after elementalist. 9. Monk escapes, takes down skirmisher. Wraith replaced by skeleton. 10. Toss skeleton 1. 11. Toss skeleton 2. Toss it back, explode, summon legion devil. 12. Legion devil 2. Blind. Takedown.[/sblock] So 12 rounds in 2 hours. Mind you, many of the early rounds the elite brute was locked down by a daze effect. Still, I don't remember it feeling particularly slow. I was just a little disappointed by how annoying dual controllers can be when there aren't many enemies in a fight. [/QUOTE]
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