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Keeping track of combat length (for posterity)
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<blockquote data-quote="blargney the second" data-source="post: 5150443" data-attributes="member: 14678"><p>Session 5: 2.5 hours total</p><p>#1) 10 minutes, 125 XP each, 1 crit, 0 dailies, 0 action points. 2 rounds vs 4 skirmishers and 3 artillery</p><p></p><p>We left Manticore Estates on our stolen ship, sailing back across the large lake towards Mithrendain. A nasty feywild storm was brewing, so we anchored off the shore of an abandoned eladrin village. Some investigation revealed that the citizens had left for the hills because it was too dangerous with the marauding aberrations around here. Once the storm abated, we resumed our journey to the city.</p><p></p><p>A quick visit to Mithrendain informed us that the fey city was falling apart. The eladrin king had authorized lethal force during the riots that were happening when we left the city and stole the boat. Consequently Talon Tasoria had declared himself king with a fair amount of support from the populace, although he was likely running out of money. The drow queen had distanced herself from the old king, and was doing her best to fight a losing battle against the encroaching darkness and hordes of aberrant creatures. We gave the two ingredients of the antidote into her care and left the city to find the third and final component. Time was running out - in the city of eternal noon, the sun was at four o'clock.</p><p></p><p>Divinations and research lead us to Misenmere, the furthest inhabited town in the northwest. We secured maps and information about the now-permanently twilit area we needed to explore. Somewhere in the Callisto Mountains we had to find the dwarven fortress where the legendary Purple Scale hid.</p><p></p><p>On the first day out, our travel was interrupted by voices screaming in pain and pleading for death. A pair of half-breed fey were tied up to dolmen. A bevy of redcaps tortured these prisoners, reveling in their misery. We dispatched the foul spriggans and sent the prisoners down the road back to the village.</p><p></p><p>(Wik tried out the house rule he'd read here about giving monsters 1/2 hp and bonus damage. After we had a 10 minute cakewalk, he announced that he was most certainly NOT using that one again. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> He also dropped the XP awarded by a substantial amount.)</p></blockquote><p></p>
[QUOTE="blargney the second, post: 5150443, member: 14678"] Session 5: 2.5 hours total #1) 10 minutes, 125 XP each, 1 crit, 0 dailies, 0 action points. 2 rounds vs 4 skirmishers and 3 artillery We left Manticore Estates on our stolen ship, sailing back across the large lake towards Mithrendain. A nasty feywild storm was brewing, so we anchored off the shore of an abandoned eladrin village. Some investigation revealed that the citizens had left for the hills because it was too dangerous with the marauding aberrations around here. Once the storm abated, we resumed our journey to the city. A quick visit to Mithrendain informed us that the fey city was falling apart. The eladrin king had authorized lethal force during the riots that were happening when we left the city and stole the boat. Consequently Talon Tasoria had declared himself king with a fair amount of support from the populace, although he was likely running out of money. The drow queen had distanced herself from the old king, and was doing her best to fight a losing battle against the encroaching darkness and hordes of aberrant creatures. We gave the two ingredients of the antidote into her care and left the city to find the third and final component. Time was running out - in the city of eternal noon, the sun was at four o'clock. Divinations and research lead us to Misenmere, the furthest inhabited town in the northwest. We secured maps and information about the now-permanently twilit area we needed to explore. Somewhere in the Callisto Mountains we had to find the dwarven fortress where the legendary Purple Scale hid. On the first day out, our travel was interrupted by voices screaming in pain and pleading for death. A pair of half-breed fey were tied up to dolmen. A bevy of redcaps tortured these prisoners, reveling in their misery. We dispatched the foul spriggans and sent the prisoners down the road back to the village. (Wik tried out the house rule he'd read here about giving monsters 1/2 hp and bonus damage. After we had a 10 minute cakewalk, he announced that he was most certainly NOT using that one again. :D He also dropped the XP awarded by a substantial amount.) [/QUOTE]
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