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Keeping track of combat length (for posterity)
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<blockquote data-quote="blargney the second" data-source="post: 5165880" data-attributes="member: 14678"><p>Session 6</p><p>#1) ~50 minutes, 800 XP, 2 crits, 0 dailies, 0 action points. 3 rounds vs 8 minions, 2 brutes, 1 controller (leader).</p><p></p><p>Tonight marked the beginning of a chapter of wilderness travel. Wik's prepared a sandbox/hexploration scenario for us to play around in as we search a large wilderness area for the final part of the cure. For now, we're following a road alongside a river up into the mountains. Our best leads indicate that the ingredient is in a region of the mountains near the river's headwaters.</p><p></p><p>Not long after leaving the redcaps we defeated at the dolmen, we came across a band of thirteen drow warriors. Three of their number sported a variety of mutations - they had been obviously infected by the abominations. A tense and terse conversation ensued, and very little actual information was shared. They did tell us that there was an army of "unfortunates" at the village of Arien.</p><p></p><p>A few hours later, the road finally cut across to the north side of the river. The bridge was a 200' span across a chasm 150' deep. A pair of very large creatures stood impassively on the near side of the river. One was made of rocks and stones, with black stony eyes. The other was dirt and earth covered in grass and shrubs. They gave us the option of paying the toll (blood and/or bones) or answering a riddle. The creatures were obviously disappointed when the bard correctly solved their puzzle. We continued across the bridge, picking up some shinies from the bodies of travelers who didn't fare as well as us.</p><p></p><p>Not long after the bridge, we came to a fork in the road. A sign pointed along the road toward the village of Arien, and a small game trail that had seen a lot of foot traffic over the last year led away from the river and the direction we wanted to travel. We decided to continue following the river.</p><p></p><p>Another few kilometers down the road, our party was ambushed by almost a dozen drow abominations. Their leader had a nasty trick to make her drider and scorrow allies explode into a huge swarm of biting spiders. We made sure that she didn't repeat the attack with the usual tactic of "stab her until she stops moving".</p></blockquote><p></p>
[QUOTE="blargney the second, post: 5165880, member: 14678"] Session 6 #1) ~50 minutes, 800 XP, 2 crits, 0 dailies, 0 action points. 3 rounds vs 8 minions, 2 brutes, 1 controller (leader). Tonight marked the beginning of a chapter of wilderness travel. Wik's prepared a sandbox/hexploration scenario for us to play around in as we search a large wilderness area for the final part of the cure. For now, we're following a road alongside a river up into the mountains. Our best leads indicate that the ingredient is in a region of the mountains near the river's headwaters. Not long after leaving the redcaps we defeated at the dolmen, we came across a band of thirteen drow warriors. Three of their number sported a variety of mutations - they had been obviously infected by the abominations. A tense and terse conversation ensued, and very little actual information was shared. They did tell us that there was an army of "unfortunates" at the village of Arien. A few hours later, the road finally cut across to the north side of the river. The bridge was a 200' span across a chasm 150' deep. A pair of very large creatures stood impassively on the near side of the river. One was made of rocks and stones, with black stony eyes. The other was dirt and earth covered in grass and shrubs. They gave us the option of paying the toll (blood and/or bones) or answering a riddle. The creatures were obviously disappointed when the bard correctly solved their puzzle. We continued across the bridge, picking up some shinies from the bodies of travelers who didn't fare as well as us. Not long after the bridge, we came to a fork in the road. A sign pointed along the road toward the village of Arien, and a small game trail that had seen a lot of foot traffic over the last year led away from the river and the direction we wanted to travel. We decided to continue following the river. Another few kilometers down the road, our party was ambushed by almost a dozen drow abominations. Their leader had a nasty trick to make her drider and scorrow allies explode into a huge swarm of biting spiders. We made sure that she didn't repeat the attack with the usual tactic of "stab her until she stops moving". [/QUOTE]
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