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<blockquote data-quote="Aegeri" data-source="post: 5252884" data-attributes="member: 78116"><p>So I ran my heroic tier 1st level game yesterday and it was quite a hoot.</p><p></p><p>1st Combat: On the narrow deck of their spelljammer in the elemental chaos, the PCs were assaulted by a group of elementals (MM3) that boarded the ship as an earthmote and a sea of fire slammed into one another above. The PCs spent I think a total of 4 rounds on this combat.</p><p></p><p>Party was:</p><p>Minotaur Barbarian</p><p>Goliath Wizard</p><p>Shifter Runepriest</p><p>Wilden Shaman</p><p>Human Paladin</p><p></p><p>The elementals started by thumping various PCs and the air elementals grabbed a couple of players to buffet them around. They almost forgot to steer the ship away from the flaming inferno before them and got a bit fried in the process! Overall though they easily held off the elementals with no great drama.</p><p></p><p>The second combat was in a derelict ship and again, lasted about the same amount of time, being an EL 1 encounter. This combat was odd because the PCs decided to spend all their daily powers in it. The dust devil here didn't really get a good go at the PCs, except knocking them prone and they handled it pretty easily. It did feel kind of odd having such a straight forward encounter, a dust devil, 2 earth elementals and an air elemental provoke such a strong response.</p><p></p><p>We shall see that was folly on their part however.</p><p></p><p>The next encounter had the following monsters (EL3):</p><p></p><p>2 Dretches</p><p>2 Air elementals</p><p>Chaos Shard </p><p>Earth Elemental</p><p></p><p>The battle started with the PCs entering into the room from both doors, then trying to surround one of the dretches to kill it. The dretch was bloodied and whacked the runepriest and barbarian, giving them quite a nasty scratch. On the monsters general turn, the dretch and air elementals nailed the barbarian, while the other elemental engaged the runepriest. The earth elemental whacked at the paladin and managed to put a good dent in his armour (15 damage!).</p><p></p><p>The chaos shard - most importantly - zapped the Barbarian with his power that if you don't move at least 4 squares away from where you started on your turn you take 3d6+6 damage. Remember this.</p><p></p><p>On the next turn, the Barbarian went down (ongoing damage) and the air elemental let go of him (becoming bored once its prey stops moving). He was healed back up and stood up. On 12 HP, he decided to just move away from the dretch, provoking an attack of opportunity from the vile beast. It rolled 4 on the damage dice, but that didn't matter when it rolled a natural 20 on the opportunity attack. He took 14 damage and went straight to negative 2 HP! </p><p></p><p>But the drama wasn't over, remember the chaos shard? Unconscious as he was the Barbarian could do nothing about the power of the chaos shard. It went off and sent him right over negative bloodied, a PC was actually killed! Now they were down to four and no dailies! What resulted was a desperate six round struggle against almost impossible odds to pull out an enormously narrow victory. It was a very satisfying fight overall, but really shows the dangers of having terrible defenses (Barbarian was AC 13, Fort 17, Reflex 10, Will 10).</p><p></p><p>I'm not sure what character he will remake once my computer is back up and ready, but I do hope for something that has more consistent defenses!</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5252884, member: 78116"] So I ran my heroic tier 1st level game yesterday and it was quite a hoot. 1st Combat: On the narrow deck of their spelljammer in the elemental chaos, the PCs were assaulted by a group of elementals (MM3) that boarded the ship as an earthmote and a sea of fire slammed into one another above. The PCs spent I think a total of 4 rounds on this combat. Party was: Minotaur Barbarian Goliath Wizard Shifter Runepriest Wilden Shaman Human Paladin The elementals started by thumping various PCs and the air elementals grabbed a couple of players to buffet them around. They almost forgot to steer the ship away from the flaming inferno before them and got a bit fried in the process! Overall though they easily held off the elementals with no great drama. The second combat was in a derelict ship and again, lasted about the same amount of time, being an EL 1 encounter. This combat was odd because the PCs decided to spend all their daily powers in it. The dust devil here didn't really get a good go at the PCs, except knocking them prone and they handled it pretty easily. It did feel kind of odd having such a straight forward encounter, a dust devil, 2 earth elementals and an air elemental provoke such a strong response. We shall see that was folly on their part however. The next encounter had the following monsters (EL3): 2 Dretches 2 Air elementals Chaos Shard Earth Elemental The battle started with the PCs entering into the room from both doors, then trying to surround one of the dretches to kill it. The dretch was bloodied and whacked the runepriest and barbarian, giving them quite a nasty scratch. On the monsters general turn, the dretch and air elementals nailed the barbarian, while the other elemental engaged the runepriest. The earth elemental whacked at the paladin and managed to put a good dent in his armour (15 damage!). The chaos shard - most importantly - zapped the Barbarian with his power that if you don't move at least 4 squares away from where you started on your turn you take 3d6+6 damage. Remember this. On the next turn, the Barbarian went down (ongoing damage) and the air elemental let go of him (becoming bored once its prey stops moving). He was healed back up and stood up. On 12 HP, he decided to just move away from the dretch, provoking an attack of opportunity from the vile beast. It rolled 4 on the damage dice, but that didn't matter when it rolled a natural 20 on the opportunity attack. He took 14 damage and went straight to negative 2 HP! But the drama wasn't over, remember the chaos shard? Unconscious as he was the Barbarian could do nothing about the power of the chaos shard. It went off and sent him right over negative bloodied, a PC was actually killed! Now they were down to four and no dailies! What resulted was a desperate six round struggle against almost impossible odds to pull out an enormously narrow victory. It was a very satisfying fight overall, but really shows the dangers of having terrible defenses (Barbarian was AC 13, Fort 17, Reflex 10, Will 10). I'm not sure what character he will remake once my computer is back up and ready, but I do hope for something that has more consistent defenses! [/QUOTE]
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