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Keeping track of combat length (for posterity)
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<blockquote data-quote="the Jester" data-source="post: 5336486" data-attributes="member: 1210"><p>Hey, I just saw this- congratulations!</p><p></p><p>I had my first bit of gaming in months last weekend and it was a blast. The first encounter (which I didn't track the stats on at all) involved the pcs assaulting a ziggurat with yuan-ti snaketongue disciples and a pair of snaketongue warriors- but towards the end, the party attacked into the next room without resting, thus doubling down on their encounter. </p><p></p><p>The second encounter- the one I did track- they combined <em>three</em> encounters into one. </p><p></p><p><strong>Start Time:</strong> Approx. 11 pm</p><p><strong>End Time:</strong> Approx. 2 am</p><p><strong>Combat Length:</strong> Approx. 3 hours</p><p></p><p></p><p><strong>PC Roster:</strong> </p><p>1 Controller: Wizard (lvl 8)</p><p>1 Leader: Cleric (lvl 8)</p><p>1 Defender: Warden (lvl 7)</p><p>2 Strikers: Rogue (lvl 8) and Barbarian (lvl 7)</p><p>1 npc: Bradford, lvl 4 skirmisher (henchman; custom npc they picked up as a minion long ago who has survived through thick and thin and is continuing to kick ass and take names)</p><p></p><p><strong>Monster Roster:</strong></p><p>1 crushgrip constictor (lvl 9 soldier)</p><p>2 flame snakes (lvl 9 artillery)</p><p>3 water moccasins (lvl 8 minion controllers)</p><p>1 snaketongue warrior (lvl 8 brute)</p><p>4 snaketongue initiates (lvl 7 minions)</p><p>1 yuan-ti malison acolyte of Zehir (lvl 9 elite controller)</p><p>2 cockatrices (lvl 5 skirmishers)</p><p>Survik, yuan-ti archaeologist (lvl 9 elite skirmisher)</p><p></p><p>Survik is completely custom. I had given him a number of cool whip attacks; when the pcs encountered him, in a seizure of inspiration I totally played him up as an Indiana Jones type (even gave him a fedora!). </p><p></p><p>As usual, I did a piss-poor job of tracking stuff. Here's my closest guess as to- everything. Note that this time, at least for a while, I was the slow one this session since I had so many different groups of bad guys to track (they were all coming from different rooms and converging on the fight at different times). Also, there were a lot of desperate discussions as the barbarian ended up trapped in a room full of bad guys that the pcs couldn't really enter (the way in was blocked by cockatrices!), at single-digit hit points and taking ongoing 10 poison damage. It was a very, very tense fight, very close almost from the beginning, full of some tactical genius and amazingly good- and bad- rolls.</p><p></p><p><strong>Approx. Number of Rounds:</strong> 11? </p><p><strong>Total Monster HPs:</strong> 863 (includes 7 minions)</p><p><strong>Action Points Used by PCs:</strong> 5</p><p><strong>Action Points Used by Monsters:</strong> 2</p><p><strong>Crits:</strong> Approx. 7</p><p><strong>PC Dailies Used:</strong> Approx. 6</p><p><strong>Healing Surges Used:</strong> 4*</p><p></p><p>*Note: In all fairness, there were a lot of non-surge based healing and temporary hit point effects going around too, though. So don't be fooled by this number!</p></blockquote><p></p>
[QUOTE="the Jester, post: 5336486, member: 1210"] Hey, I just saw this- congratulations! I had my first bit of gaming in months last weekend and it was a blast. The first encounter (which I didn't track the stats on at all) involved the pcs assaulting a ziggurat with yuan-ti snaketongue disciples and a pair of snaketongue warriors- but towards the end, the party attacked into the next room without resting, thus doubling down on their encounter. The second encounter- the one I did track- they combined [i]three[/i] encounters into one. [b]Start Time:[/b] Approx. 11 pm [b]End Time:[/b] Approx. 2 am [b]Combat Length:[/b] Approx. 3 hours [b]PC Roster:[/b] 1 Controller: Wizard (lvl 8) 1 Leader: Cleric (lvl 8) 1 Defender: Warden (lvl 7) 2 Strikers: Rogue (lvl 8) and Barbarian (lvl 7) 1 npc: Bradford, lvl 4 skirmisher (henchman; custom npc they picked up as a minion long ago who has survived through thick and thin and is continuing to kick ass and take names) [b]Monster Roster:[/b] 1 crushgrip constictor (lvl 9 soldier) 2 flame snakes (lvl 9 artillery) 3 water moccasins (lvl 8 minion controllers) 1 snaketongue warrior (lvl 8 brute) 4 snaketongue initiates (lvl 7 minions) 1 yuan-ti malison acolyte of Zehir (lvl 9 elite controller) 2 cockatrices (lvl 5 skirmishers) Survik, yuan-ti archaeologist (lvl 9 elite skirmisher) Survik is completely custom. I had given him a number of cool whip attacks; when the pcs encountered him, in a seizure of inspiration I totally played him up as an Indiana Jones type (even gave him a fedora!). As usual, I did a piss-poor job of tracking stuff. Here's my closest guess as to- everything. Note that this time, at least for a while, I was the slow one this session since I had so many different groups of bad guys to track (they were all coming from different rooms and converging on the fight at different times). Also, there were a lot of desperate discussions as the barbarian ended up trapped in a room full of bad guys that the pcs couldn't really enter (the way in was blocked by cockatrices!), at single-digit hit points and taking ongoing 10 poison damage. It was a very, very tense fight, very close almost from the beginning, full of some tactical genius and amazingly good- and bad- rolls. [b]Approx. Number of Rounds:[/b] 11? [b]Total Monster HPs:[/b] 863 (includes 7 minions) [b]Action Points Used by PCs:[/b] 5 [b]Action Points Used by Monsters:[/b] 2 [b]Crits:[/b] Approx. 7 [b]PC Dailies Used:[/b] Approx. 6 [b]Healing Surges Used:[/b] 4* *Note: In all fairness, there were a lot of non-surge based healing and temporary hit point effects going around too, though. So don't be fooled by this number! [/QUOTE]
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