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Keith Baker (creator of Eberron) Q & A thread
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<blockquote data-quote="Hellcow" data-source="post: 1612890" data-attributes="member: 15800"><p>OK, sorry to bypass those who asked first, but I'm out of time, so I'm going to answer the quick questions. I'll start over again at the begining when I have a little more time for the complicated questions. </p><p></p><p></p><p>Yes. The map on the end pages is the full globe.</p><p></p><p></p><p>Eberron draws on different aspects of multiple homebrew worlds I have run in the past. I was also inspired by the pulp MMORPG I'd been developing before quitting the computer biz (though that was pure Indiana Jones-style action). However, the product as it stands was invented over the course of the setting search. For what it's worth, I submitted 6-7 ideas to the setting search; I actually just submitted Eberron because I love pulp and film noir and had fun writing the proposal. I was shocked when it made the cut. </p><p></p><p></p><p>For about three days. The hard part was not being able to tell anyone until it was announced. </p><p></p><p></p><p>Warforged are constructs, not humanoids. As a result, by the rules, they cannot become vampires or liches. I'd rule out skeletons because the effects of the skeleton template don't make sense with the non-decaying warforged body (even if a warforged has something mimicking a skeletal system, it would never rot away until only its skeleton was showing). Given this, my inclination would also be to leave out warforged zombies -- while they may be "living creatures with a skeletal system" on some level, I think the intention of the restrictions is "flesh and blood". I'd be more inclined to create an entirely new template for an undead warforged. </p><p> </p><p></p><p>In many ways, yes. The goal was not to directly parallel human history. Obviously the technology does not match up even with the use of magic, some things being more advanced, others being less advanced. And the countries are not intended to be direct parallels to any earthly nations. However, the film was patterned on both pulp and film noir, and certain aspects of WWI and WWII certainly have a major impact on that genre. </p><p></p><p>So it's not an accident -- but it's not like I sat down and said "OK, these guys are going to be the Germans."</p><p></p><p>OK, now I must get back to work...</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1612890, member: 15800"] OK, sorry to bypass those who asked first, but I'm out of time, so I'm going to answer the quick questions. I'll start over again at the begining when I have a little more time for the complicated questions. Yes. The map on the end pages is the full globe. Eberron draws on different aspects of multiple homebrew worlds I have run in the past. I was also inspired by the pulp MMORPG I'd been developing before quitting the computer biz (though that was pure Indiana Jones-style action). However, the product as it stands was invented over the course of the setting search. For what it's worth, I submitted 6-7 ideas to the setting search; I actually just submitted Eberron because I love pulp and film noir and had fun writing the proposal. I was shocked when it made the cut. For about three days. The hard part was not being able to tell anyone until it was announced. Warforged are constructs, not humanoids. As a result, by the rules, they cannot become vampires or liches. I'd rule out skeletons because the effects of the skeleton template don't make sense with the non-decaying warforged body (even if a warforged has something mimicking a skeletal system, it would never rot away until only its skeleton was showing). Given this, my inclination would also be to leave out warforged zombies -- while they may be "living creatures with a skeletal system" on some level, I think the intention of the restrictions is "flesh and blood". I'd be more inclined to create an entirely new template for an undead warforged. In many ways, yes. The goal was not to directly parallel human history. Obviously the technology does not match up even with the use of magic, some things being more advanced, others being less advanced. And the countries are not intended to be direct parallels to any earthly nations. However, the film was patterned on both pulp and film noir, and certain aspects of WWI and WWII certainly have a major impact on that genre. So it's not an accident -- but it's not like I sat down and said "OK, these guys are going to be the Germans." OK, now I must get back to work... [/QUOTE]
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