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Kenzer and Company Product Update 02/13/02
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<blockquote data-quote="Hard8Staff" data-source="post: 55559" data-attributes="member: 1386"><p><strong>RumourQuest(tm) system Preview</strong></p><p></p><p>OK, this is from an old edit copy (don't have the final with me):</p><p></p><p>"Introduction</p><p></p><p>Urban areas are perhaps the most challenging fantasy environments to DM successfully. Stepping into a new city presents players with an overwhelming array of people, places, items, situations and events. Detail is what breathes life into such environments, but presenting the dizzying amount of creative detail necessary to bring a city to life in an entertaining and manageable fashion is one of the toughest challenges facing a Dungeon Master.</p><p></p><p>RumourQuestÔ encounter system solves this problem. It is a new method of immersing players in detailed, true-to-life urban environments. Players will receive possible encounters and information, overheard bits of news, gossip, etc., as they mingle through the city’s streets and taverns, just as they would in real life. Buried in these rumours are tidbits of history, opportunities to buy, sell, gamble, pickpockets and other minor encounters, and the critical information that attentive players will use to launch them on the path to adventure.</p><p></p><p>The key to the RumourQuestÔ encounter system is allowing players to make connections. A casual comment overheard days ago together with a strange tidbit heard this morning and a whispered comment over dinner will combine to create sudden and exciting insights, exposing the players to adventure hooks, intriguing mysteries and the true richness of the urban setting. With this kind of interaction, the players will soon find themselves completely at home in their new environment."</p><p></p><p>A sample rumor:</p><p></p><p>“— everything been quiet in your side of town then, Otoo?”</p><p> “Yes… but I’m a little concerned about the weekly street reports. A lot of thefts this past week.”</p><p> “Thefts? I hadn’t heard that. Anything valuable?”</p><p> “Just the opposite. Fish!”</p><p> “Someone’s stealing fish?”</p><p> “Yes. Not much, but a little each day. Five different vendors hit in the last week alone, always by the same band.”</p><p> “Odd…”</p><p></p><p>And another:</p><p></p><p>Two young boys are talking loudly as they pass you.</p><p>“— I don’t believe it! There’s no such thing as a rat that big!”</p><p> “I saw it myself. One of Raadurar’s men fished it out of Daaraun Pool. As big as a dog!”</p><p> “Was it dead?”</p><p> “Of course it was dead. It had teeth as sharp as a blade. It would have chewed his arm off if it wasn’t.”</p><p> “Eeeugh! Do you think there are more, under the city?”</p><p> “Hundreds, probably. Old Fadeer said the goblins ride them, through the old sewer runs…”</p><p></p><p></p><p>I'll not post any of the encounters for obvious reasons...</p><p></p><p>Regards,</p><p></p><p>David</p></blockquote><p></p>
[QUOTE="Hard8Staff, post: 55559, member: 1386"] [b]RumourQuest(tm) system Preview[/b] OK, this is from an old edit copy (don't have the final with me): "Introduction Urban areas are perhaps the most challenging fantasy environments to DM successfully. Stepping into a new city presents players with an overwhelming array of people, places, items, situations and events. Detail is what breathes life into such environments, but presenting the dizzying amount of creative detail necessary to bring a city to life in an entertaining and manageable fashion is one of the toughest challenges facing a Dungeon Master. RumourQuestÔ encounter system solves this problem. It is a new method of immersing players in detailed, true-to-life urban environments. Players will receive possible encounters and information, overheard bits of news, gossip, etc., as they mingle through the city’s streets and taverns, just as they would in real life. Buried in these rumours are tidbits of history, opportunities to buy, sell, gamble, pickpockets and other minor encounters, and the critical information that attentive players will use to launch them on the path to adventure. The key to the RumourQuestÔ encounter system is allowing players to make connections. A casual comment overheard days ago together with a strange tidbit heard this morning and a whispered comment over dinner will combine to create sudden and exciting insights, exposing the players to adventure hooks, intriguing mysteries and the true richness of the urban setting. With this kind of interaction, the players will soon find themselves completely at home in their new environment." A sample rumor: “— everything been quiet in your side of town then, Otoo?” “Yes… but I’m a little concerned about the weekly street reports. A lot of thefts this past week.” “Thefts? I hadn’t heard that. Anything valuable?” “Just the opposite. Fish!” “Someone’s stealing fish?” “Yes. Not much, but a little each day. Five different vendors hit in the last week alone, always by the same band.” “Odd…” And another: Two young boys are talking loudly as they pass you. “— I don’t believe it! There’s no such thing as a rat that big!” “I saw it myself. One of Raadurar’s men fished it out of Daaraun Pool. As big as a dog!” “Was it dead?” “Of course it was dead. It had teeth as sharp as a blade. It would have chewed his arm off if it wasn’t.” “Eeeugh! Do you think there are more, under the city?” “Hundreds, probably. Old Fadeer said the goblins ride them, through the old sewer runs…” I'll not post any of the encounters for obvious reasons... Regards, David [/QUOTE]
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