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Key Traits [Str, Dex, Con...]
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<blockquote data-quote="Flame_Excess" data-source="post: 3539215" data-attributes="member: 27079"><p>Are you like me and you've always wanted to balance Strenght and Charisma?</p><p>In this world, there are some traits that seem much more profitable than others like Str and Dex opposed to Cha and Int. </p><p></p><p>Have you ever wished to change those rules? </p><p>Yes, but what would it look like is probably something you don't want to think about!</p><p></p><p>In fact, that's the way I used to think before I designed the following rules for new characteristics. I took every possible traits and have put them on the table. And so, you can have your character possess all kind of special and unique traits among the following with a combination of my 6 main traits:</p><p></p><p>Beauty,</p><p>Power,</p><p>Reflexes,</p><p>Intelligence,</p><p>Wisdom,</p><p>Charisma,</p><p>Resistance,</p><p>Instinct,</p><p>Faith,</p><p>etc...</p><p></p><p>I wanted to keep in mind every possible traits when one wants to build a character. However, I would never tolerate to have the control over many stats instead of 6 as a player. So I had to make every trait get closer one to the other.</p><p>Let's get a closer look at what I got for you:</p><p></p><p><span style="color: DarkRed">Vigour</span></p><p>This trait is the fact to be powerful or skillful. Your muscles are just plain efficient when comes to fighting.</p><p><span style="color: Red">Agility</span></p><p>This trait is in respect to reach and slenderness. It affects your height and allows you to wield weapons that are slightly longer therefore deadlyer and more distanced from your ennemy. It also determines if you are nimbled or not.</p><p><span style="color: DarkOrange">Corpulence</span></p><p>This trait manifests the size of your muscles and your capacity to take blows. You are made of muscles that make you stout and heavy.</p><p><span style="color: Orange">Knowledge</span></p><p>This is a mix of intelligence and wisdom where time has led your character. As the old rule would say, it represents the intelligence of your character. </p><p><span style="color: SandyBrown">Intuition</span></p><p>This represents the faith of a disciple of a deity or the instinct of a primitive character. It is also one's willpower.</p><p><span style="color: Yellow">Wit</span></p><p>This is the way someone speaks and how good he is at it. Those people know what to do when comes the time to do something and that's what makes the difference with someone who hesitates when we look at someone's leadership.</p><p></p><p>Now... the interesting part; where everything becomes clearer.</p><p></p><p>The modifiers of those traits influence various skills and other statistics.</p><p></p><p><span style="color: DarkRed">Vigour</span></p><p>Bonus Chances to Hit on Melee and Ranged Attacks</p><p>Bonus on Reflex Saves</p><p></p><p><strong>Skills</strong>: Climb, Jump, Ride, Swim, Tumble </p><p></p><p><span style="color: Red">Agility</span></p><p>Bonus on Damage</p><p>Bonus Armor Class</p><p>Influences Height</p><p></p><p><strong>Skills</strong>: Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Use Ropes</p><p></p><p><span style="color: DarkOrange">Corpulence</span></p><p>Bonus Hit Points</p><p>Bonus on Fortitude Saves</p><p>Determines Bash and Grapple attacks</p><p>Determines Lift and Load Capacity</p><p>Influences Weight</p><p></p><p><strong>Skills</strong>: Concentration</p><p></p><p><span style="color: Orange">Knowledge</span></p><p>Bonus Skill Points</p><p>Influences Bardic Knowledge</p><p>Influences Starting Age</p><p></p><p><strong>Skills</strong>: Knowledge (All), Appraise, Craft, Decipher Script, Heal</p><p></p><p><span style="color: SandyBrown">Intuition</span></p><p>Bonus Initiative</p><p>Bonus on Will Saves</p><p></p><p><strong>Skills</strong>: Spot, Listen, Handle Animal, Survival, Sense Motive </p><p></p><p><span style="color: Yellow">Wit</span></p><p>Bonus Languages</p><p></p><p><strong>Skills</strong>: Bluff, Diplomacy, Disable Device, Disguise, Forgery, Gather Information, Intimidate, Profession, Search, Spellcraft, Use Magic Device</p><p></p><p>Obviously, that lead me to change a few things with races.</p><p>I'll take the core races as an exemple of what would the new traits change but this is still under revision:</p><p></p><p>Elf:</p><p>+2 Agility, -2 Corpulence</p><p>Half-Orc:</p><p>+2 Corpulence, -2 Wit</p><p>Dwarf:</p><p>+2 Corpulence, -2 Agility</p><p>Halfling:</p><p>+2 Vigour, -2 Corpulence</p><p>Gnome:</p><p>+2 Wit, -2 Vigour</p><p></p><p>Lastly, beauty is a point that haven't been mentioned. It's still hard to determine beauty but I have thought of something. If you roll a weight modifier proportionnaly close to your height modifier, you are the more beautyful. If the proportion is not there, you are more likely ugly. This suggestion is under revision.</p></blockquote><p></p>
[QUOTE="Flame_Excess, post: 3539215, member: 27079"] Are you like me and you've always wanted to balance Strenght and Charisma? In this world, there are some traits that seem much more profitable than others like Str and Dex opposed to Cha and Int. Have you ever wished to change those rules? Yes, but what would it look like is probably something you don't want to think about! In fact, that's the way I used to think before I designed the following rules for new characteristics. I took every possible traits and have put them on the table. And so, you can have your character possess all kind of special and unique traits among the following with a combination of my 6 main traits: Beauty, Power, Reflexes, Intelligence, Wisdom, Charisma, Resistance, Instinct, Faith, etc... I wanted to keep in mind every possible traits when one wants to build a character. However, I would never tolerate to have the control over many stats instead of 6 as a player. So I had to make every trait get closer one to the other. Let's get a closer look at what I got for you: [COLOR=DarkRed]Vigour[/COLOR] This trait is the fact to be powerful or skillful. Your muscles are just plain efficient when comes to fighting. [COLOR=Red]Agility[/COLOR] This trait is in respect to reach and slenderness. It affects your height and allows you to wield weapons that are slightly longer therefore deadlyer and more distanced from your ennemy. It also determines if you are nimbled or not. [COLOR=DarkOrange]Corpulence[/COLOR] This trait manifests the size of your muscles and your capacity to take blows. You are made of muscles that make you stout and heavy. [COLOR=Orange]Knowledge[/COLOR] This is a mix of intelligence and wisdom where time has led your character. As the old rule would say, it represents the intelligence of your character. [COLOR=SandyBrown]Intuition[/COLOR] This represents the faith of a disciple of a deity or the instinct of a primitive character. It is also one's willpower. [COLOR=Yellow]Wit[/COLOR] This is the way someone speaks and how good he is at it. Those people know what to do when comes the time to do something and that's what makes the difference with someone who hesitates when we look at someone's leadership. Now... the interesting part; where everything becomes clearer. The modifiers of those traits influence various skills and other statistics. [COLOR=DarkRed]Vigour[/COLOR] Bonus Chances to Hit on Melee and Ranged Attacks Bonus on Reflex Saves [B]Skills[/B]: Climb, Jump, Ride, Swim, Tumble [COLOR=Red]Agility[/COLOR] Bonus on Damage Bonus Armor Class Influences Height [B]Skills[/B]: Balance, Escape Artist, Hide, Move Silently, Open Lock, Sleight of Hand, Use Ropes [COLOR=DarkOrange]Corpulence[/COLOR] Bonus Hit Points Bonus on Fortitude Saves Determines Bash and Grapple attacks Determines Lift and Load Capacity Influences Weight [B]Skills[/B]: Concentration [COLOR=Orange]Knowledge[/COLOR] Bonus Skill Points Influences Bardic Knowledge Influences Starting Age [B]Skills[/B]: Knowledge (All), Appraise, Craft, Decipher Script, Heal [COLOR=SandyBrown]Intuition[/COLOR] Bonus Initiative Bonus on Will Saves [B]Skills[/B]: Spot, Listen, Handle Animal, Survival, Sense Motive [COLOR=Yellow]Wit[/COLOR] Bonus Languages [B]Skills[/B]: Bluff, Diplomacy, Disable Device, Disguise, Forgery, Gather Information, Intimidate, Profession, Search, Spellcraft, Use Magic Device Obviously, that lead me to change a few things with races. I'll take the core races as an exemple of what would the new traits change but this is still under revision: Elf: +2 Agility, -2 Corpulence Half-Orc: +2 Corpulence, -2 Wit Dwarf: +2 Corpulence, -2 Agility Halfling: +2 Vigour, -2 Corpulence Gnome: +2 Wit, -2 Vigour Lastly, beauty is a point that haven't been mentioned. It's still hard to determine beauty but I have thought of something. If you roll a weight modifier proportionnaly close to your height modifier, you are the more beautyful. If the proportion is not there, you are more likely ugly. This suggestion is under revision. [/QUOTE]
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