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Key Traits [Str, Dex, Con...]
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<blockquote data-quote="Felix" data-source="post: 3540685" data-attributes="member: 3929"><p>Can you change the mechanics? Sure. Why? Regardless of how you work the mechanics, if you never use Bluff, Diplomacy or Leadership then Charisma isn't going to be as effective. The game already provides avenues to change how a game works.</p><p></p><p>If all the enemies always attack from range then Strength is going to be much less useful.</p><p></p><p>If all encounters take place on the sea, heavy armors won't be used as much.</p><p></p><p>Game elements are emphasized or downplayed based upon the situations that the DM provides the players. Want to emphasize Charisma? Have more social interaction. Want to downplay Strength? Outlaw weapons inside city limits (so they can only carry Daggers) and keep people at range.</p></blockquote><p></p>
[QUOTE="Felix, post: 3540685, member: 3929"] Can you change the mechanics? Sure. Why? Regardless of how you work the mechanics, if you never use Bluff, Diplomacy or Leadership then Charisma isn't going to be as effective. The game already provides avenues to change how a game works. If all the enemies always attack from range then Strength is going to be much less useful. If all encounters take place on the sea, heavy armors won't be used as much. Game elements are emphasized or downplayed based upon the situations that the DM provides the players. Want to emphasize Charisma? Have more social interaction. Want to downplay Strength? Outlaw weapons inside city limits (so they can only carry Daggers) and keep people at range. [/QUOTE]
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