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Keys from the Golden Dragon Heist (With a little Undermountain) Mash Up *Spoilers*
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<blockquote data-quote="TheSword" data-source="post: 8957997" data-attributes="member: 6879661"><p><span style="font-size: 26px"><strong>Roles</strong></span></p><p></p><p>The advice in Golden Vault is really sound. It talks about the roles that would be useful if not essential for a heist campaign. But I’ve also been binge watching Leverage and I really like the way they have assigned roles. It’s a different way of looking at it. Of course roles can and should be combined!</p><p></p><ul> <li data-xf-list-type="ul">The Grifter - anyone with high enough deception and possibly the Actor Feat would would great at this.</li> <li data-xf-list-type="ul">Distraction - no skills required just good ideas but a bit of illusion magic could go a long way.</li> <li data-xf-list-type="ul">The Burglar - acrobatics, thieves tool proficiency, athletics, and stealth skills. Bonus points for invisibility/movement magic etc</li> <li data-xf-list-type="ul">Pickpocket. Sleight of Hand plus the ability to get yourself into position (this is skill that could come in handy for a lot of characters)</li> <li data-xf-list-type="ul">Hacker. Magic is the technology of the Forgotten Realms (plus a bit of lantanese Gond work). The ability to detect magic, scry, dispel magic etc covers a lot of elements of this trope.</li> <li data-xf-list-type="ul">Gadget person. Magic items baby! I think good working magic item purchasing rules will be important in this campaign. Partly to give PCs something to spend their money on but also to assist with heists. I’ve just bought Eventyr’s excellent magic items supplement so my plan is to roll with that.</li> <li data-xf-list-type="ul">Muscle. This campaign will still be 5e D&D and there will be a lot of combat as well as cons. So having a character who can take some damage and dish it out will be important. I don’t expect a plate armour wielding great weapon master but someone who can hold their own would be very helpful.</li> <li data-xf-list-type="ul">Mastermind. This role can really be split into two elements - the knowledge skills that will provide exposition about the world and the planning of elaborate schemes which is covered by the players themselves.</li> <li data-xf-list-type="ul">Backer… the mysterious Golden Vault.</li> </ul></blockquote><p></p>
[QUOTE="TheSword, post: 8957997, member: 6879661"] [SIZE=7][B]Roles[/B][/SIZE] The advice in Golden Vault is really sound. It talks about the roles that would be useful if not essential for a heist campaign. But I’ve also been binge watching Leverage and I really like the way they have assigned roles. It’s a different way of looking at it. Of course roles can and should be combined! [LIST] [*]The Grifter - anyone with high enough deception and possibly the Actor Feat would would great at this. [*]Distraction - no skills required just good ideas but a bit of illusion magic could go a long way. [*]The Burglar - acrobatics, thieves tool proficiency, athletics, and stealth skills. Bonus points for invisibility/movement magic etc [*]Pickpocket. Sleight of Hand plus the ability to get yourself into position (this is skill that could come in handy for a lot of characters) [*]Hacker. Magic is the technology of the Forgotten Realms (plus a bit of lantanese Gond work). The ability to detect magic, scry, dispel magic etc covers a lot of elements of this trope. [*]Gadget person. Magic items baby! I think good working magic item purchasing rules will be important in this campaign. Partly to give PCs something to spend their money on but also to assist with heists. I’ve just bought Eventyr’s excellent magic items supplement so my plan is to roll with that. [*]Muscle. This campaign will still be 5e D&D and there will be a lot of combat as well as cons. So having a character who can take some damage and dish it out will be important. I don’t expect a plate armour wielding great weapon master but someone who can hold their own would be very helpful. [*]Mastermind. This role can really be split into two elements - the knowledge skills that will provide exposition about the world and the planning of elaborate schemes which is covered by the players themselves. [*]Backer… the mysterious Golden Vault. [/LIST] [/QUOTE]
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Keys from the Golden Dragon Heist (With a little Undermountain) Mash Up *Spoilers*
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