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<blockquote data-quote="pukunui" data-source="post: 9304142" data-attributes="member: 54629"><p>We started "Masterwork Imbroglio" tonight. The player handout map omits the third floor of the tower. As soon as I described that the tower had what appeared to be a third floor, my players decided that that had to be where the painting was. So they've made a beeline for it. After stealing Elix's key, making a copy of it, then planting it on the road to the guildhouse to make it look like he'd dropped it, they approached under cover of night plus <em>pass without trace, </em>avoiding the guards on the balconies.</p><p></p><p>In through the front door and up the stairs. One PC has <em>slippers of spider climbing </em>while another can cast <em>spider climb</em>, so two of them could avoid the creaky floorboards. The monk rushed the guard in the office and knocked him out after the artificer bunged up the locks to the balcony and bunk room doors to prevent reinforcements. The guard didn't even get a chance to yell out a warning.</p><p></p><p>Then the vengeance paladin remembered that she has <em>locate object</em>. So now they know that the painting is up in the top of the tower, and I can't conveniently move it somewhere else to extend the adventure ... although, actually, I <em>could </em>... because she's never seen the painting, so the ping she got is just the nearest "painting". There could be a different painting there. But no, I probably will not bother doing that.</p><p></p><p>Even if they manage to sneak past Guildmaster Dusk and her lover without waking them up, when they get to the room with the painting, they will trigger a magical <em>alarm </em>that will awaken Dusk so they can't just sneak back out with the painting without having to confront her.</p><p></p><p>I'll post a full report in the original post once I've finished running the adventure.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9304142, member: 54629"] We started "Masterwork Imbroglio" tonight. The player handout map omits the third floor of the tower. As soon as I described that the tower had what appeared to be a third floor, my players decided that that had to be where the painting was. So they've made a beeline for it. After stealing Elix's key, making a copy of it, then planting it on the road to the guildhouse to make it look like he'd dropped it, they approached under cover of night plus [I]pass without trace, [/I]avoiding the guards on the balconies. In through the front door and up the stairs. One PC has [I]slippers of spider climbing [/I]while another can cast [I]spider climb[/I], so two of them could avoid the creaky floorboards. The monk rushed the guard in the office and knocked him out after the artificer bunged up the locks to the balcony and bunk room doors to prevent reinforcements. The guard didn't even get a chance to yell out a warning. Then the vengeance paladin remembered that she has [I]locate object[/I]. So now they know that the painting is up in the top of the tower, and I can't conveniently move it somewhere else to extend the adventure ... although, actually, I [I]could [/I]... because she's never seen the painting, so the ping she got is just the nearest "painting". There could be a different painting there. But no, I probably will not bother doing that. Even if they manage to sneak past Guildmaster Dusk and her lover without waking them up, when they get to the room with the painting, they will trigger a magical [I]alarm [/I]that will awaken Dusk so they can't just sneak back out with the painting without having to confront her. I'll post a full report in the original post once I've finished running the adventure. [/QUOTE]
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