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Khemet - Rogue's Gallery
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<blockquote data-quote="Nac Mac Feegle" data-source="post: 4007933" data-attributes="member: 15240"><p>Here's the cleric:</p><p></p><p>[sblock=Stats]Asar</p><p>Male Human Cleric 9/Walker in the Waste 10/Heirophant 1</p><p>Alignment: N</p><p>Deity: Anubis</p><p>Age: Dead</p><p>XP: 20th Level</p><p></p><p>Str: 24 (+7) [8 points, +1 Level, +6 Item, +2 Racial] </p><p>Dex: 12 (+1) [4 points] </p><p>Con: - (+0) [6 points]</p><p>Int: 10 (+0) [2 points] </p><p>Wis: 32 (+11) [10 points, +2 Priest, +2 Level, +6 Item, +2 Tome, +4 Racial] </p><p>Cha: 26 (+8) [10 points, +2 Level, +6 Item, +2 Racial]</p><p></p><p>Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first, Aura of Despair (DC 27 Will Save or be shaken for 1d4 rounds), Constitution Drain (1d6 Con Drain on any touch attack, DC 27 fort save to resist, gain 5hp per point drained), Turn Resistance +6, DR 10/Bludgeoning and Magic, Fast Healing 2, Immunities (Dehydration, Heat, Polymorph, Mind-Affecting spells and abilities), Unholy Toughness, Water Weakness, Racial Skill Bonuses.</p><p></p><p>Class Abilities: Divine Spells, Turn Undead, Desiccating Touch (5d6), Improved Heat Endurance, The Wasting, Withered Toughness, <em>Pillar of Salt</em>, Create Sand Golem, Create Salt Mummy, Greater Drought, Dry Lich, Divine Reach. </p><p></p><p>Hit Dice: 20d12+140</p><p>HP: 295/295</p><p>AC: 40 (+1 Dex, +12 Armor, +12 Natural, +5 Deflection), Touch 16, FF 39</p><p>Init: +1 (+1 Dex)</p><p>Speed: 20 ft</p><p></p><p>Saves:</p><p> Fortitude +11 [+6 base, +0 Con, +5 Resistance]</p><p> Reflex +12 [+6 base, +1 Dex, +5 Resistance]</p><p> Will +31 [+15 base, +11 Wis, +5 Resistance]</p><p></p><p>BAB/Grapple: +11/+18</p><p>Dessicating Touch: Touch Attack +18, 5d6 desiccating damage (Fort DC 31 for half).</p><p></p><p>Skills :</p><p> Concentration: +23 [23 ranks, +0 Con]</p><p> Hide +9 [+8 Racial, +1 Dex]</p><p> Intimidate +16 [+8 Racial, +8 Cha]</p><p> Knowledge (Religion): +23 [23 ranks, +0 Int]</p><p> Listen +19 [+8 Racial, +11 Wis]</p><p> Move Silently +9 [+8 Racial, +1 Dex]</p><p> Search +8 [+8 Racial, +0 Int]</p><p> Spellcraft +23 [23 ranks, +0 Int]</p><p> Spot +19 [+8 Racial, +11 Wis]</p><p></p><p>Feats:</p><p> 1st: Divine Vigor</p><p> Human Bonus: Searing Spell</p><p> 3rd: Heat Endurance</p><p> 6th: Divine Searing Spell</p><p> 9th: Quicken Spell</p><p> Walker Bonus: Improved Heat Endurance</p><p> 12th: Sudden Maximize</p><p> 15th: Extra Turning</p><p> 18th: Divine Quicken</p><p></p><p>Languages: Common</p><p></p><p>Domains: Death, Sand.</p><p></p><p>Spell Save DC: 21 + Spell Level</p><p></p><p>Spells Prepared: 6/8+1/8+1/8+1/7+1/6+1/5+1/5+1/5+1/3+1</p><p> 0th: Amanuensis, Detect Magic x2, Read Magic x2, Guidance.</p><p> 1st: Endure Elements x4, Lesser Vigor, Bless, Bane, Divine Favor, [Waste Strider]</p><p> 2nd: Dessicate, Hydrate, Inflict Moderate Wounds x2, Spiritual Weapon x2, Hold Person, Close Wounds, [Black Sand]</p><p> 3rd: Black Sand, Control Sand, Soul of the Waste, Inflict Serious Wounds x2, Protection from Energy x2, Dispel Magic, [Haboob]</p><p> 4th: Death Ward, Life Ward, Recitation, Inflict Critical Wounds x2, Divine Power, Mass Shield of Faith, [Blast of Sand]</p><p> 5th: Greater Dispel Magic, Flame Strike x2, Commune, <s>Revivify</s>, Mass Curse of Ill Fortune, [Flaywind Burst]</p><p> 6th: Mass Dessicate, Mummify, Harm x2, Cometfall, [Awaken Sand]</p><p> 7th: Quickened Soul of the Waste, Bestow Greater Curse, Control Weather, Mass Spell Resistance, Resurrection, [Destruction]</p><p> 8th: Earthquake, Flashflood, Firestorm, Mass Death Ward, Heat Drain, [Desert Binding]</p><p> 9th: Summon Elemental Monolith, Implosion, Storm of Vengeance, [Wail of the Banshee]</p><p></p><p>Equipment:</p><p> Shawl of Charisma +6 (36,000)</p><p> Vest of Resistance +5 (25,000)</p><p> Belt of Strength +6 (36,000)</p><p> Periapt of Wisdom +6 combined with Natural Armor +5 (104,000)</p><p> 5 Canopic Jars (100,000)</p><p> 2 Sand Golems (54,000)</p><p> Tome of Understanding +2 (55,000)</p><p> +4 Freedom Dragonhide Full Plate (84,300) [Continual <em>Freedom of Movement</em> spell].</p><p> Ring of Protection +5 (50,000)</p><p> Ring of Spell Turning (98,280)</p><p> Pearl of Power: 9th Level (81,000)</p><p> Diamond worth 10,000gp (component for Resurrection)</p><p> Diamond worth 20,000gp (component for True Resurrection)</p><p></p><p>Escort: 2 Sand Golems (usually only used to keep watch)</p><p>[/sblock]</p><p></p><p>[sblock=Background]The first thing I remember is death. I did not know why I died, or who I might have been before Anubis claimed my soul, and so I was born from death into a new, greater life by the hands of the Jackal-headed god. I have walked the path from the Underworld into the desert, and by Anubis' will it has made me strong. I will bring the words of death into the world, for they have been forgotten in the sands of time. I am the desert. I am the end that must befall us all.[/sblock]</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 4007933, member: 15240"] Here's the cleric: [sblock=Stats]Asar Male Human Cleric 9/Walker in the Waste 10/Heirophant 1 Alignment: N Deity: Anubis Age: Dead XP: 20th Level Str: 24 (+7) [8 points, +1 Level, +6 Item, +2 Racial] Dex: 12 (+1) [4 points] Con: - (+0) [6 points] Int: 10 (+0) [2 points] Wis: 32 (+11) [10 points, +2 Priest, +2 Level, +6 Item, +2 Tome, +4 Racial] Cha: 26 (+8) [10 points, +2 Level, +6 Item, +2 Racial] Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first, Aura of Despair (DC 27 Will Save or be shaken for 1d4 rounds), Constitution Drain (1d6 Con Drain on any touch attack, DC 27 fort save to resist, gain 5hp per point drained), Turn Resistance +6, DR 10/Bludgeoning and Magic, Fast Healing 2, Immunities (Dehydration, Heat, Polymorph, Mind-Affecting spells and abilities), Unholy Toughness, Water Weakness, Racial Skill Bonuses. Class Abilities: Divine Spells, Turn Undead, Desiccating Touch (5d6), Improved Heat Endurance, The Wasting, Withered Toughness, [i]Pillar of Salt[/i], Create Sand Golem, Create Salt Mummy, Greater Drought, Dry Lich, Divine Reach. Hit Dice: 20d12+140 HP: 295/295 AC: 40 (+1 Dex, +12 Armor, +12 Natural, +5 Deflection), Touch 16, FF 39 Init: +1 (+1 Dex) Speed: 20 ft Saves: Fortitude +11 [+6 base, +0 Con, +5 Resistance] Reflex +12 [+6 base, +1 Dex, +5 Resistance] Will +31 [+15 base, +11 Wis, +5 Resistance] BAB/Grapple: +11/+18 Dessicating Touch: Touch Attack +18, 5d6 desiccating damage (Fort DC 31 for half). Skills : Concentration: +23 [23 ranks, +0 Con] Hide +9 [+8 Racial, +1 Dex] Intimidate +16 [+8 Racial, +8 Cha] Knowledge (Religion): +23 [23 ranks, +0 Int] Listen +19 [+8 Racial, +11 Wis] Move Silently +9 [+8 Racial, +1 Dex] Search +8 [+8 Racial, +0 Int] Spellcraft +23 [23 ranks, +0 Int] Spot +19 [+8 Racial, +11 Wis] Feats: 1st: Divine Vigor Human Bonus: Searing Spell 3rd: Heat Endurance 6th: Divine Searing Spell 9th: Quicken Spell Walker Bonus: Improved Heat Endurance 12th: Sudden Maximize 15th: Extra Turning 18th: Divine Quicken Languages: Common Domains: Death, Sand. Spell Save DC: 21 + Spell Level Spells Prepared: 6/8+1/8+1/8+1/7+1/6+1/5+1/5+1/5+1/3+1 0th: Amanuensis, Detect Magic x2, Read Magic x2, Guidance. 1st: Endure Elements x4, Lesser Vigor, Bless, Bane, Divine Favor, [Waste Strider] 2nd: Dessicate, Hydrate, Inflict Moderate Wounds x2, Spiritual Weapon x2, Hold Person, Close Wounds, [Black Sand] 3rd: Black Sand, Control Sand, Soul of the Waste, Inflict Serious Wounds x2, Protection from Energy x2, Dispel Magic, [Haboob] 4th: Death Ward, Life Ward, Recitation, Inflict Critical Wounds x2, Divine Power, Mass Shield of Faith, [Blast of Sand] 5th: Greater Dispel Magic, Flame Strike x2, Commune, [s]Revivify[/s], Mass Curse of Ill Fortune, [Flaywind Burst] 6th: Mass Dessicate, Mummify, Harm x2, Cometfall, [Awaken Sand] 7th: Quickened Soul of the Waste, Bestow Greater Curse, Control Weather, Mass Spell Resistance, Resurrection, [Destruction] 8th: Earthquake, Flashflood, Firestorm, Mass Death Ward, Heat Drain, [Desert Binding] 9th: Summon Elemental Monolith, Implosion, Storm of Vengeance, [Wail of the Banshee] Equipment: Shawl of Charisma +6 (36,000) Vest of Resistance +5 (25,000) Belt of Strength +6 (36,000) Periapt of Wisdom +6 combined with Natural Armor +5 (104,000) 5 Canopic Jars (100,000) 2 Sand Golems (54,000) Tome of Understanding +2 (55,000) +4 Freedom Dragonhide Full Plate (84,300) [Continual [i]Freedom of Movement[/i] spell]. Ring of Protection +5 (50,000) Ring of Spell Turning (98,280) Pearl of Power: 9th Level (81,000) Diamond worth 10,000gp (component for Resurrection) Diamond worth 20,000gp (component for True Resurrection) Escort: 2 Sand Golems (usually only used to keep watch) [/sblock] [sblock=Background]The first thing I remember is death. I did not know why I died, or who I might have been before Anubis claimed my soul, and so I was born from death into a new, greater life by the hands of the Jackal-headed god. I have walked the path from the Underworld into the desert, and by Anubis' will it has made me strong. I will bring the words of death into the world, for they have been forgotten in the sands of time. I am the desert. I am the end that must befall us all.[/sblock] [/QUOTE]
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