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Kholdstare's Scales of War 4E Campaign [Discussion] (FULL)
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<blockquote data-quote="hafrogman" data-source="post: 5341206" data-attributes="member: 8858"><p>We do seem to have a preponderance of skirmishy melee types.</p><p></p><p>I've been looking at a couple of other concepts myself. A human invoker (ranged controller) or [-]dragonborn sorceror (ranged striker).[/-] If Insight and I coordinate who's who and rb780nm makes his adjustments, that'll leave us with:</p><p></p><p>Melee:</p><p>1 defender</p><p>1 striker</p><p>1.5 leaders</p><p></p><p>Ranged:</p><p>1 striker</p><p>1 controller</p><p>0.5 leaders</p><p></p><p>Which is a pretty good balance, I'd say. [-]Insight, Kholdstare, others: Feel free to let me know which, if either, you'd like to see in the game.[/-] <em>Just saw Insight's edit, I'll go with Rhy then.</em></p><p></p><p><strong>Rhys Belloc</strong></p><p>Human Invoker 1</p><p>[sblock=character sheet]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Rhys Belloc, level 1</p><p>Human, Invoker</p><p>Divine Covenant: Covenant of Wrath</p><p>Background: Traveling Missionary (Traveling Missionary Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 15, Dex 10, Int 13, Wis 18, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 15, Dex 10, Int 13, Wis 16, Cha 11.</p><p></p><p></p><p>AC: 16 Fort: 14 Reflex: 13 Will: 16</p><p>HP: 25 Surges: 8 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Endurance +6, Religion +8, Insight +9, History +6, Arcana +6</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics -1, Bluff, Diplomacy, Dungeoneering +4, Heal +4, Intimidate, Nature +4, Perception +4, Stealth -1, Streetwise, Thievery -1, Athletics -1</p><p></p><p>FEATS</p><p>Invoker: Ritual Caster</p><p>Human: Implement Expertise (Staff)</p><p>Level 1: Battle Caster Defense</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Divine Bolts</p><p>Invoker at-will 1: Avenging Light</p><p>Invoker at-will 1: Astral Wind</p><p>Invoker encounter 1: Scourge of Heaven</p><p>Invoker daily 1: Binding Invocation of Chains</p><p></p><p>ITEMS</p><p>Ritual Book, Chainmail, Quarterstaff, Adventurer's Kit</p><p>RITUALS</p><p>Hand of Fate, Purify Water, Amanuensis</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock][Sblock=Background]Details pending...</p><p></p><p>An inveterate wanderer, Rhys has been on the road long enough that words such as 'home' have almost lost their meanings. But lately he has been having premonitions of changes coming. But instead of the world changing him, this time he shall be the instrument of change. Luck guides his path, and it has chosen to return him to his starting point. Nearly two decades after he left, will anyone recall the youth who left to seek his fortune?[/sblock][sblock=Appearance]<img src="http://www.enworld.org/forum/attachments/talking-talk/45669d1286215483-kholdstares-scales-war-d-d-4th-edition-campaign-discussion-full-98232.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>[-]<strong>Doen</strong></p><p>Dragonborn Sorcerer 1[/-]</p><p>[sblock=Character Sheet]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p></p><p>Doen, level 1</p><p>Dragonborn, Sorcerer</p><p>Spell Source: Dragon Magic</p><p>Dragon Soul: Dragon Soul Poison</p><p>Dragonborn: Dragon Breath</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Poison</p><p>Background: Former Gladiator (Former Gladiator Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 16, Con 12, Dex 14, Int 8, Wis 11, Cha 18.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 14, Con 12, Dex 14, Int 8, Wis 11, Cha 16.</p><p></p><p></p><p>AC: 15 Fort: 13 Reflex: 12 Will: 16</p><p>HP: 24 Surges: 7 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Arcana +4, Athletics +8, Dungeoneering +5, Intimidate +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Bluff +4, Diplomacy +4, Endurance +1, Heal, History +1, Insight, Nature, Perception, Religion -1, Stealth +2, Streetwise +4, Thievery +2</p><p></p><p>FEATS</p><p>Level 1: Armor Proficiency (Leather)</p><p></p><p>POWERS</p><p>Sorcerer at-will 1: Acid Orb</p><p>Sorcerer at-will 1: Burning Spray</p><p>Sorcerer encounter 1: Thundering Roar</p><p>Sorcerer daily 1: Dragonfang Bolt</p><p></p><p>ITEMS</p><p>Leather Armor, Dagger</p><p></p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock][sblock=Background]Details pending...</p><p></p><p>Captured by hobgoblins as an egg and raised to fight for their amusement. Treated as an animal more than a person, the eventual manifestation of his magic gave him the edge he needed to escape, and seek his revenge.[/sblock][sblock=Appearance]<img src="http://www.enworld.org/forum/attachments/talking-talk/45670d1286215483-kholdstares-scales-war-d-d-4th-edition-campaign-discussion-full-desert_tribe_warrior_by_raxt0r.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="hafrogman, post: 5341206, member: 8858"] We do seem to have a preponderance of skirmishy melee types. I've been looking at a couple of other concepts myself. A human invoker (ranged controller) or [-]dragonborn sorceror (ranged striker).[/-] If Insight and I coordinate who's who and rb780nm makes his adjustments, that'll leave us with: Melee: 1 defender 1 striker 1.5 leaders Ranged: 1 striker 1 controller 0.5 leaders Which is a pretty good balance, I'd say. [-]Insight, Kholdstare, others: Feel free to let me know which, if either, you'd like to see in the game.[/-] [I]Just saw Insight's edit, I'll go with Rhy then.[/I] [B]Rhys Belloc[/B] Human Invoker 1 [sblock=character sheet]====== Created Using Wizards of the Coast D&D Character Builder ====== Rhys Belloc, level 1 Human, Invoker Divine Covenant: Covenant of Wrath Background: Traveling Missionary (Traveling Missionary Benefit) FINAL ABILITY SCORES Str 10, Con 15, Dex 10, Int 13, Wis 18, Cha 11. STARTING ABILITY SCORES Str 10, Con 15, Dex 10, Int 13, Wis 16, Cha 11. AC: 16 Fort: 14 Reflex: 13 Will: 16 HP: 25 Surges: 8 Surge Value: 6 TRAINED SKILLS Endurance +6, Religion +8, Insight +9, History +6, Arcana +6 UNTRAINED SKILLS Acrobatics -1, Bluff, Diplomacy, Dungeoneering +4, Heal +4, Intimidate, Nature +4, Perception +4, Stealth -1, Streetwise, Thievery -1, Athletics -1 FEATS Invoker: Ritual Caster Human: Implement Expertise (Staff) Level 1: Battle Caster Defense POWERS Bonus At-Will Power: Divine Bolts Invoker at-will 1: Avenging Light Invoker at-will 1: Astral Wind Invoker encounter 1: Scourge of Heaven Invoker daily 1: Binding Invocation of Chains ITEMS Ritual Book, Chainmail, Quarterstaff, Adventurer's Kit RITUALS Hand of Fate, Purify Water, Amanuensis ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock][Sblock=Background]Details pending... An inveterate wanderer, Rhys has been on the road long enough that words such as 'home' have almost lost their meanings. But lately he has been having premonitions of changes coming. But instead of the world changing him, this time he shall be the instrument of change. Luck guides his path, and it has chosen to return him to his starting point. Nearly two decades after he left, will anyone recall the youth who left to seek his fortune?[/sblock][sblock=Appearance][img]http://www.enworld.org/forum/attachments/talking-talk/45669d1286215483-kholdstares-scales-war-d-d-4th-edition-campaign-discussion-full-98232.jpg[/img][/sblock] [-][B]Doen[/B] Dragonborn Sorcerer 1[/-] [sblock=Character Sheet]====== Created Using Wizards of the Coast D&D Character Builder ====== Doen, level 1 Dragonborn, Sorcerer Spell Source: Dragon Magic Dragon Soul: Dragon Soul Poison Dragonborn: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Poison Background: Former Gladiator (Former Gladiator Benefit) FINAL ABILITY SCORES Str 16, Con 12, Dex 14, Int 8, Wis 11, Cha 18. STARTING ABILITY SCORES Str 14, Con 12, Dex 14, Int 8, Wis 11, Cha 16. AC: 15 Fort: 13 Reflex: 12 Will: 16 HP: 24 Surges: 7 Surge Value: 7 TRAINED SKILLS Arcana +4, Athletics +8, Dungeoneering +5, Intimidate +11 UNTRAINED SKILLS Acrobatics +2, Bluff +4, Diplomacy +4, Endurance +1, Heal, History +1, Insight, Nature, Perception, Religion -1, Stealth +2, Streetwise +4, Thievery +2 FEATS Level 1: Armor Proficiency (Leather) POWERS Sorcerer at-will 1: Acid Orb Sorcerer at-will 1: Burning Spray Sorcerer encounter 1: Thundering Roar Sorcerer daily 1: Dragonfang Bolt ITEMS Leather Armor, Dagger ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock][sblock=Background]Details pending... Captured by hobgoblins as an egg and raised to fight for their amusement. Treated as an animal more than a person, the eventual manifestation of his magic gave him the edge he needed to escape, and seek his revenge.[/sblock][sblock=Appearance][img]http://www.enworld.org/forum/attachments/talking-talk/45670d1286215483-kholdstares-scales-war-d-d-4th-edition-campaign-discussion-full-desert_tribe_warrior_by_raxt0r.jpg[/img][/sblock] [/QUOTE]
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