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Kholdstare's Scales of War 4E Campaign [RG]
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<blockquote data-quote="Insight" data-source="post: 5341555" data-attributes="member: 11437"><p><img src="http://dicemonkey.files.wordpress.com/2009/05/dragonborn_m_warlock_111115.jpg?w=250&h=323" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><span style="color: gold"><strong>Vashtaryx, level 1</strong></span></p><p><span style="color: gold"><strong>Dragonborn, Sorcerer</strong></span></p><p>Spell Source: Dragon Magic</p><p>Dragon Soul: Dragon Soul Fire</p><p>Dragonborn: Dragon Breath</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Fire</p><p>Background: Scion of an Ancient Bloodline (Scion of an Ancient Bloodline Benefit)</p><p></p><p><strong>ABILITY SCORES</strong></p><p>Str 18, Con 13, Dex 10, Int 11, Wis 8, Cha 18.</p><p></p><p>[sblock=STARTING ABILITY SCORES]</p><p>Str 16, Con 13, Dex 10, Int 11, Wis 8, Cha 16.[/sblock]</p><p></p><p><strong>DEFENSES & HP</strong></p><p>AC: 14 Fort: 14 Reflex: 10 Will: 16</p><p>HP: 25 Surges: 7 Surge Value: 7</p><p>Resist 5 fire</p><p></p><p><strong>TRAINED SKILLS</strong></p><p>Arcana +5, Athletics +9, History +10, Intimidate +11 </p><p></p><p><strong>UNTRAINED SKILLS</strong></p><p>Acrobatics +0, Bluff +4, Diplomacy +4, Dungeoneering -1, Endurance +1, Heal -1, Insight -1, Nature -1, Perception -1, Religion +0, Stealth +0, Streetwise +4, Thievery +0</p><p></p><p><strong>FEATS</strong></p><p><strong>Level 1 - Ancient Soul</strong>: Benefit: Your dragon breath power is considered an arcane attack power.</p><p>In addition, if your dragon breath power deals damage of the same type (fire) as your Dragon Magic class feature gives you resistance to, you gain the following benefit: Whenever you take damage of the type dealt by your dragon breath (fire) (after the damage dealt is reduced by your resistance), you regain the use of your dragon breath if you have already expended it in this encounter.</p><p></p><p><strong>POWERS</strong></p><p><span style="color: limegreen"><strong>Sorcerer at-will 1 - Burning Spray</strong></span>: Arcane, Fire, Implement; Std Action; Close blast 3; Target: Ea creature in blast; +4 vs. Reflex; 1d8+8 fire dmg; Dragon Magic: The next enemy that hits you with a melee attack before the end of your next turn takes 4 fire dmg.</p><p><span style="color: limegreen"><strong>Sorcerer at-will 1 - Dragonfrost</strong></span>: Arcane, Cold, Implement; Std Action; Ranged 10; Target: 1 creature; +4 vs. Fort; 1d8+8 cold dmg and you push the target 1 square; Special: This power can be used as a ranged basic attack.</p><p><span style="color: red"><strong>Dragonborn encounter - Dragon Breath</strong></span>: Arcane, Fire; Minor Action; Close blast 3; Target: Ea creature in blast; +6 vs. Reflex; 1d6+5 fire dmg.</p><p><span style="color: red"><strong>Sorcerer encounter 1 - Explosive Pyre</strong></span>: Arcane, Fire, Implement; Std Action; Ranged 10; Target: 1 creature; +4 vs. Reflex; 2d8+8 fire dmg; Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6+4 fire dmg.</p><p><span style="color: slategray"><strong>Sorcerer daily 1 - Lightning Breath</strong></span>: Arcane, Implement, Lightning; Std Action; Close blast 3; Target: Ea creature in blast; +4 vs. Reflex; 3d8+8 lightning dmg; Miss: Half dmg; Effect: Until the end of your next turn, whenever an enemy hits you with a melee attack, you push that enemy 1 square and the enemy takes 5 lightning dmg; Sustain Minor: The effect persists.</p><p></p><p><strong>ITEMS</strong></p><p>Adventurer's Kit, Cloth Armor (Basic Clothing), Dagger</p><p></p><p>[sblock=Wishlist]</p><p><strong>Armor</strong>: +1 Robe of Scintillation (Lvl 2): Enhancement: +1 AC; Power (At-Will • Radiant): Minor Action. The robe radiates colored lights, illuminating like a torch. You can end the illumination as a free action; Power (Daily • Radiant): Standard Action. The robe shines bright with myriad colors. Make an attack: Close burst 2; Intelligence or Charisma vs. Will (add the robe’s enhancement bonus as an enhancement bonus to the attack roll); on a hit, the target is dazed (save ends).</p><p><strong>Hands</strong>: Gauntlets of Blood (Lvl 4): Property: You gain a +2 bonus to damage rolls against bloodied targets.</p><p><strong>Neck</strong>: +1 Sustaining Cloak (Lvl 2): Enhancement: +1 Fortitude, Reflex, and Will; Power (Encounter): No Action. Trigger: A power or effect you could sustain would end. Effect: You sustain that power without using the action normally required (sustaining it for subsequent rounds still requires the appropriate action). </p><p><strong>Weapon/Implement</strong>: +1 Dragonscale Dagger (Lvl 3): Enhancement: +1 attack rolls and damage rolls; Critical: +1d6 damage; Property: When your dragon sorcerer Scales of the Dragon feature triggers, you also get a +1 item bonus to attack rolls with melee and close attacks using this dagger until the end of your next turn.</p><p>[/sblock]</p><p></p><p><strong>APPEARANCE</strong></p><p>Vashtaryx is a tall, imposing dragonborn, with red and gold scales, the combination giving off a sort of rusty sheen. He wears purple and scarlet robes, denoting the completion of an apprenticeship under the great dragonborn sorcerer, Kashaitas.</p><p></p><p>[sblock=BACKGROUND IN BRIEF]</p><p>Born to a great family from dragonborn lore, Vashtaryx claims direct descent from Tabarasha'as, a consort to great Bahamut. It is from this bloodline that Vashtaryx and his family draws their vast arcane power. This lineage has also given the family great power and influence in dragonborn society, a privilege that has given Vashtaryx access to a superior education. During the course of that education, Vashtaryx served an apprenticeship under the master sorcerer, Kashaitas, who helped Vashtaryx understand and hone his innate arcane powers. Kashaitas has just given the young apprentice his graduation robes and sent Vashtaryx into the world, to see what it offers a scion of Tabarasha'as and the family line of Bahamut.</p><p></p><p>Vashtaryx has recently arrived in the small town of Brindol. While the sorcerer is a little uncomfortable among so many humans, the dragonborn's innate charm has come to the fore. Vashtaryx heard that the town's Hall of Great Valor hosted an artifact associated with Bahamut, and so had traveled far to see this item. Vashtaryx was understandably disappointed when he was unable to see the relic for himself. The sorcerer now finds himself idle, with no plans for the immediate future. Perhaps some opportunity will rear its head.[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 5341555, member: 11437"] [IMG]http://dicemonkey.files.wordpress.com/2009/05/dragonborn_m_warlock_111115.jpg?w=250&h=323[/IMG] [color=gold][b]Vashtaryx, level 1 Dragonborn, Sorcerer[/b][/color] Spell Source: Dragon Magic Dragon Soul: Dragon Soul Fire Dragonborn: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Fire Background: Scion of an Ancient Bloodline (Scion of an Ancient Bloodline Benefit) [b]ABILITY SCORES[/b] Str 18, Con 13, Dex 10, Int 11, Wis 8, Cha 18. [sblock=STARTING ABILITY SCORES] Str 16, Con 13, Dex 10, Int 11, Wis 8, Cha 16.[/sblock] [b]DEFENSES & HP[/b] AC: 14 Fort: 14 Reflex: 10 Will: 16 HP: 25 Surges: 7 Surge Value: 7 Resist 5 fire [b]TRAINED SKILLS[/b] Arcana +5, Athletics +9, History +10, Intimidate +11 [b]UNTRAINED SKILLS[/b] Acrobatics +0, Bluff +4, Diplomacy +4, Dungeoneering -1, Endurance +1, Heal -1, Insight -1, Nature -1, Perception -1, Religion +0, Stealth +0, Streetwise +4, Thievery +0 [b]FEATS[/b] [b]Level 1 - Ancient Soul[/b]: Benefit: Your dragon breath power is considered an arcane attack power. In addition, if your dragon breath power deals damage of the same type (fire) as your Dragon Magic class feature gives you resistance to, you gain the following benefit: Whenever you take damage of the type dealt by your dragon breath (fire) (after the damage dealt is reduced by your resistance), you regain the use of your dragon breath if you have already expended it in this encounter. [b]POWERS[/b] [color=limegreen][b]Sorcerer at-will 1 - Burning Spray[/b][/color]: Arcane, Fire, Implement; Std Action; Close blast 3; Target: Ea creature in blast; +4 vs. Reflex; 1d8+8 fire dmg; Dragon Magic: The next enemy that hits you with a melee attack before the end of your next turn takes 4 fire dmg. [color=limegreen][b]Sorcerer at-will 1 - Dragonfrost[/b][/color]: Arcane, Cold, Implement; Std Action; Ranged 10; Target: 1 creature; +4 vs. Fort; 1d8+8 cold dmg and you push the target 1 square; Special: This power can be used as a ranged basic attack. [color=red][b]Dragonborn encounter - Dragon Breath[/b][/color]: Arcane, Fire; Minor Action; Close blast 3; Target: Ea creature in blast; +6 vs. Reflex; 1d6+5 fire dmg. [color=red][b]Sorcerer encounter 1 - Explosive Pyre[/b][/color]: Arcane, Fire, Implement; Std Action; Ranged 10; Target: 1 creature; +4 vs. Reflex; 2d8+8 fire dmg; Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6+4 fire dmg. [color=slategray][b]Sorcerer daily 1 - Lightning Breath[/b][/color]: Arcane, Implement, Lightning; Std Action; Close blast 3; Target: Ea creature in blast; +4 vs. Reflex; 3d8+8 lightning dmg; Miss: Half dmg; Effect: Until the end of your next turn, whenever an enemy hits you with a melee attack, you push that enemy 1 square and the enemy takes 5 lightning dmg; Sustain Minor: The effect persists. [b]ITEMS[/b] Adventurer's Kit, Cloth Armor (Basic Clothing), Dagger [sblock=Wishlist] [b]Armor[/b]: +1 Robe of Scintillation (Lvl 2): Enhancement: +1 AC; Power (At-Will • Radiant): Minor Action. The robe radiates colored lights, illuminating like a torch. You can end the illumination as a free action; Power (Daily • Radiant): Standard Action. The robe shines bright with myriad colors. Make an attack: Close burst 2; Intelligence or Charisma vs. Will (add the robe’s enhancement bonus as an enhancement bonus to the attack roll); on a hit, the target is dazed (save ends). [b]Hands[/b]: Gauntlets of Blood (Lvl 4): Property: You gain a +2 bonus to damage rolls against bloodied targets. [b]Neck[/b]: +1 Sustaining Cloak (Lvl 2): Enhancement: +1 Fortitude, Reflex, and Will; Power (Encounter): No Action. Trigger: A power or effect you could sustain would end. Effect: You sustain that power without using the action normally required (sustaining it for subsequent rounds still requires the appropriate action). [b]Weapon/Implement[/b]: +1 Dragonscale Dagger (Lvl 3): Enhancement: +1 attack rolls and damage rolls; Critical: +1d6 damage; Property: When your dragon sorcerer Scales of the Dragon feature triggers, you also get a +1 item bonus to attack rolls with melee and close attacks using this dagger until the end of your next turn. [/sblock] [b]APPEARANCE[/b] Vashtaryx is a tall, imposing dragonborn, with red and gold scales, the combination giving off a sort of rusty sheen. He wears purple and scarlet robes, denoting the completion of an apprenticeship under the great dragonborn sorcerer, Kashaitas. [sblock=BACKGROUND IN BRIEF] Born to a great family from dragonborn lore, Vashtaryx claims direct descent from Tabarasha'as, a consort to great Bahamut. It is from this bloodline that Vashtaryx and his family draws their vast arcane power. This lineage has also given the family great power and influence in dragonborn society, a privilege that has given Vashtaryx access to a superior education. During the course of that education, Vashtaryx served an apprenticeship under the master sorcerer, Kashaitas, who helped Vashtaryx understand and hone his innate arcane powers. Kashaitas has just given the young apprentice his graduation robes and sent Vashtaryx into the world, to see what it offers a scion of Tabarasha'as and the family line of Bahamut. Vashtaryx has recently arrived in the small town of Brindol. While the sorcerer is a little uncomfortable among so many humans, the dragonborn's innate charm has come to the fore. Vashtaryx heard that the town's Hall of Great Valor hosted an artifact associated with Bahamut, and so had traveled far to see this item. Vashtaryx was understandably disappointed when he was unable to see the relic for himself. The sorcerer now finds himself idle, with no plans for the immediate future. Perhaps some opportunity will rear its head.[/sblock] [/QUOTE]
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