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<blockquote data-quote="DarkMaster" data-source="post: 1815694" data-attributes="member: 16362"><p>I will reuse Zweischneid template, I decided to go with the tank </p><p><strong>Work in Progress - not finished yet!!!</strong></p><p></p><p></p><p>Human Paladin from Karrnath</p><p></p><p>[code]</p><p>Name: Kolarred D'Hui</p><p>Gender: Male</p><p>Race: Human</p><p>Class: Paladin 4</p><p>age: 26</p><p>Alignment: Lawful Good</p><p>Deity: Dol Arrah</p><p></p><p>[U]Ability Score Mod Cost[/U] Level: 4 XP: 6000</p><p>Str: 16 +3 BAB: +4 HP: 44 </p><p>Dex: 8 -1 Grap: +7 AC:21 (-1 Dex, +9 armor +3 shield)</p><p>Con: 12 +1 Speed: 30'(20') Touch: 9</p><p>Int: 12 +1 Init: -1 Flat: 22</p><p>Wis: 12 +1 ACP: -0 </p><p>Cha: 15 +2 </p><p></p><p>[U]Saves Total Base Mod Feat Special[/U] </p><p>Fort: 7 4 +1 0 0 +2 </p><p>Ref: 2 1 -1 0 0 +2</p><p>Will: 4 1 +1 0 0 +2 </p><p></p><p>[U]Weapons Attack Damage Critical Range[/U]</p><p>MW LongSword +8 1d8+3 19-20/x2</p><p>Lance +7 1d8+3 20/x3</p><p>Javelin +3 1d6+3 20/x2 30</p><p></p><p>[U]Feats:[/U] </p><p>Mounted Combat, Ride By Attack, Power attack</p><p></p><p>[U]Abilities:[/U]</p><p>Aura of good, Detect Evil at will, smite evil/1day +2/+4, Divine Grace +2 all save, Lay of Hand 8pts/day, Aura of Courage (Immune to fear, other +4 to save), Supernatural health, Turn undead 5/day, </p><p></p><p> [U]Level 1 spells:[/U]</p><p>[B]Spells per day:[/B] 1 </p><p></p><p>[B]Spell prayed:[/B] Divine Favor </p><p>Skill Points: Total = [B]28[/B] </p><p></p><p>[U]Skills Total Ranks Mod Feat ACP Special[/U]</p><p>Diplomacy +12 6 +2 +0 +4</p><p>Sense Motive +6 5 +1 </p><p>knowledge nobility +6 5 +1 </p><p>Handle animal +7 5 +2</p><p>ride +8 7 -1 +2 </p><p> </p><p>[U]Languages:[/U] </p><p>Common, Draconic</p><p></p><p></p><p>[U]Equipment </p><p>none</p><p>[COLOR=yellow]On the horse:[/COLOR]</p><p>Courtier’s outfit.</p><p>Tent</p><p>50ft of rope</p><p>10 torch</p><p>3 javelins</p><p>1 bedroll</p><p>1 winter blanket</p><p>1 crowbar</p><p>1 grappeling hook</p><p>flint and steel</p><p>bit and bridle. </p><p>Military saddle</p><p>Saddle bags</p><p></p><p>[U]Magic Equipment Cost [/U] </p><p>Rod of cure ligth wounds 50 charges 750</p><p>Full Plate +1 2650</p><p>Large steel shield+1 1170</p><p></p><p>Total Weight: lb.</p><p></p><p>Wealth</p><p>Platinum </p><p>Gold 33</p><p>Silver 3</p><p>Copper</p><p></p><p></p><p>Heavy War Horse 400</p><p> Warhorse, Heavy</p><p> Large Animal</p><p>Hit Dice: 4d8+12 (30 hp)</p><p>Initiative: +1</p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13</p><p>Base Attack/Grapple: +3/+11</p><p>Attack: Hoof +6 melee (1d6+4)</p><p>Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +7, Ref +5, Will +2</p><p>Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p>Skills: Listen +5, Spot +4</p><p>Feats: Endurance, Run</p><p>Environment: Temperate plains</p><p>Organization: Domesticated</p><p>Challenge Rating: 2</p><p>Advancement: —</p><p>Level Adjustment: —</p><p>These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.</p><p>Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds.</p><p>[/code]</p><p></p><p>Kolarred is only 26 years old but sometimes feel like a 45 years old in terms of maturity and experience. His a good looking guy and has a lot of presence. </p><p></p><p>Kolarred parent were diary farmer owning a large ranch near Rekkenmark. Kolarred never did anything as a young men, counting on his good look to achieve his objectives. He never really followed any God as young men. His parent quite desesperate with him were almost releived when he was drafted by the army. They were hoping it would put him back in the straight path. Naturally strong he was able to hold his share in combat as a soldier. During a battle he almost died and was sent to a military hospital handled by the church of Dol Arrah. There he met a beautiful young cleric of Dol Arrah. During his short stay at the hospital, he pretended to be a follower of Dol Arrah to spend more time with her. On the last day he went with her for a last prayer before leaving. The only thing in his mind at that time was. Will I ever see her again" He kneeled and started to pray. At that moment he felt something inside. He felt the presence of Dol Arrah, he became convinced that its was the only path. He continued to pray sincerely for a few minutes. He then slowly stand up and from that moment his life changed. He said a last goodbye to the priestess and returned on the battlefield. </p><p>As he got there nobody recognised him. Driven by Dol Arrah he exceled on the battlefield and quickly roses among it's ranks. </p><p></p><p>Kolarred fought along Karrnath during the great war. He lead many men to battles and to their deaths. He himself almost died a few times during the war. Since the war is over, he has a hard time return to normal society and doesn't like what the world has become. People are plotting against each others, backstabbing each other whenever they can instead of solving their problems on the battlefield where every men can prove his worth, and where each country can measure their true value. XXXX is from an old school of taugh. During the last year he quickly adapted and became a skilled diplomat for the church of Dol Arrah. Kolarred finds it hard, his strict personal code of conduct has often been challenged in various tricky diplomatic events. </p><p></p><p>But a few weeks ago he just resigned, he his fed up and misses greatly the rightousness of combat. Very often he knew that the person sitting in front of him (detect evil, sense motive) was negociating with bad intention in mind but couldn't do anything about it others than doing his best to negociate a deal that would block him as much as possible. </p><p></p><p>He decided to start an adventuring compagnie, with an old friend of his "Insert Cleric name". They are not looking for fame or fortune. They are just hoping to enjoy their life doing what they know best: bringing justice to all.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1815694, member: 16362"] I will reuse Zweischneid template, I decided to go with the tank [B]Work in Progress - not finished yet!!![/B] Human Paladin from Karrnath [code] Name: Kolarred D'Hui Gender: Male Race: Human Class: Paladin 4 age: 26 Alignment: Lawful Good Deity: Dol Arrah [U]Ability Score Mod Cost[/U] Level: 4 XP: 6000 Str: 16 +3 BAB: +4 HP: 44 Dex: 8 -1 Grap: +7 AC:21 (-1 Dex, +9 armor +3 shield) Con: 12 +1 Speed: 30'(20') Touch: 9 Int: 12 +1 Init: -1 Flat: 22 Wis: 12 +1 ACP: -0 Cha: 15 +2 [U]Saves Total Base Mod Feat Special[/U] Fort: 7 4 +1 0 0 +2 Ref: 2 1 -1 0 0 +2 Will: 4 1 +1 0 0 +2 [U]Weapons Attack Damage Critical Range[/U] MW LongSword +8 1d8+3 19-20/x2 Lance +7 1d8+3 20/x3 Javelin +3 1d6+3 20/x2 30 [U]Feats:[/U] Mounted Combat, Ride By Attack, Power attack [U]Abilities:[/U] Aura of good, Detect Evil at will, smite evil/1day +2/+4, Divine Grace +2 all save, Lay of Hand 8pts/day, Aura of Courage (Immune to fear, other +4 to save), Supernatural health, Turn undead 5/day, [U]Level 1 spells:[/U] [B]Spells per day:[/B] 1 [B]Spell prayed:[/B] Divine Favor Skill Points: Total = [B]28[/B] [U]Skills Total Ranks Mod Feat ACP Special[/U] Diplomacy +12 6 +2 +0 +4 Sense Motive +6 5 +1 knowledge nobility +6 5 +1 Handle animal +7 5 +2 ride +8 7 -1 +2 [U]Languages:[/U] Common, Draconic [U]Equipment none [COLOR=yellow]On the horse:[/COLOR] Courtier’s outfit. Tent 50ft of rope 10 torch 3 javelins 1 bedroll 1 winter blanket 1 crowbar 1 grappeling hook flint and steel bit and bridle. Military saddle Saddle bags [U]Magic Equipment Cost [/U] Rod of cure ligth wounds 50 charges 750 Full Plate +1 2650 Large steel shield+1 1170 Total Weight: lb. Wealth Platinum Gold 33 Silver 3 Copper Heavy War Horse 400 Warhorse, Heavy Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 2 Advancement: — Level Adjustment: — These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. [/code] Kolarred is only 26 years old but sometimes feel like a 45 years old in terms of maturity and experience. His a good looking guy and has a lot of presence. Kolarred parent were diary farmer owning a large ranch near Rekkenmark. Kolarred never did anything as a young men, counting on his good look to achieve his objectives. He never really followed any God as young men. His parent quite desesperate with him were almost releived when he was drafted by the army. They were hoping it would put him back in the straight path. Naturally strong he was able to hold his share in combat as a soldier. During a battle he almost died and was sent to a military hospital handled by the church of Dol Arrah. There he met a beautiful young cleric of Dol Arrah. During his short stay at the hospital, he pretended to be a follower of Dol Arrah to spend more time with her. On the last day he went with her for a last prayer before leaving. The only thing in his mind at that time was. Will I ever see her again" He kneeled and started to pray. At that moment he felt something inside. He felt the presence of Dol Arrah, he became convinced that its was the only path. He continued to pray sincerely for a few minutes. He then slowly stand up and from that moment his life changed. He said a last goodbye to the priestess and returned on the battlefield. As he got there nobody recognised him. Driven by Dol Arrah he exceled on the battlefield and quickly roses among it's ranks. Kolarred fought along Karrnath during the great war. He lead many men to battles and to their deaths. He himself almost died a few times during the war. Since the war is over, he has a hard time return to normal society and doesn't like what the world has become. People are plotting against each others, backstabbing each other whenever they can instead of solving their problems on the battlefield where every men can prove his worth, and where each country can measure their true value. XXXX is from an old school of taugh. During the last year he quickly adapted and became a skilled diplomat for the church of Dol Arrah. Kolarred finds it hard, his strict personal code of conduct has often been challenged in various tricky diplomatic events. But a few weeks ago he just resigned, he his fed up and misses greatly the rightousness of combat. Very often he knew that the person sitting in front of him (detect evil, sense motive) was negociating with bad intention in mind but couldn't do anything about it others than doing his best to negociate a deal that would block him as much as possible. He decided to start an adventuring compagnie, with an old friend of his "Insert Cleric name". They are not looking for fame or fortune. They are just hoping to enjoy their life doing what they know best: bringing justice to all. [/QUOTE]
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