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<blockquote data-quote="Morgaine" data-source="post: 125100" data-attributes="member: 2393"><p>The group is put in a dank, musty cell; the air is stale and not moving. Cots line both sidewalls and the fetid stench of urine permeates everything. Two small slits in the back wall act as windows but they are high up and so narrow that no breeze wafts through to the prisoners. The guards are not gentle as they shove the party members unceremoniously. Once inside, the gang is forced to surrender all weapons and magic items. This includes Morgaine’s spell book. Like Borin with his axe, this is the very core of her being and she clutches it like a mother bear protecting her cub. The guards literally pry it out of her arms, causing her to break down in great hiccupping sobs. Even the reticent Gemma is moved to reassure her that this loss is only temporary. </p><p></p><p>Shortly after they have been locked into the cell, Lord Dobberick arrives at the jailhouse to gloat. Sneering superciliously, he clucks his tongue in mock pity at their plight. Xenia charges the bars, Gemma threatens to hunt him down like the vile creature he is and Morgaine screams a stream of Goblin obscenities so vile and offensive that even Deke (the only other party member who speaks Goblin) blushes to the roots of his hair. Un-phased, Dobberick takes his leave of the jailbirds with a parting taunt. </p><p></p><p>Not surprisingly, sleep eludes the party members. Somewhere near 4 am, Sgt. Tumbleson returns to the jail and takes watch just outside their cell. Gone is the outright skepticism with which he first greeted our heroes. It is replaced by a willingness to listen and even interest in their version of truth. The bottom line, as he sees it, is that there is no corroboration to support the party’s claim that Dobberick is anything but the upstanding citizen he professes to be. Personal feelings aside – he admits to a strong dislike of the callous, scheming lord -- the Sgt.’s hand are tied. However, sitting in a jail cell does not procure any more evidence for the party’s case and the Druids of Denev, while supportive, cannot substantiate any testimony. Before taking his leave, Tumbleson indicates that there are large sections of the city that are unpatrolled and it would be difficult to track an inconspicuous group outside the city. Such a group could then obtain proof of its innocence and another’s guilt, if it were their will to do so. Tumbleson then bids his “suspects” good night and sends in a very sleepy guard to replace him. Shortly, his soft snores fill the hallway. Marja hopefully speculates that perhaps Sgt. Tumbleson used a bit of the sleep drug they confiscated from Morgaine. Deke –being Deke – remarks that it doesn’t matter and manages to pick the lock on the cell with Borin’s cloak pin, easing the heavy door open gently so as not to awaken the dozing guard. With deft skill, he relieves the guard of the jail keys and the party heads toward the door. This is exactly the kind of escapade Deke has dreamed about his entire life and he manages this with finesse and aplomb. </p><p></p><p>Within minutes, Borin is reunited with his axe, Morgaine with her spell book, Gemma with her bow, Deke with his rapier and Kalina with Fang. Fergus, sadly, must leave his cart behind, but takes all the paperwork on their case. Marja never had to surrender her charming personality. With the jailbreak successfully accomplished, the troupe skulks through the pre-dawn streets to the deserted area of town. Amidst abandoned homes and warehouses, they regroup to plan their next move. Using the cover of darkness, they leave the city and head southeast into the woods. When they are sure they are far enough away and not being followed, the adventurers make a hasty camp and drop into much needed unconscious slumber. They sleep until noon.</p></blockquote><p></p>
[QUOTE="Morgaine, post: 125100, member: 2393"] The group is put in a dank, musty cell; the air is stale and not moving. Cots line both sidewalls and the fetid stench of urine permeates everything. Two small slits in the back wall act as windows but they are high up and so narrow that no breeze wafts through to the prisoners. The guards are not gentle as they shove the party members unceremoniously. Once inside, the gang is forced to surrender all weapons and magic items. This includes Morgaine’s spell book. Like Borin with his axe, this is the very core of her being and she clutches it like a mother bear protecting her cub. The guards literally pry it out of her arms, causing her to break down in great hiccupping sobs. Even the reticent Gemma is moved to reassure her that this loss is only temporary. Shortly after they have been locked into the cell, Lord Dobberick arrives at the jailhouse to gloat. Sneering superciliously, he clucks his tongue in mock pity at their plight. Xenia charges the bars, Gemma threatens to hunt him down like the vile creature he is and Morgaine screams a stream of Goblin obscenities so vile and offensive that even Deke (the only other party member who speaks Goblin) blushes to the roots of his hair. Un-phased, Dobberick takes his leave of the jailbirds with a parting taunt. Not surprisingly, sleep eludes the party members. Somewhere near 4 am, Sgt. Tumbleson returns to the jail and takes watch just outside their cell. Gone is the outright skepticism with which he first greeted our heroes. It is replaced by a willingness to listen and even interest in their version of truth. The bottom line, as he sees it, is that there is no corroboration to support the party’s claim that Dobberick is anything but the upstanding citizen he professes to be. Personal feelings aside – he admits to a strong dislike of the callous, scheming lord -- the Sgt.’s hand are tied. However, sitting in a jail cell does not procure any more evidence for the party’s case and the Druids of Denev, while supportive, cannot substantiate any testimony. Before taking his leave, Tumbleson indicates that there are large sections of the city that are unpatrolled and it would be difficult to track an inconspicuous group outside the city. Such a group could then obtain proof of its innocence and another’s guilt, if it were their will to do so. Tumbleson then bids his “suspects” good night and sends in a very sleepy guard to replace him. Shortly, his soft snores fill the hallway. Marja hopefully speculates that perhaps Sgt. Tumbleson used a bit of the sleep drug they confiscated from Morgaine. Deke –being Deke – remarks that it doesn’t matter and manages to pick the lock on the cell with Borin’s cloak pin, easing the heavy door open gently so as not to awaken the dozing guard. With deft skill, he relieves the guard of the jail keys and the party heads toward the door. This is exactly the kind of escapade Deke has dreamed about his entire life and he manages this with finesse and aplomb. Within minutes, Borin is reunited with his axe, Morgaine with her spell book, Gemma with her bow, Deke with his rapier and Kalina with Fang. Fergus, sadly, must leave his cart behind, but takes all the paperwork on their case. Marja never had to surrender her charming personality. With the jailbreak successfully accomplished, the troupe skulks through the pre-dawn streets to the deserted area of town. Amidst abandoned homes and warehouses, they regroup to plan their next move. Using the cover of darkness, they leave the city and head southeast into the woods. When they are sure they are far enough away and not being followed, the adventurers make a hasty camp and drop into much needed unconscious slumber. They sleep until noon. [/QUOTE]
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