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KidCthulhu's Scarred Land story hour
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<blockquote data-quote="Morgaine" data-source="post: 143996" data-attributes="member: 2393"><p>Gemma plays diplomat for the evening and offers the bounty hunters 200 gold pieces to forget they ever saw the group, an offer they mull over for several minutes. From somewhere just beyond the firelight, Deke also tosses in a bag of jewels to seal the deal. Within minutes, the heroes make their way back to camp and listen to the retreating sounds of the bounty hunters. Still leery but feeling confident in their bargaining skills, the group once again take guard shifts and drift off into slumber.</p><p></p><p>Shortly after dawn, several party members awaken to eerie sounds of lambs bawling in obvious pain and terror. They break a hasty camp as Morgaine sends Taylor in the direction from which the sounds are echoing. Through their powerful connection, she shares his thoughts as he reports seeing 2 Ogres attacking a lamb. Around them are strewn dead bodies of several people and animals, and the remains of a cart in a clearing just ahead. Morgaine calls Taylor back, fearing for his safety. After a lengthy debate about whether or not to help the (probably dead) travelers, the group heads off toward sounds on the off-chance someone may still be alive and in need of help.</p><p></p><p>The ghastly scene they face upon exiting the trees is an all too real reminder of the power of their would-be foes. There are half eaten carcasses littering the ground, thrown haphazardly as the Ogres devoured them. Deke spots several people lying in a row, but from this distance it is impossible to tell if the party is too late to save any of them. Horrified and frightened, the group once again discusses the merits of leaving quietly without confronting the hulking creatures responsible for this. The debate this time, however, is much shorter. No one can, in good conscience, leave these reprehensible villains to their task.</p></blockquote><p></p>
[QUOTE="Morgaine, post: 143996, member: 2393"] Gemma plays diplomat for the evening and offers the bounty hunters 200 gold pieces to forget they ever saw the group, an offer they mull over for several minutes. From somewhere just beyond the firelight, Deke also tosses in a bag of jewels to seal the deal. Within minutes, the heroes make their way back to camp and listen to the retreating sounds of the bounty hunters. Still leery but feeling confident in their bargaining skills, the group once again take guard shifts and drift off into slumber. Shortly after dawn, several party members awaken to eerie sounds of lambs bawling in obvious pain and terror. They break a hasty camp as Morgaine sends Taylor in the direction from which the sounds are echoing. Through their powerful connection, she shares his thoughts as he reports seeing 2 Ogres attacking a lamb. Around them are strewn dead bodies of several people and animals, and the remains of a cart in a clearing just ahead. Morgaine calls Taylor back, fearing for his safety. After a lengthy debate about whether or not to help the (probably dead) travelers, the group heads off toward sounds on the off-chance someone may still be alive and in need of help. The ghastly scene they face upon exiting the trees is an all too real reminder of the power of their would-be foes. There are half eaten carcasses littering the ground, thrown haphazardly as the Ogres devoured them. Deke spots several people lying in a row, but from this distance it is impossible to tell if the party is too late to save any of them. Horrified and frightened, the group once again discusses the merits of leaving quietly without confronting the hulking creatures responsible for this. The debate this time, however, is much shorter. No one can, in good conscience, leave these reprehensible villains to their task. [/QUOTE]
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KidCthulhu's Scarred Land story hour
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