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<blockquote data-quote="Morgaine" data-source="post: 91209" data-attributes="member: 2393"><p>Deke becomes one with the grass while Gemma reports their findings back to the group. Kalina asks the rest of the party to wait while she casts “entangle” into the middle of their foes. She manages to ensnare several of the Goblins in the roots, brambles and hedges that begin to snake their way around the hapless creatures. At this, the Goblin leader jumps onto the road and threatens the party, while an illusionist behind him creates his much-enlarged image – ostensibly to intimidate the group. Borin dismounts and picks up the transmutation club, grows to 12 feet tall and taunts the Goblin in front of him. “Mine’s real,” he growls. Morgaine casts “sleep,” and triumphantly listens as several loud snores fill the air from over the hill. At this, the Goblin leader scolds Morgaine and threatens that the “King” shall rise up from the earth and seek his vengeance. Gemma plants two arrows neatly into his throat and his guttural warnings gurgle and die with him. Ironically, his enlarged image still shimmers above him. In an impressive display of cooperation and tactical maneuvers, the adventurers manage to dispense with all of the goblins in seconds without a single injury to party members. Thomas lauds their efforts and they continue on their way to the hunting lodge of Lord Duncan of Windhill.</p><p></p><p>About a quarter of a mile from the lodge, Thomas draws the horses to a halt. Down through a clearing he stares at what used to be the house. Perhaps it is the distance or his eyes playing tricks on him, but there doesn’t seem to be a building, just a dense grove of trees. Yet when he turns his head at a certain angle, the building seems to shimmer in the sun. Kel, being more familiar with the lodge, concurs that something is not right. Unfortunately, they are too far away to truly discern anything. As the entourage slowly makes its way to the hunting lodge, what appeared to be a copse of trees and bush turns out to be a brown shield encasing the entire cottage. Trees, branches, dirt and debris are strewn all over the covering, almost as if to disguise or camouflage the building. Fang smells something unpleasant and the horses begin acting skittish and jumpy. This unease spreads quickly to the humans who hesitate to advance further. The area is home to an unusually large number of spiders, scurrying in different directions as the riders pass by. Several party members shudder involuntarily as they dismount to investigate. After debating for a few minutes about their next course of action, the party decides against Marja’s idea to burn the house down. Kel especially denounces that idea since this lodge does belong to his uncle. (Somehow knowledge of the fact that he is related to Lord Duncan of Windhill and Baronet Gobrey has escaped the other members until now.)</p><p></p><p>Instead, Marja casts “spiderclimb” on Kel who reluctantly swallows a live spider and then feels his hands and feet stick easily to the tree he climbs to get a closer look at the lodge. The whole cottage is wrapped in this weird casing and he can even see several birds flapping helplessly against the roof, trapped in the sticky substance. Once again Marja voices a request to burn the house, seconded by Kalina and Morgaine. Once again, the others shoot the idea down. Marja casts a second “spiderclimb” on Deke who swallows the requisite spider with something akin to relish. He then makes his way into the stable building to explore further. Inside he finds several large creatures encased in webbing and extremely large spider egg sac. There are thick cobwebs covering every surface, blocking the sunlight and creating opaque shadows throughout the small outbuilding. There is a strong smoky stench here, mixed with a foul, rotting odor. He also finds traces of a white foam-like slime throughout the stables. Upon reporting his findings, Gemma and Borin burn the egg sac, then burn away the webbing on the creatures. They find the desiccated remains of two horses and one dog. Another dog, while terribly poisoned and partially dehydrated, is alive and Gemma does her best to heal and revive the poor canine. When she is fairly certain it will survive, she focuses her attention on the cottage itself. With a torch she begins to carefully burn away the webbing on the lodge, revealing the door underneath. The sizzling sound that accompanies the burning, smoky stench assailing their nostrils again causes Morgaine to shudder. Marja places Garnet in her hair to eat any of the spiders that get in there.</p><p></p><p>Eventually they are able to open the door wide enough to fit through, though few members are eager to do so. Kel moves into the doorway and hears the raspy, thin voice of something speaking in harsh common from the darkness of the room. After a lengthy discussion, where Kel demonstrates his spiderclimb abilities, it invites him in to search the cabin for his relatives. Morgaine moves closer to the door in an attempt to discern the location of the voice, using her magically enhanced hearing. The voice floats down from the middle of the ceiling, but is moving slowly toward the door. Once Kel enters the building, he sees the giant spider above the chandelier and gasps as the 8’ arachnid trains eight eyes right at him.</p></blockquote><p></p>
[QUOTE="Morgaine, post: 91209, member: 2393"] Deke becomes one with the grass while Gemma reports their findings back to the group. Kalina asks the rest of the party to wait while she casts “entangle” into the middle of their foes. She manages to ensnare several of the Goblins in the roots, brambles and hedges that begin to snake their way around the hapless creatures. At this, the Goblin leader jumps onto the road and threatens the party, while an illusionist behind him creates his much-enlarged image – ostensibly to intimidate the group. Borin dismounts and picks up the transmutation club, grows to 12 feet tall and taunts the Goblin in front of him. “Mine’s real,” he growls. Morgaine casts “sleep,” and triumphantly listens as several loud snores fill the air from over the hill. At this, the Goblin leader scolds Morgaine and threatens that the “King” shall rise up from the earth and seek his vengeance. Gemma plants two arrows neatly into his throat and his guttural warnings gurgle and die with him. Ironically, his enlarged image still shimmers above him. In an impressive display of cooperation and tactical maneuvers, the adventurers manage to dispense with all of the goblins in seconds without a single injury to party members. Thomas lauds their efforts and they continue on their way to the hunting lodge of Lord Duncan of Windhill. About a quarter of a mile from the lodge, Thomas draws the horses to a halt. Down through a clearing he stares at what used to be the house. Perhaps it is the distance or his eyes playing tricks on him, but there doesn’t seem to be a building, just a dense grove of trees. Yet when he turns his head at a certain angle, the building seems to shimmer in the sun. Kel, being more familiar with the lodge, concurs that something is not right. Unfortunately, they are too far away to truly discern anything. As the entourage slowly makes its way to the hunting lodge, what appeared to be a copse of trees and bush turns out to be a brown shield encasing the entire cottage. Trees, branches, dirt and debris are strewn all over the covering, almost as if to disguise or camouflage the building. Fang smells something unpleasant and the horses begin acting skittish and jumpy. This unease spreads quickly to the humans who hesitate to advance further. The area is home to an unusually large number of spiders, scurrying in different directions as the riders pass by. Several party members shudder involuntarily as they dismount to investigate. After debating for a few minutes about their next course of action, the party decides against Marja’s idea to burn the house down. Kel especially denounces that idea since this lodge does belong to his uncle. (Somehow knowledge of the fact that he is related to Lord Duncan of Windhill and Baronet Gobrey has escaped the other members until now.) Instead, Marja casts “spiderclimb” on Kel who reluctantly swallows a live spider and then feels his hands and feet stick easily to the tree he climbs to get a closer look at the lodge. The whole cottage is wrapped in this weird casing and he can even see several birds flapping helplessly against the roof, trapped in the sticky substance. Once again Marja voices a request to burn the house, seconded by Kalina and Morgaine. Once again, the others shoot the idea down. Marja casts a second “spiderclimb” on Deke who swallows the requisite spider with something akin to relish. He then makes his way into the stable building to explore further. Inside he finds several large creatures encased in webbing and extremely large spider egg sac. There are thick cobwebs covering every surface, blocking the sunlight and creating opaque shadows throughout the small outbuilding. There is a strong smoky stench here, mixed with a foul, rotting odor. He also finds traces of a white foam-like slime throughout the stables. Upon reporting his findings, Gemma and Borin burn the egg sac, then burn away the webbing on the creatures. They find the desiccated remains of two horses and one dog. Another dog, while terribly poisoned and partially dehydrated, is alive and Gemma does her best to heal and revive the poor canine. When she is fairly certain it will survive, she focuses her attention on the cottage itself. With a torch she begins to carefully burn away the webbing on the lodge, revealing the door underneath. The sizzling sound that accompanies the burning, smoky stench assailing their nostrils again causes Morgaine to shudder. Marja places Garnet in her hair to eat any of the spiders that get in there. Eventually they are able to open the door wide enough to fit through, though few members are eager to do so. Kel moves into the doorway and hears the raspy, thin voice of something speaking in harsh common from the darkness of the room. After a lengthy discussion, where Kel demonstrates his spiderclimb abilities, it invites him in to search the cabin for his relatives. Morgaine moves closer to the door in an attempt to discern the location of the voice, using her magically enhanced hearing. The voice floats down from the middle of the ceiling, but is moving slowly toward the door. Once Kel enters the building, he sees the giant spider above the chandelier and gasps as the 8’ arachnid trains eight eyes right at him. [/QUOTE]
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