Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Kids, Time, and Adventure Paths- Reflections on Modern D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bupp" data-source="post: 7521501" data-attributes="member: 6784990"><p>Four years ago I taught my kids to play (at the time my daughter was 14 and my twin boys 9). We don't play together anymore, though. </p><p></p><p>My daughter (who lives with her mother) runs games for her friends, most recently her hacked up version of a Red and Pleasant Land (which I got her for her birthday the year it came out. </p><p></p><p>My boys meet with a group of friends after school once a week at a local pizza place and play for several hours. This last week they had 11 people total playing! The one DM ran them thru Dragonheist, and a couple AL adventures he had downloaded. He's getting ready to do Dungeon of the Mad Mage. The other DM runs some homebrew stuff. From the stories they tell me, it sounds like how a bunch of 13-15 year old boys play D&D, which I don't have the patience for.</p><p></p><p>Me, I recently started a group of brand new adult players, and been playing LMoP. Work and vacation schedules have had us on a hiatus, but we'll be picking back up in a few weeks. I've set it in my own homebrew world, and will be operating it as a player-driven sandbox, with me sprinking lots of clues and hooks around.</p><p></p><p>To answer the OP's point. I do think that the AP's help as a teaching tool. Personally, I've always run published adventures, though they seldom end up running or playing as written. I've always lacked the creativity to come up with an adventure idea on my own, but I can plagiarize and personalize like no other.</p></blockquote><p></p>
[QUOTE="Bupp, post: 7521501, member: 6784990"] Four years ago I taught my kids to play (at the time my daughter was 14 and my twin boys 9). We don't play together anymore, though. My daughter (who lives with her mother) runs games for her friends, most recently her hacked up version of a Red and Pleasant Land (which I got her for her birthday the year it came out. My boys meet with a group of friends after school once a week at a local pizza place and play for several hours. This last week they had 11 people total playing! The one DM ran them thru Dragonheist, and a couple AL adventures he had downloaded. He's getting ready to do Dungeon of the Mad Mage. The other DM runs some homebrew stuff. From the stories they tell me, it sounds like how a bunch of 13-15 year old boys play D&D, which I don't have the patience for. Me, I recently started a group of brand new adult players, and been playing LMoP. Work and vacation schedules have had us on a hiatus, but we'll be picking back up in a few weeks. I've set it in my own homebrew world, and will be operating it as a player-driven sandbox, with me sprinking lots of clues and hooks around. To answer the OP's point. I do think that the AP's help as a teaching tool. Personally, I've always run published adventures, though they seldom end up running or playing as written. I've always lacked the creativity to come up with an adventure idea on my own, but I can plagiarize and personalize like no other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Kids, Time, and Adventure Paths- Reflections on Modern D&D
Top