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Kill Bargle! Pathfinder RPG OOC Thread
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<blockquote data-quote="The Rolling Man" data-source="post: 4204833" data-attributes="member: 24451"><p>Here's a rough first draft of my possible character. I went with a sorcerer mostly because I like the flavor of the Varisian sorcerers but I feel like the sorcerer got weaker boosts then the wizard did. And it's not like wizard were really weaker then sorcerers to begin with.</p><p></p><p>[sblock=Lanandro]<strong>Lanandro</strong></p><p><strong>Male Human (Varisian) Sorcerer 3</strong> </p><p><strong>Alignment:</strong> CG</p><p><strong>Deity:</strong> Desna</p><p><strong>Region:</strong> wandering</p><p><strong>Height:</strong> </p><p><strong>Weight:</strong> </p><p><strong>Hair:</strong> Black, long</p><p><strong>Eyes:</strong> Green</p><p><strong>Skin:</strong> Olive with numerous Tattoos</p><p><strong>Age:</strong> 23</p><p><strong>XP:</strong> 3300 / ???</p><p></p><p><strong>Str:</strong> 12 (+1) [4 points]</p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 14 (+2) [6 points]</p><p><strong>Int:</strong> 12 (+1) [4 points]</p><p><strong>Wis:</strong> 10 (+0) [2 points]</p><p><strong>Cha:</strong> 18 (+4) [10 points, +2 Racial]</p><p></p><p><strong>Class and Racial abilities:</strong> </p><p>Bonus feat (one additional feat at level 1)</p><p>Skilled (+1 skill rank for each level)</p><p>Weapon training (proficient with the starknife)</p><p>+2 to charisma</p><p>favored class : sorcerer</p><p></p><p>Spells</p><p>Bloodline : Elemental (air)</p><p>1 Bloodline bonus feat</p><p>Elemental touch (Su) As a standard action, you make a melee touch attack that deals 1d6+1 electricity damage.</p><p>Elemental resistance (Ex) Resist electricity 10</p><p></p><p><strong>Hit Dice:</strong> 3d6+15 </p><p><strong>Hit Points:</strong> 31 (6 (racial) + 6 + 5 + 5 (hit dices) + 2*3 (con bonus) + 1*3 (favored class bonus))</p><p><strong>AC:</strong> 12 (16) ((+4 Mage Armor), +2 Dex) [Touch 12, Flat-footed 10 (14)]</p><p><strong>Init:</strong> +6 (+2 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +3 (+1 base, +2 Con)</p><p>Reflex +3 (+1 base, +2 Dex)</p><p>Will +3 (+3 base, +0 Wis)</p><p></p><p><strong>BAB/CMB:</strong> +1/+2</p><p><strong>Melee Atk:</strong> +2 (1d4+2/x3, starknife) or +2 touch (1d6+1 electricity)</p><p><strong>Ranged Atk:</strong> +3 (1d4+2/x3, starknife)</p><p></p><p><strong>Skills:</strong></p><p>Acrobatics +5 (3 ranks, +2 Dex)</p><p>Appraise +9 (3 ranks, +1 Int, +3 Class Skill, +2 Alertness)</p><p>Bluff +8 (1 rank, +4 Cha, +3 Class Skill)</p><p>Perception +4 (2 ranks, +0 Wis, +2 Alertness)</p><p>Spellcraft +7 (3 ranks, +1 Int, +3 Class Skill)</p><p></p><p><strong>Feats:</strong></p><p>Improved Initiative (Bloodline bonus)</p><p>Alertness (Human bonus)</p><p>Arcane Strike (lvl 1)</p><p>Spell penetration (lvl 3)</p><p></p><p><strong>Languages:</strong></p><p>Common</p><p>Varisian</p><p>Thassilonian</p><p></p><p><strong>Spells:</strong> (Spells per day : 6 / 6 ; Save DC = 14 + spell lvl)</p><p>0 lvl : </p><p>1st lvl : Grease, Mage armor, Magic missile</p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong>Money:</strong></p><p></p><p></p><p></p><p>~~~~~~~</p><p></p><p><strong>Appearance:</strong></p><p>-</p><p></p><p><strong>Personality:</strong></p><p></p><p><strong>Background: (in bullet point!)</strong></p><p>- Was part of a wandering group of Varisian amongst who a natural gift to control the weather and the elements was somewhat common. Lanandro started to manifest similar powers at a young age.</p><p>- When he was about 15 years old, his clan of Varisian was wrongfully accused of abducting some korvosan noble's daughter.</p><p>- A bunch of knights from the Order of the Nail caught up with them. They killed or captured most of the clan. Only Lanandro and a few others escaped. He has wanted revenge ever since.</p><p>- Bargle promised some information about the commander of the knights that day and about who set up his clan. Lanandro wants to make him pay for giving him false hope and for tricking them.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="The Rolling Man, post: 4204833, member: 24451"] Here's a rough first draft of my possible character. I went with a sorcerer mostly because I like the flavor of the Varisian sorcerers but I feel like the sorcerer got weaker boosts then the wizard did. And it's not like wizard were really weaker then sorcerers to begin with. [sblock=Lanandro][b]Lanandro[/b] [b]Male Human (Varisian) Sorcerer 3[/b] [b]Alignment:[/b] CG [b]Deity:[/b] Desna [b]Region:[/b] wandering [b]Height:[/b] [b]Weight:[/b] [b]Hair:[/b] Black, long [b]Eyes:[/b] Green [b]Skin:[/b] Olive with numerous Tattoos [b]Age:[/b] 23 [b]XP:[/b] 3300 / ??? [b]Str:[/b] 12 (+1) [4 points] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 10 (+0) [2 points] [b]Cha:[/b] 18 (+4) [10 points, +2 Racial] [b]Class and Racial abilities:[/b] Bonus feat (one additional feat at level 1) Skilled (+1 skill rank for each level) Weapon training (proficient with the starknife) +2 to charisma favored class : sorcerer Spells Bloodline : Elemental (air) 1 Bloodline bonus feat Elemental touch (Su) As a standard action, you make a melee touch attack that deals 1d6+1 electricity damage. Elemental resistance (Ex) Resist electricity 10 [b]Hit Dice:[/b] 3d6+15 [b]Hit Points:[/b] 31 (6 (racial) + 6 + 5 + 5 (hit dices) + 2*3 (con bonus) + 1*3 (favored class bonus)) [B]AC:[/B] 12 (16) ((+4 Mage Armor), +2 Dex) [Touch 12, Flat-footed 10 (14)] [B]Init:[/B] +6 (+2 Dex, +4 Improved Initiative) [B]Speed:[/B] 30ft [B]Saves:[/B] Fortitude +3 (+1 base, +2 Con) Reflex +3 (+1 base, +2 Dex) Will +3 (+3 base, +0 Wis) [b]BAB/CMB:[/b] +1/+2 [b]Melee Atk:[/b] +2 (1d4+2/x3, starknife) or +2 touch (1d6+1 electricity) [b]Ranged Atk:[/b] +3 (1d4+2/x3, starknife) [b]Skills:[/b] Acrobatics +5 (3 ranks, +2 Dex) Appraise +9 (3 ranks, +1 Int, +3 Class Skill, +2 Alertness) Bluff +8 (1 rank, +4 Cha, +3 Class Skill) Perception +4 (2 ranks, +0 Wis, +2 Alertness) Spellcraft +7 (3 ranks, +1 Int, +3 Class Skill) [b]Feats:[/b] Improved Initiative (Bloodline bonus) Alertness (Human bonus) Arcane Strike (lvl 1) Spell penetration (lvl 3) [b]Languages:[/b] Common Varisian Thassilonian [b]Spells:[/b] (Spells per day : 6 / 6 ; Save DC = 14 + spell lvl) 0 lvl : 1st lvl : Grease, Mage armor, Magic missile [B]Equipment:[/B] [b]Money:[/b] ~~~~~~~ [b]Appearance:[/b] - [b]Personality:[/b] [b]Background: (in bullet point!)[/b] - Was part of a wandering group of Varisian amongst who a natural gift to control the weather and the elements was somewhat common. Lanandro started to manifest similar powers at a young age. - When he was about 15 years old, his clan of Varisian was wrongfully accused of abducting some korvosan noble's daughter. - A bunch of knights from the Order of the Nail caught up with them. They killed or captured most of the clan. Only Lanandro and a few others escaped. He has wanted revenge ever since. - Bargle promised some information about the commander of the knights that day and about who set up his clan. Lanandro wants to make him pay for giving him false hope and for tricking them. [/sblock] [/QUOTE]
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