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Kill Bargle! Pathfinder RPG OOC Thread
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<blockquote data-quote="Redclaw" data-source="post: 4228751" data-attributes="member: 53791"><p><span style="font-size: 15px">Thieren Hammersoul </span></p><p>Male Dwarf Cleric 3</p><p>Deity: Torag</p><p>Domains: Earth, Good</p><p>Hit Dice: 3d8 +9 Con +8 racial (37 Hit Points)</p><p>Alignment: Neutral Good</p><p>Languages: Common, Dwarven, Elemental</p><p></p><p>Str: 14 (+2) [6 points]</p><p>Dex: 10 (+0) [2 points]</p><p>Con: 16 (+3) [6 points +2 Racial]</p><p>Int: 12 (+1) [4 points]</p><p>Wis: 16 (+3) [6 points +2 Racial]</p><p>Cha: 13 (+1) [8 points -2 Racial]</p><p></p><p>Init +0 (+0 dex)</p><p>AC: 19 (7 Armor +2 Shield +0 dex, additional +4 vs. Giants)</p><p> </p><p>BAB: +2</p><p>CMB: +4 (+2 BAB, +2 Str, additional +4 vs bull rush or trip)</p><p>ACP: -8</p><p></p><p>Speed: 20 ft</p><p></p><p><strong>Attacks</strong></p><p>Warhammer +5 melee (1d8+2)</p><p>Acid Dart +2 ranged touch (1d6+1)</p><p>Dagger +4 melee/+2 thrown (1d4+2)</p><p>(all +1 vs. goblins and orcs)</p><p></p><p><strong>Feats and Powers</strong></p><p>Combat Casting (Level 1)</p><p>Turn Undead 4/day (2d6) DC 14</p><p>Touch of Good (Good Domain) +3</p><p>Acid Dart (Earth Domain) (1d6+1 ranged touch)</p><p>Protection from Evil 1/day (Good Domain)</p><p>Magic Stone 1/day (Earth Domain)</p><p>Improved Turning (Level 3)</p><p></p><p>Darkvision 60’</p><p>Stonecunning</p><p>+2 on Taste and Touch perception checks</p><p>Use Appraise untrained with nonmagical items</p><p>Weapon Familiarity</p><p>Stability (+4 to resist bull rush or trip)</p><p></p><p><strong>Skills</strong></p><p>Craft (armorsmithing) +6 (2 +3 class skill +1 Int)</p><p>Heal +8 (2 +3 class skill +3 Wis)</p><p>Knowledge (religion) +6 (2 +3 class skill +1 Int)</p><p>Spellcraft +7 (3 +3 Class Skill, +1 Int) (+4 for defensive casting)</p><p></p><p><strong>Spells </strong></p><p>Level 0 (4/day, DC 13) - </p><p>Level 1 (3/day, DC 14) - </p><p>Level 2 (2/day, DC 15) – </p><p></p><p><strong>Saves</strong></p><p>Fortitude +6 (+3 base, +3 Con)</p><p>Reflex +1 (+1 base, +0 Dex)</p><p>Will +6 (+3 base, +3 Wis) </p><p>+2 vs poison, spells and spell-like abilities</p><p></p><p><strong>Possessions</strong></p><p>2,700 gp, no single item may be worth more than half this value (i.e. 1,350 gp)</p><p>MW Half-Plate (750gp)</p><p>Heavy Steel Shield (20 gp)</p><p>MW Warhammer (312 gp)</p><p>Wand of Cure Light Wounds (750)</p><p>Scroll of Comprehend Languages (25 gp)</p><p>Scroll of Consecrate (200gp)</p><p>Scroll of Remove Paralysis (150 gp)</p><p>Scroll of Lesser Restoration (150 gp)</p><p>Backpack (2gp)</p><p>Scroll Case (1gp)</p><p>Flask (3cp)</p><p>MW Artisan's Tools (55 gp)</p><p>Waterskin (1gp)</p><p>Cleric's Vestments --</p><p>Healer's Kit (50gp)</p><p>Holy Symbol, Silver (25 gp)</p><p></p><p>208 gp 9 sp 7cp</p><p></p><p>Background: Thieren lived in Janderhof, learning the art of armorsmithing, and the worship of Torag. He was widely respected for the promise he showed in both areas. One day, the Forge-Priests summoned him into their presence. There they told him of an ancient suit of armor, sacred to Torag and his followers. This armor had been lost for centuries, having disappeared while in the possession of Graelen Frostbeard, a dwarven paladin of Torag, while he adventured in the distant Malgorian mountains. They told him that he had been chosen to search for that suit of armor, to make its recovery his life's work.</p><p></p><p>Leaving Janderhof, Thieren searched for any clue of Graelen's path. While in the city of Nybor, Thieren met a scholar of some local renown. This scholar, Bargle, claimed to have some information, and offered to help Thieren's search. He explained that he needed funds to secure the tomes that would guide their search, and thus recruited Thieren for his adventure into the Mushfens. On this journey, Thieren came to respect, and even admire, Bargle's other employees, so much so that when Bargle betrayed them, he decided to stay with them and search the traitor out, rather than return directly to his search.</p><p></p><p>[sblock=Experience]</p><p>Starting=3,300[/sblock]</p><p>[sblock=image] <img src="http://www.clantemplates.com/renders/gallery/data/media/44/Dwarf_Hammer_Color.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> [/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4228751, member: 53791"] [SIZE=4]Thieren Hammersoul [/SIZE] Male Dwarf Cleric 3 Deity: Torag Domains: Earth, Good Hit Dice: 3d8 +9 Con +8 racial (37 Hit Points) Alignment: Neutral Good Languages: Common, Dwarven, Elemental Str: 14 (+2) [6 points] Dex: 10 (+0) [2 points] Con: 16 (+3) [6 points +2 Racial] Int: 12 (+1) [4 points] Wis: 16 (+3) [6 points +2 Racial] Cha: 13 (+1) [8 points -2 Racial] Init +0 (+0 dex) AC: 19 (7 Armor +2 Shield +0 dex, additional +4 vs. Giants) BAB: +2 CMB: +4 (+2 BAB, +2 Str, additional +4 vs bull rush or trip) ACP: -8 Speed: 20 ft [B]Attacks[/B] Warhammer +5 melee (1d8+2) Acid Dart +2 ranged touch (1d6+1) Dagger +4 melee/+2 thrown (1d4+2) (all +1 vs. goblins and orcs) [B]Feats and Powers[/B] Combat Casting (Level 1) Turn Undead 4/day (2d6) DC 14 Touch of Good (Good Domain) +3 Acid Dart (Earth Domain) (1d6+1 ranged touch) Protection from Evil 1/day (Good Domain) Magic Stone 1/day (Earth Domain) Improved Turning (Level 3) Darkvision 60’ Stonecunning +2 on Taste and Touch perception checks Use Appraise untrained with nonmagical items Weapon Familiarity Stability (+4 to resist bull rush or trip) [B]Skills[/B] Craft (armorsmithing) +6 (2 +3 class skill +1 Int) Heal +8 (2 +3 class skill +3 Wis) Knowledge (religion) +6 (2 +3 class skill +1 Int) Spellcraft +7 (3 +3 Class Skill, +1 Int) (+4 for defensive casting) [B]Spells [/B] Level 0 (4/day, DC 13) - Level 1 (3/day, DC 14) - Level 2 (2/day, DC 15) – [B]Saves[/B] Fortitude +6 (+3 base, +3 Con) Reflex +1 (+1 base, +0 Dex) Will +6 (+3 base, +3 Wis) +2 vs poison, spells and spell-like abilities [B]Possessions[/B] 2,700 gp, no single item may be worth more than half this value (i.e. 1,350 gp) MW Half-Plate (750gp) Heavy Steel Shield (20 gp) MW Warhammer (312 gp) Wand of Cure Light Wounds (750) Scroll of Comprehend Languages (25 gp) Scroll of Consecrate (200gp) Scroll of Remove Paralysis (150 gp) Scroll of Lesser Restoration (150 gp) Backpack (2gp) Scroll Case (1gp) Flask (3cp) MW Artisan's Tools (55 gp) Waterskin (1gp) Cleric's Vestments -- Healer's Kit (50gp) Holy Symbol, Silver (25 gp) 208 gp 9 sp 7cp Background: Thieren lived in Janderhof, learning the art of armorsmithing, and the worship of Torag. He was widely respected for the promise he showed in both areas. One day, the Forge-Priests summoned him into their presence. There they told him of an ancient suit of armor, sacred to Torag and his followers. This armor had been lost for centuries, having disappeared while in the possession of Graelen Frostbeard, a dwarven paladin of Torag, while he adventured in the distant Malgorian mountains. They told him that he had been chosen to search for that suit of armor, to make its recovery his life's work. Leaving Janderhof, Thieren searched for any clue of Graelen's path. While in the city of Nybor, Thieren met a scholar of some local renown. This scholar, Bargle, claimed to have some information, and offered to help Thieren's search. He explained that he needed funds to secure the tomes that would guide their search, and thus recruited Thieren for his adventure into the Mushfens. On this journey, Thieren came to respect, and even admire, Bargle's other employees, so much so that when Bargle betrayed them, he decided to stay with them and search the traitor out, rather than return directly to his search. [sblock=Experience] Starting=3,300[/sblock] [sblock=image] [IMG]http://www.clantemplates.com/renders/gallery/data/media/44/Dwarf_Hammer_Color.jpg[/IMG] [/sblock] [/QUOTE]
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