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Kill 'Em All: A Slayer's Guide (by lordduskblade)
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<blockquote data-quote="LightWarden" data-source="post: 6998617" data-attributes="member: 6803540"><p><strong>Paragon Paths: Legends of the Kill</strong></p><p><strong></strong></p><p></p><p>Slayers got a great list of Paragon Paths to choose from in the Fighter's list, which has some Paragon Paths that are definitely geared toward the Striker's typical goal of bringing the pain. If you're looking for Paragon Paths offered by another class, scroll on down to Multiclassing.</p><p></p><p><strong>Slayer Paragon Paths</strong></p><p>[sblock]</p><p><strong><span style="color: #800080">Arena Champion</span> (D 368)</strong> - The features don't really pander to what you want to do with your character, and the powers are solid but unexceptional, with the only exception being the revival Utility. I wouldn't be looking here.</p><p></p><p><strong><span style="color: #800080">Avenging Slayer</span> (MP)</strong> - You can't really use any of the features efficiently, and the powers aren't very good. Nah.</p><p></p><p><strong><span style="color: #0000ff">Draeven Marauder</span> (D 365)</strong> - You get improved criticals early, and you get a bit of mobility thrown in, too. That's pretty neat.</p><p></p><p><strong><span style="color: #00ccff">Dreadnought</span> (MP)</strong> - Makes a tough Striker even tougher, and has a double attack built right in. Sweet.</p><p></p><p><strong>Dread Reaper (MP)</strong> - A surprisingly solid Path for you, this adds a bit of splash damage on all of your attacks, as well as the grand-daddy of all off-tanking Utility powers.</p><p></p><p><strong><span style="color: #0000ff">Doomguard Marauder</span> (MOTP)</strong> - It has a whopper of an AP feature, and getting a bonus to hit when you miss isn't half bad, either. I'd take that.</p><p></p><p><strong><span style="color: #0000ff">Gladiator Champion</span> (DSCS)</strong> - It doesn't get much better than outright disallowing shifting for off-tank power, and the ability to make CA for yourself after every hit once you're bloodied is pretty sweet. A good choice for a Slayer.</p><p></p><p><strong>Glorious Myrmidon (MP 2)</strong> - Makes you a bit more mobile, which is nice, but not amazing.</p><p></p><p><strong><span style="color: #800080">Iron Vanguard</span> (PHB)</strong> - Most of you simply can't afford the Constitution that this Paragon Path requires to be useful, at least not if you also want the ability to push and knock prone and thus trigger the bonus in the first place.</p><p></p><p><strong>Ironstar Mauler (MP 2)</strong> - A sweet bonus to hit with Maces and Flails, but the rest of the features are a waste, frankly.</p><p></p><p><strong><span style="color: #00ccff">Kensei</span> (PHB)</strong> - A universal bonus to hit and damage is an excellent feature to have for a Striker.</p><p></p><p><strong><span style="color: #800080">Knight Protector</span> (MP)</strong> - The features are more Defender-oriented than anything else, so this could be <strong>solid </strong>if you're looking to make an off-tank, but not what you're looking for if you're trying to bring the pain.</p><p></p><p><strong>Kulkor Arms Master (MP 2)</strong> - Post-errata, this Path offers a nice damage bonus when you prone an opponent, which is nice (especially for a Flail user), but nothing to go too crazy over.</p><p></p><p><strong>Mythic Slayer (HotFL)</strong> - A surprisingly solid Paragon Path, this offers an extra attack on an AP as well as a solid bonus to damage when bloodied as its major perks. However, the inability to use Reserve Manuever hurts its stock.</p><p></p><p><strong>Pit Fighter (PHB)</strong> - While the AC bonus is sweet and the Action Point feature fits right in with you, not getting to partake in the static damage bonus feature keeps it from being a truly good choice. Not actively bad, though.</p><p></p><p><strong><span style="color: #800080">Polearm Master</span> (MP)</strong> - This Paragon Path slaps on a lot of Defender in a hurry, making Polearm builds tick as well as providing some potential for branching out if you favor the Spiked Chain. The fact that it requires the enemy to be marked makes it rather corner-case, though.</p><p></p><p><strong><span style="color: #800080">Purple Dragon Knight</span> (FRPG)</strong> - This path doesn't really provide much of what you're looking for.</p><p></p><p><strong><span style="color: #800080">Rakehell Duelist</span> (MP 2)</strong> - Only one feature is really of any use to you, and it's already on the default Paragon Path. Nah.</p><p></p><p><strong>Rampaging Brute (MP 2)</strong> - The features point you in the direction of a charging build, which is what you want to do, so it's not all bad (though it doesn't quite align with your interests).</p><p></p><p><strong><span style="color: #800080">Scale-Breaker</span> (D 369)</strong> - Apart from a pretty good setup Daily power, this Path is just too conditional on facing dragons to truly be a good universal choice.</p><p></p><p><strong><span style="color: #ff0000">Shield Adept</span> (MP)</strong> - Requires a shield. 'Nuff said.</p><p></p><p><strong><span style="color: #00ccff">Shock Trooper</span> (MP)</strong> - While it does require dual-wielding, which will cut into your damage, this Paragon Path has a triple-hitting Encounter power built right in, and can apply your Dexterity modifier to damage (again), and that's worth noting, if nothing else.</p><p></p><p><strong><span style="color: #ff0000">Snapping Testudo</span> (D 385)</strong> - Let me put it this way: not even the Fighters who actually use shields like this one.</p><p></p><p><strong>Steel Vanguard Master (MP 2)</strong> - Provides a dash of off-tank potential, and a sweet bonus to AC while wielding a two-handed heavy blade, too.</p><p></p><p><strong>Swordmaster (PHB)</strong> - While this Paragon Path has a wasted feature and it does restrict you to Light or Heavy Blades, the ability to recover powers this efficiently is at least worth a mention.</p><p></p><p><strong><span style="color: #800080">Warhound of Bane</span> (MP 2)</strong> - One of the features is wasted, though self-healing on an AP is nice, especially if you get a bonus to hit every time you heal. The powers aren't very applicable, though, and that sinks it.</p><p>[/sblock]</p><p></p><p><strong>Racial Paragon Paths</strong></p><p>[sblock]</p><p>Here, I'll be marking the race that corresponds to the Path along with the source. We'll only be concerning ourselves with the recommended Paragon Paths here, that is to say, those rated <strong>Black</strong> or higher. If it's not on the list and it's in my sources, it's not a good idea.</p><p></p><p><strong><span style="color: #00ccff">Adroit Explorer</span> (Human - PHB 2)</strong> - The features make you tougher, and you get to pick a sweet power from the Fighter's list for free (which can even be one you picked with Martial Cross-Training!). That's pretty awesome, and we haven't even gotten to the "2 action points at the start of the day" perk. A quality path for any Slayer.</p><p></p><p><strong><span style="color: #0000ff">Bloodfury Savage</span> (Half-Orc - PHB 2)</strong> - Bonuses to damage are all over the place with this Paragon Path, and it's a pretty applicable one for you overall.</p><p></p><p><strong><span style="color: #0000ff">Storvakal</span> (Githzerai - D 378)</strong> - Effectively negates the penalty for using Power Attack, which can be a big damage boost for you.</p><p></p><p><strong><span style="color: #00ccff">Mithral Arm</span> (Dragonborn - D 385)</strong> - Rather similar to Adroit Explorer overall, this is another sweet way to get Fighter powers essentially for free, and some nice stuff on the side too.</p><p></p><p><strong><span style="color: #00ccff">Warforged Juggernaut</span> (Warforged - EPG)</strong> - If you like to charge (and you should), this Path has some sweet perks for you.</p><p>[/sblock]</p><p></p><p><strong>Dragonmarked Paragon Paths (EPG)</strong></p><p>[sblock]</p><p>Again, we will only concern ourselves with Paths that would make you a better Slayer. I also note the expected (note: not required) race for the Path, as well as the Dragonmark Feat you have to take to gain access.</p><p></p><p><strong><span style="color: #00ccff">Thuranni Shadow Killer </span>(Elf - Mark of Shadow)</strong> - Probably the best Paragon Path option for a Dexterity-based Slayer (which I don't recommend, for the record), this Path features a sweet condition-imposing Encounter attack power and the ability to lay on ongoing damage like candy as very awesome perks a Slayer wants.</p><p>[/sblock]</p><p></p><p><strong>Epic Destinies: Avatars of the Kill</strong></p><p><strong></strong></p><p></p><p><strong>Slayer Epic Destinies</strong></p><p>[sblock]</p><p>As is the norm, we'll only talk about Epic Destinies worth having (<strong>Black</strong> or higher) here.</p><p></p><p><strong><span style="color: #0000ff">Champion of Prophecy</span> (EPG)</strong> - Very similar to Demigod, but with an increased emphasis on milestones. That extra swinginess makes it a bit less awesome, but it's still effective.</p><p></p><p><strong><span style="color: #00ccff">Chosen</span> (DP)</strong> - Built the same way as Demigod, but with a larger array of Utility powers to choose from.</p><p></p><p><strong>Darklord (D 372)</strong> - While the Grim Reaper fluff is cool, I don't feel there's enough meat on the features to make it a top pick.</p><p></p><p><strong><span style="color: #00ccff">Demigod</span> (PHB)</strong> - The classic Epic Destiny in 4e. Bonuses to two attributes are a godsend for most Fighter builds, and the durability enhancers only strengthen the case.</p><p></p><p><strong><span style="color: #00ccff">Destined Scion</span> (HotFK)</strong> - Another off-shoot from the Demigod tree, a straight-up attack and save bonus along with the two ability score bonuses make it a strong choice.</p><p></p><p><strong><span style="color: #00ccff">Eternal Defender</span> (MP)</strong> - Despite its name, this is one of the most aggressively inclined Epic Destinies available to you. Reach, bigger weapons, and more strength make a good case, and the power sweetens the deal. A very good pick.</p><p></p><p><strong>Free Soul (D 376)</strong> - A racial Epic Destiny geared to fight off status effects can be pretty nice on a Slayer, even if the race (Revenant) is not one of the top choices.</p><p></p><p><strong><span style="color: #00ccff">Heir of Siberys</span> (D 388)</strong> - A branch off the Demigod ED tree, this one offers a variety of effects to choose from as a Utility power. A Slayer will probably find Finding or Scribing to be the most appealing powers.</p><p></p><p><strong><span style="color: #00ccff">Hordemaster</span> (DSCS)</strong> - An interesting spin on the classic Demigod Epic Destiny, this one has some nice Leader-y flavor and powers you could use to good effect.</p><p></p><p><strong><span style="color: #00ccff">Indomitable Champion</span> (HotFL)</strong> - Essentially an expansion of the Demigod chassis, this ED offers some hefty extra HP and a bonus to NAD's, in addition to some neat defensive abilities and the traditional double stat boost.</p><p></p><p><strong>Invincible Vanguard (MP 2)</strong> - A couple of solid features for a charger, though it seems to be more geared to the classic Fighter than it is for the Slayer.</p><p></p><p><strong><span style="color: #00ccff">Keeper of the Everflow</span> (HoS)</strong> - A quality ED, it gives an ability score bump along with a variety of effects you can mix-and-match to fit the situation (and there's a good straight standby effect you can rock, too).</p><p></p><p><strong>Legendary Sovereign (MP 2)</strong> - Apart from Sword of Kings (the L30 ED feature), this choice is rather unexceptional. That said, Sword of Kings can allow for some pretty crazy spam.</p><p></p><p><strong><span style="color: #0000ff">Planeshaper</span> (D 372)</strong> - The ability score bonus may be wasted on you, but the ability to double up on a prized Encounter power or send someone for an extraplanar loop on a critical certainly is not, plus the capstone allows for all sorts of wacky stuff. A surprisingly good pick.</p><p></p><p><strong><span style="color: #0000ff">Prison of the Winds</span> (D 371)</strong> - While the attribute bonuses go to secondary ability scores, a bonus to speed, revival, flight, and being insubstantial while bloodied, so it does just about everything else right.</p><p></p><p><strong>Punisher of the Gods (D 372)</strong> - One of the classic single-target-basher ED's. Somewhat weakened by the lengthy errata it faced, though.</p><p></p><p><strong><span style="color: #0000ff">Raven Knight</span> (D 380)</strong> - While the ability scores aren't perfect (close to it, though), literally everything else is amazing for what you want to do in combat.</p><p></p><p><strong>Reborn Champion (D 365)</strong> - While it has plenty of cool stuff, it's missing that one feature it needs to establish itself as a top-tier option. Still a worthy pick, though.</p><p></p><p><strong>Storm Sovereign (D 372)</strong> - A collection of solid, but unexceptional benefits.</p><p>[/sblock]</p><p></p><p><strong>Multiclassing: How Others Kill</strong></p><p><strong></strong></p><p></p><p>This will be a collection of goodies you can steal from other classes. As usual, only things that would be considered <strong>Black</strong> and above for a Slayer make the cut.<strong></strong></p><p><strong></strong></p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><span style="color: #0000ff"><strong>Any Arcane Class</strong></span></strong></span></p><p></p><p>While not a defined multiclass in and of itself, this category will encompass the additional options made available to you for choosing a multiclass feat from an arcane class.</p><p></p><p><strong>Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Quickened Spellcasting</span> (Epic Tier - AP)</strong> - While the traditional Slayer will not have use for this, a Half-Elf with the right Dilettante power can use it for some nice extra punch once per eno<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />er.</p><p></p><p><strong><span style="color: #0000ff">White Lotus Master Riposte</span> (Paragon Tier - D 374)</strong> - A reprisal attack when you get hit can help improve your damage output somewhat, if you're a Half-Elf with the proper Dilettante.</p><p></p><p><strong>White Lotus Riposte (Heroic Tier - D 374)</strong> - A bit of autodamage when you get hit, if you're a Half-Elf with the right Dilettante.</p><p>[/sblock]</p><p></p><p><strong>Paragon Paths</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Academy Master</span> (D 374)</strong> - A very nice Paragon Path for Half-Elves who branched out into the Arcane arts.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><strong>Any Divine Class</strong></strong></span></p><p></p><p>While not a defined multiclass in and of itself, this category will cover the additional options made available to you for choosing a multiclass feat from any divine class.</p><p></p><p><strong>Paragon Paths</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Morninglord</span> (FRPG)</strong> - If you like Radiant weapons, this Paragon Path can offer you a very hefty dose of extra damage, which is (of course) very nice to have.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><span style="color: #0000ff"><strong>Any Primal Class</strong></span></strong></span></p><p></p><p>While not a defined multiclass in and of itself, this category will talk about the additional options made available to you for choosing a multiclass feat from any primal class.</p><p></p><p><strong>Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Reckless Charge</span> (Heroic Tier - PrP)</strong> - Makes you better at your favorite sort of attack action, which is sweet.</p><p>[/sblock]</p><p></p><p><strong>Paragon Paths</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Nocturnal</span> (HoS)</strong> - It adds a free action charge on an AP (albeit it is a bit limited), plus phasing on your charges gives you amazing targeting ability, and a Daily that slaps ongoing on your hits all fight long isn't exactly chopped liver. A quality PP choice.</p><p>[/sblock]</p><p></p><p><strong>Epic Destinies</strong></p><p>[sblock]</p><p><strong><span style="color: #00ccff">Reincarnate Champion</span> (PrP)</strong> - The ability to poach racial goodies from anyone is downright amazing on a Slayer, with Gnolls coming highly recommended as a target.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><strong>Avenger</strong></strong></span></p><p></p><p>No mincing words here; you showed up for the cool stuff the entry feat can do for you on a nova round.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Disciple of Divine Wrath</span> (PHB 2)</strong> - Requires you to dip some points in Wisdom, but double rolls on a nova round goes a long way as far as reliability is concerned.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><span style="color: #0000ff"><strong>Barbarian</strong></span></strong></span></p><p></p><p>A very strong MC choice, as it aligns with your charging and multi-attacking interests.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Battle Berserker</span> (HotFw)</strong> - Given that you rely on your basic attacks for the bulk of your offense, a feat that offers this hefty a bonus to their damage is very welcome, even if it's only for one fight a day and it's not the easiest to trigger.</p><p></p><p><strong>Berserker's Fury (PHB 2)</strong> - +2 damage for a whole encounter can be pretty decent.</p><p>[/sblock]</p><p></p><p><strong>Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #00ccff">Overpowering Charge</span> (Epic Tier - PrP) </strong>- Every charge knocks prone with this bad boy. A very good use of a feat.</p><p>[/sblock]</p><p></p><p><strong>Powers</strong></p><p>[sblock]</p><p><strong>Storm of Blades (L13, Encounter - PHB 2)</strong> - You won't get all 3 attacks as reliably as you will with Rain of Blows (plus, it will cost you a feat), but it does deal more damage in a best-case scenario.</p><p></p><p><strong><span style="color: #0000ff">Hurricane of Blades</span> (L27, Encounter - PHB 2)</strong> - This does enough damage to possibly be worth the extra feat you'll spend on getting it.</p><p>[/sblock]</p><p></p><p><strong>Paragon Paths</strong></p><p>[sblock]</p><p><strong><span style="color: #00ccff">Winter Fury</span> (PrP)</strong> - This is a formidable PP that allows you to access the goodness that is Frost without confining yourself to the frankly uninspiring Frost weapon. Something to consider.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><span style="color: #0000ff"><strong>Cleric</strong></span></strong></span></p><p></p><p>This choice will actually have a couple of things you'll want to have, apart from the MC feat itself.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Divine Healer</span> (DP)</strong> - While Healer's Lore won't do much of anything for you, Battle Cleric's Lore offers a very promising shield bonus to AC that you really don't get anywhere else.</p><p></p><p><strong>Initiate of the Faith (PHB)</strong> - While Religion is not all that hot as far as skill training is concerned, an emergency healing power is useful to anyone.</p><p>[/sblock]</p><p></p><p><strong>Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #00ccff">Radiant Advantage</span> (Epic Tier - DP)</strong> - While it does come in late in your career, it can be tremendously useful to you and your party, if you are properly equipped.</p><p>[/sblock]</p><p></p><p><strong>Paragon Paths</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Tactical Warpriest</span> (PHB)</strong> - A sweet way to pile on some Defender on your Striker, it hands out an At-Will mark, some extra AC, and one of the best AP features in the game. A very, very good choice for a Slayer.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><strong></strong></strong></span></p> <p style="text-align: center"><span style="font-size: 15px"><strong><strong>Paladin</strong></strong></span></p><p></p><p>While you can't exactly steal much from it and it requires investing in Charisma, the multiclass feat can be good for a Slayer looking to tank.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><strong>Soldier of Faith (PHB)</strong> - An effectively encounter-long mark is a decent ability for a Slayer who fancies himself an off-tank.</p><p>[/sblock]</p><p></p><p><strong>Powers</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Bless Weapon</span> (L2, Utility - DP)</strong> - While you'll have to spend an extra feat to get it and it is a Daily, this power is pretty darn good for a Striker, especially if you went for Morninglord.</p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><span style="color: #0000ff"><strong>Warlord</strong></span></strong></span></p><p></p><p>While this is probably not the first thing that comes to mind when thinking of Slayer multiclassing options, this actually does have a couple of goodies you can make use of.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Bravura Leader</span> (MP 2)</strong> - Adds some juicy extra damage to your allies' AP turns if they're willing to gamble. That's nice to have.</p><p></p><p><strong><span style="color: #0000ff">Resourceful Leader</span> (MP 2)</strong> - Likely not the easiest feat to qualify for, but it does offer a nice bonus for your ally on AP's.</p><p></p><p><strong>Skirmishing Leader (MP 2)</strong> - Free repositioning for allies on AP's is nice to have.</p><p></p><p><strong>Student of Battle (PHB)</strong> - An emergency heal is a pretty cool thing to have in the back pocket.</p><p>[/sblock]</p><p></p><p><strong>Feats</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Feywild Flanker</span> (Paragon Tier - MP 2)</strong> - This Eladrin racial feat makes for a sweet 1-2 combo with Fey Charging Slayers.</p><p></p><p><strong><span style="color: #0000ff">Impetuous Charger</span> (Paragon Tier - MP)</strong> - The Charisma requirement is rather high, but this feat can be a nice thing to have on a Slayer from the Leader's perspective.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="LightWarden, post: 6998617, member: 6803540"] [b]Paragon Paths: Legends of the Kill [/b] Slayers got a great list of Paragon Paths to choose from in the Fighter's list, which has some Paragon Paths that are definitely geared toward the Striker's typical goal of bringing the pain. If you're looking for Paragon Paths offered by another class, scroll on down to Multiclassing. [b]Slayer Paragon Paths[/b] [sblock] [b][COLOR=#800080]Arena Champion[/COLOR] (D 368)[/b] - The features don't really pander to what you want to do with your character, and the powers are solid but unexceptional, with the only exception being the revival Utility. I wouldn't be looking here. [b][COLOR=#800080]Avenging Slayer[/COLOR] (MP)[/b] - You can't really use any of the features efficiently, and the powers aren't very good. Nah. [b][COLOR=#0000ff]Draeven Marauder[/COLOR] (D 365)[/b] - You get improved criticals early, and you get a bit of mobility thrown in, too. That's pretty neat. [b][/b][b][COLOR=#00ccff]Dreadnought[/COLOR] (MP)[/b] - Makes a tough Striker even tougher, and has a double attack built right in. Sweet. [b]Dread Reaper (MP)[/b] - A surprisingly solid Path for you, this adds a bit of splash damage on all of your attacks, as well as the grand-daddy of all off-tanking Utility powers. [b][COLOR=#0000ff]Doomguard Marauder[/COLOR] (MOTP)[/b] - It has a whopper of an AP feature, and getting a bonus to hit when you miss isn't half bad, either. I'd take that. [b][COLOR=#0000ff]Gladiator Champion[/COLOR] (DSCS)[/b] - It doesn't get much better than outright disallowing shifting for off-tank power, and the ability to make CA for yourself after every hit once you're bloodied is pretty sweet. A good choice for a Slayer. [b]Glorious Myrmidon (MP 2)[/b] - Makes you a bit more mobile, which is nice, but not amazing. [b][/b] [b][COLOR=#800080]Iron Vanguard[/COLOR] (PHB)[/b] - Most of you simply can't afford the Constitution that this Paragon Path requires to be useful, at least not if you also want the ability to push and knock prone and thus trigger the bonus in the first place. [b]Ironstar Mauler (MP 2)[/b] - A sweet bonus to hit with Maces and Flails, but the rest of the features are a waste, frankly. [b][COLOR=#00ccff]Kensei[/COLOR] (PHB)[/b] - A universal bonus to hit and damage is an excellent feature to have for a Striker. [b][COLOR=#800080]Knight Protector[/COLOR] (MP)[/b] - The features are more Defender-oriented than anything else, so this could be [b]solid [/b]if you're looking to make an off-tank, but not what you're looking for if you're trying to bring the pain. [b]Kulkor Arms Master (MP 2)[/b] - Post-errata, this Path offers a nice damage bonus when you prone an opponent, which is nice (especially for a Flail user), but nothing to go too crazy over. [b]Mythic Slayer (HotFL)[/b] - A surprisingly solid Paragon Path, this offers an extra attack on an AP as well as a solid bonus to damage when bloodied as its major perks. However, the inability to use Reserve Manuever hurts its stock. [b]Pit Fighter (PHB)[/b] - While the AC bonus is sweet and the Action Point feature fits right in with you, not getting to partake in the static damage bonus feature keeps it from being a truly good choice. Not actively bad, though. [b][COLOR=#800080]Polearm Master[/COLOR] (MP)[/b] - This Paragon Path slaps on a lot of Defender in a hurry, making Polearm builds tick as well as providing some potential for branching out if you favor the Spiked Chain. The fact that it requires the enemy to be marked makes it rather corner-case, though. [b][COLOR=#800080]Purple Dragon Knight[/COLOR] (FRPG)[/b] - This path doesn't really provide much of what you're looking for. [b][COLOR=#800080]Rakehell Duelist[/COLOR] (MP 2)[/b] - Only one feature is really of any use to you, and it's already on the default Paragon Path. Nah. [b]Rampaging Brute (MP 2)[/b] - The features point you in the direction of a charging build, which is what you want to do, so it's not all bad (though it doesn't quite align with your interests). [b][COLOR=#800080]Scale-Breaker[/COLOR] (D 369)[/b] - Apart from a pretty good setup Daily power, this Path is just too conditional on facing dragons to truly be a good universal choice. [b][COLOR=#ff0000]Shield Adept[/COLOR] (MP)[/b] - Requires a shield. 'Nuff said. [b][COLOR=#00ccff]Shock Trooper[/COLOR] (MP)[/b] - While it does require dual-wielding, which will cut into your damage, this Paragon Path has a triple-hitting Encounter power built right in, and can apply your Dexterity modifier to damage (again), and that's worth noting, if nothing else. [b][/b][b][COLOR=#ff0000]Snapping Testudo[/COLOR] (D 385)[/b] - Let me put it this way: not even the Fighters who actually use shields like this one. [b]Steel Vanguard Master (MP 2)[/b] - Provides a dash of off-tank potential, and a sweet bonus to AC while wielding a two-handed heavy blade, too. [b]Swordmaster (PHB)[/b] - While this Paragon Path has a wasted feature and it does restrict you to Light or Heavy Blades, the ability to recover powers this efficiently is at least worth a mention. [b][COLOR=#800080]Warhound of Bane[/COLOR] (MP 2)[/b] - One of the features is wasted, though self-healing on an AP is nice, especially if you get a bonus to hit every time you heal. The powers aren't very applicable, though, and that sinks it. [/sblock] [b]Racial Paragon Paths[/b] [sblock] Here, I'll be marking the race that corresponds to the Path along with the source. We'll only be concerning ourselves with the recommended Paragon Paths here, that is to say, those rated [b]Black[/b] or higher. If it's not on the list and it's in my sources, it's not a good idea. [b][COLOR=#00ccff]Adroit Explorer[/COLOR] (Human - PHB 2)[/b] - The features make you tougher, and you get to pick a sweet power from the Fighter's list for free (which can even be one you picked with Martial Cross-Training!). That's pretty awesome, and we haven't even gotten to the "2 action points at the start of the day" perk. A quality path for any Slayer. [b][COLOR=#0000ff]Bloodfury Savage[/COLOR] (Half-Orc - PHB 2)[/b] - Bonuses to damage are all over the place with this Paragon Path, and it's a pretty applicable one for you overall.[b][/b] [b][COLOR=#0000ff]Storvakal[/COLOR] (Githzerai - D 378)[/b] - Effectively negates the penalty for using Power Attack, which can be a big damage boost for you. [b][COLOR=#00ccff]Mithral Arm[/COLOR] (Dragonborn - D 385)[/b] - Rather similar to Adroit Explorer overall, this is another sweet way to get Fighter powers essentially for free, and some nice stuff on the side too. [b][COLOR=#00ccff]Warforged Juggernaut[/COLOR] (Warforged - EPG)[/b] - If you like to charge (and you should), this Path has some sweet perks for you. [/sblock] [b]Dragonmarked Paragon Paths (EPG)[/b] [sblock] Again, we will only concern ourselves with Paths that would make you a better Slayer. I also note the expected (note: not required) race for the Path, as well as the Dragonmark Feat you have to take to gain access. [b][COLOR=#00ccff]Thuranni Shadow Killer [/COLOR](Elf - Mark of Shadow)[/b] - Probably the best Paragon Path option for a Dexterity-based Slayer (which I don't recommend, for the record), this Path features a sweet condition-imposing Encounter attack power and the ability to lay on ongoing damage like candy as very awesome perks a Slayer wants. [/sblock] [b]Epic Destinies: Avatars of the Kill [/b] [b]Slayer Epic Destinies[/b] [sblock] As is the norm, we'll only talk about Epic Destinies worth having ([b]Black[/b] or higher) here.[b][/b] [b][COLOR=#0000ff]Champion of Prophecy[/COLOR] (EPG)[/b] - Very similar to Demigod, but with an increased emphasis on milestones. That extra swinginess makes it a bit less awesome, but it's still effective. [b][COLOR=#00ccff]Chosen[/COLOR] (DP)[/b] - Built the same way as Demigod, but with a larger array of Utility powers to choose from. [b]Darklord (D 372)[/b] - While the Grim Reaper fluff is cool, I don't feel there's enough meat on the features to make it a top pick. [b][COLOR=#00ccff]Demigod[/COLOR] (PHB)[/b] - The classic Epic Destiny in 4e. Bonuses to two attributes are a godsend for most Fighter builds, and the durability enhancers only strengthen the case. [b][COLOR=#00ccff]Destined Scion[/COLOR] (HotFK)[/b] - Another off-shoot from the Demigod tree, a straight-up attack and save bonus along with the two ability score bonuses make it a strong choice. [b][COLOR=#00ccff]Eternal Defender[/COLOR] (MP)[/b] - Despite its name, this is one of the most aggressively inclined Epic Destinies available to you. Reach, bigger weapons, and more strength make a good case, and the power sweetens the deal. A very good pick. [b]Free Soul (D 376)[/b] - A racial Epic Destiny geared to fight off status effects can be pretty nice on a Slayer, even if the race (Revenant) is not one of the top choices. [b][/b] [b][COLOR=#00ccff]Heir of Siberys[/COLOR] (D 388)[/b] - A branch off the Demigod ED tree, this one offers a variety of effects to choose from as a Utility power. A Slayer will probably find Finding or Scribing to be the most appealing powers. [b][COLOR=#00ccff]Hordemaster[/COLOR] (DSCS)[/b] - An interesting spin on the classic Demigod Epic Destiny, this one has some nice Leader-y flavor and powers you could use to good effect. [b][COLOR=#00ccff]Indomitable Champion[/COLOR] (HotFL)[/b] - Essentially an expansion of the Demigod chassis, this ED offers some hefty extra HP and a bonus to NAD's, in addition to some neat defensive abilities and the traditional double stat boost. [b]Invincible Vanguard (MP 2)[/b] - A couple of solid features for a charger, though it seems to be more geared to the classic Fighter than it is for the Slayer. [b][COLOR=#00ccff]Keeper of the Everflow[/COLOR] (HoS)[/b] - A quality ED, it gives an ability score bump along with a variety of effects you can mix-and-match to fit the situation (and there's a good straight standby effect you can rock, too). [b]Legendary Sovereign (MP 2)[/b] - Apart from Sword of Kings (the L30 ED feature), this choice is rather unexceptional. That said, Sword of Kings can allow for some pretty crazy spam. [b][COLOR=#0000ff]Planeshaper[/COLOR] (D 372)[/b] - The ability score bonus may be wasted on you, but the ability to double up on a prized Encounter power or send someone for an extraplanar loop on a critical certainly is not, plus the capstone allows for all sorts of wacky stuff. A surprisingly good pick. [b][COLOR=#0000ff]Prison of the Winds[/COLOR] (D 371)[/b] - While the attribute bonuses go to secondary ability scores, a bonus to speed, revival, flight, and being insubstantial while bloodied, so it does just about everything else right. [b]Punisher of the Gods (D 372)[/b] - One of the classic single-target-basher ED's. Somewhat weakened by the lengthy errata it faced, though. [b][COLOR=#0000ff]Raven Knight[/COLOR] (D 380)[/b] - While the ability scores aren't perfect (close to it, though), literally everything else is amazing for what you want to do in combat. [b]Reborn Champion (D 365)[/b] - While it has plenty of cool stuff, it's missing that one feature it needs to establish itself as a top-tier option. Still a worthy pick, though. [b]Storm Sovereign (D 372)[/b] - A collection of solid, but unexceptional benefits. [/sblock] [b]Multiclassing: How Others Kill [/b] This will be a collection of goodies you can steal from other classes. As usual, only things that would be considered [b]Black[/b] and above for a Slayer make the cut.[b] [/b] [CENTER][Size=4][b][COLOR=#0000ff][b]Any Arcane Class[/b][/COLOR][/b][/size][/CENTER] While not a defined multiclass in and of itself, this category will encompass the additional options made available to you for choosing a multiclass feat from an arcane class. [b]Feats[/b] [sblock] [b][COLOR=#0000ff]Quickened Spellcasting[/COLOR] (Epic Tier - AP)[/b] - While the traditional Slayer will not have use for this, a Half-Elf with the right Dilettante power can use it for some nice extra punch once per eno:):):):)er. [b][COLOR=#0000ff]White Lotus Master Riposte[/COLOR] (Paragon Tier - D 374)[/b] - A reprisal attack when you get hit can help improve your damage output somewhat, if you're a Half-Elf with the proper Dilettante. [b]White Lotus Riposte (Heroic Tier - D 374)[/b] - A bit of autodamage when you get hit, if you're a Half-Elf with the right Dilettante. [/sblock] [b]Paragon Paths[/b] [sblock] [b][COLOR=#0000ff]Academy Master[/COLOR] (D 374)[/b] - A very nice Paragon Path for Half-Elves who branched out into the Arcane arts. [/sblock] [CENTER][Size=4][b][b]Any Divine Class[/b][/b][/size][/CENTER] While not a defined multiclass in and of itself, this category will cover the additional options made available to you for choosing a multiclass feat from any divine class. [b]Paragon Paths[/b] [sblock] [b][COLOR=#0000ff]Morninglord[/COLOR] (FRPG)[/b] - If you like Radiant weapons, this Paragon Path can offer you a very hefty dose of extra damage, which is (of course) very nice to have. [/sblock] [CENTER][Size=4][b][COLOR=#0000ff][b]Any Primal Class[/b][/COLOR][/b][/size][/CENTER] While not a defined multiclass in and of itself, this category will talk about the additional options made available to you for choosing a multiclass feat from any primal class. [b]Feats[/b] [sblock] [b][COLOR=#0000ff]Reckless Charge[/COLOR] (Heroic Tier - PrP)[/b] - Makes you better at your favorite sort of attack action, which is sweet. [/sblock] [b]Paragon Paths[/b] [sblock] [b][COLOR=#0000ff]Nocturnal[/COLOR] (HoS)[/b] - It adds a free action charge on an AP (albeit it is a bit limited), plus phasing on your charges gives you amazing targeting ability, and a Daily that slaps ongoing on your hits all fight long isn't exactly chopped liver. A quality PP choice. [/sblock] [b]Epic Destinies[/b] [sblock] [b][COLOR=#00ccff]Reincarnate Champion[/COLOR] (PrP)[/b] - The ability to poach racial goodies from anyone is downright amazing on a Slayer, with Gnolls coming highly recommended as a target. [/sblock] [CENTER][Size=4][b][b]Avenger[/b][/b][/size][/CENTER] No mincing words here; you showed up for the cool stuff the entry feat can do for you on a nova round. [b]Entry Feats[/b] [sblock] [b][COLOR=#0000ff]Disciple of Divine Wrath[/COLOR] (PHB 2)[/b] - Requires you to dip some points in Wisdom, but double rolls on a nova round goes a long way as far as reliability is concerned. [/sblock] [CENTER][Size=4][b][COLOR=#0000ff][b]Barbarian[/b][/COLOR][/b][/size][/CENTER] A very strong MC choice, as it aligns with your charging and multi-attacking interests. [b]Entry Feats[/b] [sblock] [b][COLOR=#0000ff]Battle Berserker[/COLOR] (HotFw)[/b] - Given that you rely on your basic attacks for the bulk of your offense, a feat that offers this hefty a bonus to their damage is very welcome, even if it's only for one fight a day and it's not the easiest to trigger. [b]Berserker's Fury (PHB 2)[/b] - +2 damage for a whole encounter can be pretty decent. [/sblock] [b]Feats[/b] [sblock] [b][COLOR=#00ccff]Overpowering Charge[/COLOR] (Epic Tier - PrP) [/b]- Every charge knocks prone with this bad boy. A very good use of a feat. [/sblock] [b]Powers[/b] [sblock] [b]Storm of Blades (L13, Encounter - PHB 2)[/b] - You won't get all 3 attacks as reliably as you will with Rain of Blows (plus, it will cost you a feat), but it does deal more damage in a best-case scenario. [b][COLOR=#0000ff]Hurricane of Blades[/COLOR] (L27, Encounter - PHB 2)[/b] - This does enough damage to possibly be worth the extra feat you'll spend on getting it. [/sblock] [b]Paragon Paths[/b] [sblock] [b][COLOR=#00ccff]Winter Fury[/COLOR] (PrP)[/b] - This is a formidable PP that allows you to access the goodness that is Frost without confining yourself to the frankly uninspiring Frost weapon. Something to consider. [/sblock] [CENTER][Size=4][b][COLOR=#0000ff][b]Cleric[/b][/COLOR][/b][/size][/CENTER] This choice will actually have a couple of things you'll want to have, apart from the MC feat itself. [b]Entry Feats[/b] [sblock] [b][COLOR=#0000ff]Divine Healer[/COLOR] (DP)[/b] - While Healer's Lore won't do much of anything for you, Battle Cleric's Lore offers a very promising shield bonus to AC that you really don't get anywhere else. [b]Initiate of the Faith (PHB)[/b] - While Religion is not all that hot as far as skill training is concerned, an emergency healing power is useful to anyone. [/sblock] [b]Feats[/b] [sblock] [b][COLOR=#00ccff]Radiant Advantage[/COLOR] (Epic Tier - DP)[/b] - While it does come in late in your career, it can be tremendously useful to you and your party, if you are properly equipped. [/sblock] [b]Paragon Paths[/b] [sblock] [b][COLOR=#0000ff]Tactical Warpriest[/COLOR] (PHB)[/b] - A sweet way to pile on some Defender on your Striker, it hands out an At-Will mark, some extra AC, and one of the best AP features in the game. A very, very good choice for a Slayer. [/sblock] [CENTER][Size=4][b][b] Paladin[/b][/b][/size][/CENTER] While you can't exactly steal much from it and it requires investing in Charisma, the multiclass feat can be good for a Slayer looking to tank. [b]Entry Feats[/b] [sblock] [b]Soldier of Faith (PHB)[/b] - An effectively encounter-long mark is a decent ability for a Slayer who fancies himself an off-tank. [/sblock] [b]Powers[/b] [sblock] [b][COLOR=#0000ff]Bless Weapon[/COLOR] (L2, Utility - DP)[/b] - While you'll have to spend an extra feat to get it and it is a Daily, this power is pretty darn good for a Striker, especially if you went for Morninglord. [/sblock] [CENTER][Size=4][b][COLOR=#0000ff][b]Warlord[/b][/COLOR][/b][/size][/CENTER] While this is probably not the first thing that comes to mind when thinking of Slayer multiclassing options, this actually does have a couple of goodies you can make use of. [b]Entry Feats[/b] [sblock] [b][COLOR=#0000ff]Bravura Leader[/COLOR] (MP 2)[/b] - Adds some juicy extra damage to your allies' AP turns if they're willing to gamble. That's nice to have. [b][COLOR=#0000ff]Resourceful Leader[/COLOR] (MP 2)[/b] - Likely not the easiest feat to qualify for, but it does offer a nice bonus for your ally on AP's. [b]Skirmishing Leader (MP 2)[/b] - Free repositioning for allies on AP's is nice to have. [b]Student of Battle (PHB)[/b] - An emergency heal is a pretty cool thing to have in the back pocket. [/sblock] [b]Feats[/b] [sblock] [b][COLOR=#0000ff]Feywild Flanker[/COLOR] (Paragon Tier - MP 2)[/b] - This Eladrin racial feat makes for a sweet 1-2 combo with Fey Charging Slayers. [b][COLOR=#0000ff]Impetuous Charger[/COLOR] (Paragon Tier - MP)[/b] - The Charisma requirement is rather high, but this feat can be a nice thing to have on a Slayer from the Leader's perspective. [/sblock] [/QUOTE]
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Kill 'Em All: A Slayer's Guide (by lordduskblade)
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