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Kill raise dead... dead!
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<blockquote data-quote="Gort" data-source="post: 5778994" data-attributes="member: 11239"><p>As I've already said, there is a big difference between "The game is designed so that characters can die at basically any time and therefore has <em>raise dead</em> in it so that the character isn't destroyed permanently" and "The game is designed so that characters normally cannot die unless the DM decides to go after them specifically with a coup-de-grace or similar, and therefore <em>raise dead</em> is not assumed to be a commonly-used tool of parties".</p><p></p><p>If the game assumes you can just resurrect anyone killed by save-or-die spells, you can't just remove the <em>raise dead</em> spell - you have to redesign all those save-or-die spells as well!</p><p></p><p>I want the default to be that <em>raise dead</em> is not required. It just seems... <em>cheap</em> that the only obstacle to avoiding death is knowing the right person and paying them the right money.</p></blockquote><p></p>
[QUOTE="Gort, post: 5778994, member: 11239"] As I've already said, there is a big difference between "The game is designed so that characters can die at basically any time and therefore has [i]raise dead[/i] in it so that the character isn't destroyed permanently" and "The game is designed so that characters normally cannot die unless the DM decides to go after them specifically with a coup-de-grace or similar, and therefore [i]raise dead[/i] is not assumed to be a commonly-used tool of parties". If the game assumes you can just resurrect anyone killed by save-or-die spells, you can't just remove the [i]raise dead[/i] spell - you have to redesign all those save-or-die spells as well! I want the default to be that [i]raise dead[/i] is not required. It just seems... [i]cheap[/i] that the only obstacle to avoiding death is knowing the right person and paying them the right money. [/QUOTE]
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Kill raise dead... dead!
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