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Kill the PCs! Kill them! Kill them! Kiiiiiiil Theeeeeeeem!
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<blockquote data-quote="Xarlen" data-source="post: 338070" data-attributes="member: 1060"><p>That Dragon Lair is *exactly* what I had thought of. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> It happens to be what I do with a Great White Wrym, the Smartest of the Whites (And a powerful spellcaster, too). </p><p></p><p>However, I would also suggest using BIG icicles as ranged touch attack weapons. The dragon could also pull people into the water, and pin them while biting at others. Although, the dragon should also have an excape venue, in the ceiling of it's sleep cave; a way to slither out, and fly off, in case it's Seriously in need. Or, why not have a Big Vat O' Healing potions, up there? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>As for the Green dragon, it has Waterbreathing. Not Acid breathing. It would drown in the acid. </p><p></p><p>Kou-Tao and giant spiderwebs. They have slippery bodies, allowing them to move through without little problem, but people can't come after them. </p><p></p><p>Following the Dragon method... A green dragon in lake, of size Large or better. It's lair is in a cliff face on the other side of the lake, but the entrance is *under* the water. However, there are many caves riddled in the cliff edge, making it 'look' like cave entries. The PCs will likely cross in a boat. Have the dragon cast Darkness on itself, and attack the boat from beneath. Even a decent attack would cause it to begin sinking. Then, using it's blindsight, come up out of the water enough to breathe on those out of the water, before going after the survivors. Blindsight is awesome. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> If need be, grapple with someone, and pull them under the water, for furious rounds o' biting. </p><p></p><p>Use the above example with the dragon in flight, snatching an armored member of the crew. Grappling in it's mouth, the dragon flies high enough, bites, breathes, then drop the armored character into the water, Far from the boat. </p><p></p><p>Any ambush with a critter having blindsight, a campsight with a fire, and the Pyrotechnics Spell.</p><p></p><p>A forest who's fires are continually put out. Thus, a LARGE amount of debris is piled, and piled, and piled. The creature using this tactic should be immune to fire, because when someone comes to apose it... Instant forest fire. </p><p></p><p>A ghost in a decrepid mine. It uses it's telekinesis powers to do enough damage to weak spots, allowing a cave in (See avalance rules in the DMG). </p><p></p><p>Lizardfolk druids and their gator animal companions, inside a flooded forest, or a deep swamp, with lots of floating logs. The gators use grapples to pull characters underwater (While flat footed due to lurking gators), while Lizardfolk attack the pinned victim. </p><p></p><p>Green Slime + 3' tall and wide tunnel.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 338070, member: 1060"] That Dragon Lair is *exactly* what I had thought of. ;) It happens to be what I do with a Great White Wrym, the Smartest of the Whites (And a powerful spellcaster, too). However, I would also suggest using BIG icicles as ranged touch attack weapons. The dragon could also pull people into the water, and pin them while biting at others. Although, the dragon should also have an excape venue, in the ceiling of it's sleep cave; a way to slither out, and fly off, in case it's Seriously in need. Or, why not have a Big Vat O' Healing potions, up there? ;) As for the Green dragon, it has Waterbreathing. Not Acid breathing. It would drown in the acid. Kou-Tao and giant spiderwebs. They have slippery bodies, allowing them to move through without little problem, but people can't come after them. Following the Dragon method... A green dragon in lake, of size Large or better. It's lair is in a cliff face on the other side of the lake, but the entrance is *under* the water. However, there are many caves riddled in the cliff edge, making it 'look' like cave entries. The PCs will likely cross in a boat. Have the dragon cast Darkness on itself, and attack the boat from beneath. Even a decent attack would cause it to begin sinking. Then, using it's blindsight, come up out of the water enough to breathe on those out of the water, before going after the survivors. Blindsight is awesome. :D If need be, grapple with someone, and pull them under the water, for furious rounds o' biting. Use the above example with the dragon in flight, snatching an armored member of the crew. Grappling in it's mouth, the dragon flies high enough, bites, breathes, then drop the armored character into the water, Far from the boat. Any ambush with a critter having blindsight, a campsight with a fire, and the Pyrotechnics Spell. A forest who's fires are continually put out. Thus, a LARGE amount of debris is piled, and piled, and piled. The creature using this tactic should be immune to fire, because when someone comes to apose it... Instant forest fire. A ghost in a decrepid mine. It uses it's telekinesis powers to do enough damage to weak spots, allowing a cave in (See avalance rules in the DMG). Lizardfolk druids and their gator animal companions, inside a flooded forest, or a deep swamp, with lots of floating logs. The gators use grapples to pull characters underwater (While flat footed due to lurking gators), while Lizardfolk attack the pinned victim. Green Slime + 3' tall and wide tunnel. [/QUOTE]
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