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Killed a dragon, now they wanna strip it
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<blockquote data-quote="eamon" data-source="post: 5102093" data-attributes="member: 51942"><p><em>On my statement that player's will figure out that they'll get the same treasure no matter what they do in-game...</em></p><p></p><p></p><p>Most player's I've played with have DM'd at one time or another - at least a one-shot. Others have read the DMG; they know the basics of how the game works and will perceive that the number of treasure parcels I'm handing out is precisely the DMG recommendation without even intending too. They'll notice the absence of "spikes" in the distribution as well. Wishlists make this particularly bad; people will expect to find at least <em>something</em> on their wishlist - that's kind-of the point. But that rubs their faces in the fact that they'll probably find stuff sometime in the future, and what they find is determined <em>regardless</em> of what they do (within reason, of course).</p><p></p><p>Also, it's just human nature; I try to keep a poker-face, but it's hard not to leak a little bit of information. If they make a terrible call - trusting the "human shopkeep" (aka changeling deviant) with that artifact for analysis, they might notice something's amiss, just as when they just walk past the huge secret cache of the duergar artificer. Or, they might learn of it later in-game. Metagaming in that kind of situation's obviously a no-no; but that doesn't mean the players are oblivious - just that they're not supposed to use out-of-game information to unreasonably help the in-game PC's.</p><p></p><p>Finally, it's just more exciting for <em>me</em> when I know that their choices actually will affect the characters - and excitement's infectious <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="eamon, post: 5102093, member: 51942"] [i]On my statement that player's will figure out that they'll get the same treasure no matter what they do in-game...[/i] Most player's I've played with have DM'd at one time or another - at least a one-shot. Others have read the DMG; they know the basics of how the game works and will perceive that the number of treasure parcels I'm handing out is precisely the DMG recommendation without even intending too. They'll notice the absence of "spikes" in the distribution as well. Wishlists make this particularly bad; people will expect to find at least [i]something[/i] on their wishlist - that's kind-of the point. But that rubs their faces in the fact that they'll probably find stuff sometime in the future, and what they find is determined [i]regardless[/i] of what they do (within reason, of course). Also, it's just human nature; I try to keep a poker-face, but it's hard not to leak a little bit of information. If they make a terrible call - trusting the "human shopkeep" (aka changeling deviant) with that artifact for analysis, they might notice something's amiss, just as when they just walk past the huge secret cache of the duergar artificer. Or, they might learn of it later in-game. Metagaming in that kind of situation's obviously a no-no; but that doesn't mean the players are oblivious - just that they're not supposed to use out-of-game information to unreasonably help the in-game PC's. Finally, it's just more exciting for [i]me[/i] when I know that their choices actually will affect the characters - and excitement's infectious :-). [/QUOTE]
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