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<blockquote data-quote="Garnfellow" data-source="post: 1919151" data-attributes="member: 1223"><p>Although it seems astonishing, within the hobby there was really very little consciousness of this utterly fundamental concept until fairly recently. I think designers and players were so concerned with things like verisimilitude, storylines, or mechanics that they never gave consideration to player experience. They may have assumed that player enjoyment would just naturally flow from having the most "realistic" or "mathematically sensible" or "immersive" experience.</p><p></p><p>In 2002 Robin's Laws of Good Game Mastering (highly recommended!) was one of the first and remains one of the most articulate advocates of understanding what players want and then serving it up.</p><p></p><p>S. John Ross is another designer who is aware of What It's All About. His Fun:Work ratio should be considered before introducing any new rule to your table: <a href="http://www.io.com/~sjohn/funwork.htm" target="_blank">http://www.io.com/~sjohn/funwork.htm</a></p><p></p><p>Really, if Rule 0 is "Always ask your DM," Rule 0.1 ought to be "Your players should always have fun."</p><p></p><p>Congrats, Merrick.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1919151, member: 1223"] Although it seems astonishing, within the hobby there was really very little consciousness of this utterly fundamental concept until fairly recently. I think designers and players were so concerned with things like verisimilitude, storylines, or mechanics that they never gave consideration to player experience. They may have assumed that player enjoyment would just naturally flow from having the most "realistic" or "mathematically sensible" or "immersive" experience. In 2002 Robin's Laws of Good Game Mastering (highly recommended!) was one of the first and remains one of the most articulate advocates of understanding what players want and then serving it up. S. John Ross is another designer who is aware of What It's All About. His Fun:Work ratio should be considered before introducing any new rule to your table: [url]http://www.io.com/~sjohn/funwork.htm[/url] Really, if Rule 0 is "Always ask your DM," Rule 0.1 ought to be "Your players should always have fun." Congrats, Merrick. [/QUOTE]
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