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Killing Zander [Planescape 3.0] CLOSED TO RECRUITING
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<blockquote data-quote="Dr. Screampunk" data-source="post: 1635758" data-attributes="member: 20856"><p>So, where to begin? Sigil, of course--there ain't no other place worth beginning. Sigil: the City of Doors. This town's the gateway to everything and everywhere that matters. Step through one door and enter the halls of Ysgard, or turn down a particular alley and discover the Abyss. There are more gateways in Sigil than can be imagined; with all those doors Sigil's a useful place--and then some. This is the place to live...or die.</p><p></p><p>from A PLAYER'S GUIDE TO THE PLANES (Planescape, 1994)</p><p></p><p></p><p>Fact is, everyone is dead--primes, planars, proxies, petitioners, all of them--it's just that some are more dead than others.</p><p></p><p>ibid.</p><p></p><p>***</p><p><span style="color: Red"><span style="font-size: 15px">KILLING ZANDER</span></span></p><p></p><p><strong>a PBP game for Dungeons & Dragons, Third Edition</strong></p><p><strong>based on the Planescape (TM) setting by TSR</strong></p><p></p><p>I am looking to recruit 2-3 players for KILLING ZANDER, a PBP game set in the Planescape campaign setting, using D&D 3.0 rules (NOT 3.5).</p><p></p><p>I want to give as little information about the game as possible, since the adventure depends, in large part, on characters being struck with awe and amazement at what they experience--in most instances discovering it for the first time. A few pointers for those considering the game:</p><p></p><p>--Prior knowledge of Planescape is NOT needed; in fact, ignorance may be a virtue! </p><p>--Rules set is D&D 3.0. I have no interest in 3.5, so please don't ask if we can use such-and-such a rule from 3.5. </p><p>--Posting frequency: every 1-2 days. I want a fairly rigorous pace (otherwise PBP games tend to wither on the vine). Anyone who falls behind in posting without letting me know in advance will have their character taken over by the DM. </p><p>--Characters will *begin* the game living in (or travelling through) a tiny backwater village in the Domain of Greyhawk. Early in the game they will find themselves wandering the planes; by the end of the game they will be residents of the City of Sigil (for those of you who don't know, Sigil is *the* place to be on the planes; it's kind of like that giant planet-sized city in Attack of the Clones <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p><p>--No psionics.</p><p>--I roll all dice. Rules and mechanics will be kept in the background as much as possible. Tell me what you want to do in dramatic terms; I'll translate it into game terms. [Example: "I charge the bastard and push him into the dimensional pit! ARGH!" My translation: "Bull rush. Opposed STR check..."]</p><p>--This game is for role-players, explorers, and thinkers. If your style is to post a one-sentence follow-up each move (complete with missing punctuation) then this isn't the game for you. It will be immersive, complex, and challenging. Minimal combat (but believe me, combat there shall be <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> )</p><p></p><p>That's all I can think of for now. If you want to be considered for the game, here's what you do:</p><p></p><p>1. Make up a character using 75 point attribute distribution. For those who aren't familiar with this method (presented in 2e), you simply take 75 points and distribute them between your six attributes any way you see fit. The only stipulation is that 3 is the minimum and 18 the maximum for any single attribute (*before* racial adjustments). Any race/class combo is allowed. Characters are 1st level, and in game terms it's important that they are ignorant, novice, wet-behind-the-ears teenagers (or equivalent, in demihuman races). Your only source book will be the 3.0 PHB (no splatbook stuff). No evil alignments. Starting gold as follows: </p><p> Barbarian, Bard 140 gp</p><p> Cleric, Rogue 180 gp</p><p> Druid 60 gp</p><p> Fighter, Paladin, Ranger 220 gp</p><p> Monk 20 gp</p><p> Sorcerer, Wizard 100 gp</p><p>Take the gold, equip your character (again, using PHB only). </p><p></p><p>2. Once you've made your character, type him or her up according to the format below. Please follow this format *exactly*. Please note that encumbrance will NOT be used in this game, so don't bother typing out weight of your items. (Also note that I reserve the right to make an encumbrance check at any time! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p><p></p><p>3. When your character is typed in the format below, post the character to *this* thread. I will take the first *three* appropriate characters. I will be looking to see that you (a) Follow the format exactly, and (b) Have thoughtful, well-written, creative background/personalities for your characters. </p><p></p><p>4. Do NOT follow-up with a one-line response saying "i might be into it ok?" I will ignore these half-assed responses. If you want to follow-up with questions, that's fine (I'll answer them) but please bear in mind, it's first come, first served. So get your character up quickly if you're serious about playing! </p><p></p><p>What follows this message is the format template for your character, plus a sample character (from one of my past games) using said format. Please observe CAPITALIZATION and <strong>boldfacing.</strong> </p><p></p><p>Good luck, berks. [Planescape jargon, there <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> ]</p><p></p><p>***</p><p>TEMPLATE:</p><p></p><p></p><p>Player Name</p><p>CHARACTER NAME</p><p>Occupation</p><p></p><p>Class-Level</p><p>Sex Race</p><p></p><p>Age</p><p>Height</p><p>Weight</p><p>Eyes</p><p>Hair</p><p></p><p>Alignment</p><p>Deity</p><p></p><p>STR</p><p>DEX</p><p>CON</p><p>INT</p><p>WIS</p><p>CHA</p><p></p><p>Hit Points</p><p>Armor Class standard/touch/flat-footed</p><p>Armor Check Penalty</p><p></p><p>Initiative</p><p>Move</p><p></p><p>BAB</p><p>Melee</p><p>Ranged </p><p>Grapple</p><p></p><p>Fortitude</p><p>Reflex</p><p>Will</p><p></p><p><strong>WEAPONS</strong></p><p>Name damage / critical / range (if applicable) / type</p><p></p><p><strong>ARMOR</strong></p><p>Name armor bonus / type / armor check penalty </p><p></p><p><strong>GEAR</strong></p><p></p><p><strong>MONEY</strong></p><p>CP</p><p>SP</p><p>GP</p><p>PP</p><p></p><p><strong>RACIAL ABILITIES</strong></p><p><strong></strong></p><p><strong>CLASS ABILITIES</strong></p><p><strong></strong></p><p><strong>SKILLS</strong></p><p>Name (Ranks) Modifier</p><p></p><p><strong>FEATS</strong></p><p><strong></strong></p><p><strong>SPELLS KNOWN</strong> (sorcerers and bards only)</p><p></p><p><strong>SPELLS PER DAY </strong> (wizards, sorcerers, clerics, bards, and druids only)</p><p></p><p><strong>SPELLBOOK</strong> (wizards only)</p><p></p><p><strong>PHYSICAL APPEARANCE (paragraph form)</strong></p><p><strong></strong></p><p><strong>PERSONALITY/MOTIVATION/BELIEFS (paragraph form)</strong></p><p><strong></strong></p><p><strong>BACKGROUND (paragraph form)</strong></p><p></p><p></p><p>SAMPLE CHARACTER:</p><p></p><p></p><p>Dr. Screampunk</p><p>PADDY BOONSWOCK</p><p>Alchemist Apprentice</p><p></p><p>Wizard-3</p><p>Male Gnome</p><p></p><p>Age: 41</p><p>Height: 3’</p><p>Weight: 42 lbs.</p><p>Eyes: Brown</p><p>Hair: Brown</p><p></p><p>Alignment: Chaotic Good</p><p>Deity: Boccob</p><p></p><p>STR 9 (-1)</p><p>DEX 15 (+2)</p><p>CON 12 (+1)</p><p>INT 15 (+2)</p><p>WIS 14 (+2)</p><p>CHA 14 (+2) </p><p></p><p>Hit Points: 11</p><p>Armor Class: 13 / 13 / 11</p><p>Armor Check Penalty: 0</p><p></p><p>Initiative +2</p><p>Move 20 feet</p><p></p><p>BAB +1</p><p>Melee +1 </p><p>Ranged +3</p><p>Grapple +4</p><p></p><p>Fortitude +2</p><p>Reflex +3</p><p>Will +5</p><p></p><p><strong>WEAPONS</strong></p><p>Dagger 1d4 / 19-20 x2 / 10ft / P</p><p></p><p><strong>ARMOR</strong></p><p>Padded armor +1 / L / 0 </p><p></p><p><strong>GEAR</strong></p><p>Backpack</p><p>Spell component pouch</p><p>Spellbook</p><p>Mirror, pocket</p><p>Lantern, bullseye</p><p>Oil (three vials)</p><p></p><p><strong>MONEY</strong></p><p>CP 12</p><p>SP 19</p><p>GP 4</p><p>PP 0</p><p></p><p><strong>RACIAL ABILITIES</strong></p><p>+1 AC, +1 attack </p><p>+4 Hide </p><p>+2 saves vs. illusions </p><p>+1 attack vs. kobolds and goblinoids </p><p>+4 dodge vs. giants </p><p>+2 Listen, Alchemy </p><p>Low-light vision </p><p>Once per day: Speak with Animals </p><p>Cantrips once/day:</p><p> Dancing Lights </p><p> Ghost Sound </p><p> Prestidigitation</p><p></p><p><strong>CLASS ABILITIES</strong></p><p>Summon familiar, Scribe scroll</p><p>Weapon Proficiency: Club, dagger, heavy crossbow, light crossbow,</p><p> quarterstaff</p><p></p><p><strong>SKILLS</strong></p><p>Alchemy (6) +10</p><p>Concentration (6) +7</p><p>Craft (mechanical clock) (4) +6</p><p>Hide (0) +6</p><p>Knowledge (arcana) (4) +6 </p><p>Listen (0) +4</p><p>Scry (6) +8</p><p>Spellcraft (6) +8 </p><p></p><p><strong>FEATS</strong></p><p>Brew Potion</p><p>Dodge </p><p></p><p><strong>SPELLS PER DAY </strong> </p><p>Cantrips: 4</p><p>1st level: 3</p><p>2nd level: 1</p><p></p><p><strong>SPELLBOOK</strong> </p><p><strong>Cantrips</strong></p><p>All</p><p></p><p><strong>1st level</strong></p><p>Magic Missile</p><p>Magic Weapon</p><p>Mage Armor</p><p>Cause Fear</p><p>Spider Climb</p><p>Hold Portal</p><p>Sleep</p><p></p><p><strong>2nd level</strong></p><p>Alter Self</p><p>Levitate</p><p></p><p>Arcane Spell Failure (Padded armor): 5%</p></blockquote><p></p>
[QUOTE="Dr. Screampunk, post: 1635758, member: 20856"] So, where to begin? Sigil, of course--there ain't no other place worth beginning. Sigil: the City of Doors. This town's the gateway to everything and everywhere that matters. Step through one door and enter the halls of Ysgard, or turn down a particular alley and discover the Abyss. There are more gateways in Sigil than can be imagined; with all those doors Sigil's a useful place--and then some. This is the place to live...or die. from A PLAYER'S GUIDE TO THE PLANES (Planescape, 1994) Fact is, everyone is dead--primes, planars, proxies, petitioners, all of them--it's just that some are more dead than others. ibid. *** [COLOR=Red][SIZE=4]KILLING ZANDER[/SIZE][/COLOR] [B]a PBP game for Dungeons & Dragons, Third Edition based on the Planescape (TM) setting by TSR[/B] I am looking to recruit 2-3 players for KILLING ZANDER, a PBP game set in the Planescape campaign setting, using D&D 3.0 rules (NOT 3.5). I want to give as little information about the game as possible, since the adventure depends, in large part, on characters being struck with awe and amazement at what they experience--in most instances discovering it for the first time. A few pointers for those considering the game: --Prior knowledge of Planescape is NOT needed; in fact, ignorance may be a virtue! --Rules set is D&D 3.0. I have no interest in 3.5, so please don't ask if we can use such-and-such a rule from 3.5. --Posting frequency: every 1-2 days. I want a fairly rigorous pace (otherwise PBP games tend to wither on the vine). Anyone who falls behind in posting without letting me know in advance will have their character taken over by the DM. --Characters will *begin* the game living in (or travelling through) a tiny backwater village in the Domain of Greyhawk. Early in the game they will find themselves wandering the planes; by the end of the game they will be residents of the City of Sigil (for those of you who don't know, Sigil is *the* place to be on the planes; it's kind of like that giant planet-sized city in Attack of the Clones ;) ). --No psionics. --I roll all dice. Rules and mechanics will be kept in the background as much as possible. Tell me what you want to do in dramatic terms; I'll translate it into game terms. [Example: "I charge the bastard and push him into the dimensional pit! ARGH!" My translation: "Bull rush. Opposed STR check..."] --This game is for role-players, explorers, and thinkers. If your style is to post a one-sentence follow-up each move (complete with missing punctuation) then this isn't the game for you. It will be immersive, complex, and challenging. Minimal combat (but believe me, combat there shall be :] ) That's all I can think of for now. If you want to be considered for the game, here's what you do: 1. Make up a character using 75 point attribute distribution. For those who aren't familiar with this method (presented in 2e), you simply take 75 points and distribute them between your six attributes any way you see fit. The only stipulation is that 3 is the minimum and 18 the maximum for any single attribute (*before* racial adjustments). Any race/class combo is allowed. Characters are 1st level, and in game terms it's important that they are ignorant, novice, wet-behind-the-ears teenagers (or equivalent, in demihuman races). Your only source book will be the 3.0 PHB (no splatbook stuff). No evil alignments. Starting gold as follows: Barbarian, Bard 140 gp Cleric, Rogue 180 gp Druid 60 gp Fighter, Paladin, Ranger 220 gp Monk 20 gp Sorcerer, Wizard 100 gp Take the gold, equip your character (again, using PHB only). 2. Once you've made your character, type him or her up according to the format below. Please follow this format *exactly*. Please note that encumbrance will NOT be used in this game, so don't bother typing out weight of your items. (Also note that I reserve the right to make an encumbrance check at any time! ;) ). 3. When your character is typed in the format below, post the character to *this* thread. I will take the first *three* appropriate characters. I will be looking to see that you (a) Follow the format exactly, and (b) Have thoughtful, well-written, creative background/personalities for your characters. 4. Do NOT follow-up with a one-line response saying "i might be into it ok?" I will ignore these half-assed responses. If you want to follow-up with questions, that's fine (I'll answer them) but please bear in mind, it's first come, first served. So get your character up quickly if you're serious about playing! What follows this message is the format template for your character, plus a sample character (from one of my past games) using said format. Please observe CAPITALIZATION and [B]boldfacing.[/B] Good luck, berks. [Planescape jargon, there :] ] *** TEMPLATE: Player Name CHARACTER NAME Occupation Class-Level Sex Race Age Height Weight Eyes Hair Alignment Deity STR DEX CON INT WIS CHA Hit Points Armor Class standard/touch/flat-footed Armor Check Penalty Initiative Move BAB Melee Ranged Grapple Fortitude Reflex Will [B]WEAPONS[/B] Name damage / critical / range (if applicable) / type [B]ARMOR[/B] Name armor bonus / type / armor check penalty [B]GEAR[/B] [B]MONEY[/B] CP SP GP PP [B]RACIAL ABILITIES CLASS ABILITIES SKILLS[/B] Name (Ranks) Modifier [B]FEATS SPELLS KNOWN[/B] (sorcerers and bards only) [B]SPELLS PER DAY [/B] (wizards, sorcerers, clerics, bards, and druids only) [B]SPELLBOOK[/B] (wizards only) [B]PHYSICAL APPEARANCE (paragraph form) PERSONALITY/MOTIVATION/BELIEFS (paragraph form) BACKGROUND (paragraph form)[/B] SAMPLE CHARACTER: Dr. Screampunk PADDY BOONSWOCK Alchemist Apprentice Wizard-3 Male Gnome Age: 41 Height: 3’ Weight: 42 lbs. Eyes: Brown Hair: Brown Alignment: Chaotic Good Deity: Boccob STR 9 (-1) DEX 15 (+2) CON 12 (+1) INT 15 (+2) WIS 14 (+2) CHA 14 (+2) Hit Points: 11 Armor Class: 13 / 13 / 11 Armor Check Penalty: 0 Initiative +2 Move 20 feet BAB +1 Melee +1 Ranged +3 Grapple +4 Fortitude +2 Reflex +3 Will +5 [B]WEAPONS[/B] Dagger 1d4 / 19-20 x2 / 10ft / P [B]ARMOR[/B] Padded armor +1 / L / 0 [B]GEAR[/B] Backpack Spell component pouch Spellbook Mirror, pocket Lantern, bullseye Oil (three vials) [B]MONEY[/B] CP 12 SP 19 GP 4 PP 0 [B]RACIAL ABILITIES[/B] +1 AC, +1 attack +4 Hide +2 saves vs. illusions +1 attack vs. kobolds and goblinoids +4 dodge vs. giants +2 Listen, Alchemy Low-light vision Once per day: Speak with Animals Cantrips once/day: Dancing Lights Ghost Sound Prestidigitation [B]CLASS ABILITIES[/B] Summon familiar, Scribe scroll Weapon Proficiency: Club, dagger, heavy crossbow, light crossbow, quarterstaff [B]SKILLS[/B] Alchemy (6) +10 Concentration (6) +7 Craft (mechanical clock) (4) +6 Hide (0) +6 Knowledge (arcana) (4) +6 Listen (0) +4 Scry (6) +8 Spellcraft (6) +8 [B]FEATS[/B] Brew Potion Dodge [B]SPELLS PER DAY [/B] Cantrips: 4 1st level: 3 2nd level: 1 [B]SPELLBOOK[/B] [B]Cantrips[/B] All [B]1st level[/B] Magic Missile Magic Weapon Mage Armor Cause Fear Spider Climb Hold Portal Sleep [B]2nd level[/B] Alter Self Levitate Arcane Spell Failure (Padded armor): 5% [/QUOTE]
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Killing Zander [Planescape 3.0] CLOSED TO RECRUITING
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