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Killing Zander [Planescape 3.0] CLOSED TO RECRUITING
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1636756" data-attributes="member: 4441"><p>Ok, here's my stab at a character. You didn't have anything in your template for saving throws, so I added one. I hope that's ok. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Isida Kep'tukari</p><p>ROTH NOSEBREAKER</p><p>Peacekeeper of the Wheat Sheaf Inn</p><p></p><p>Fighter-1</p><p>Male Human</p><p></p><p>Age: 18</p><p>Height: 6'4"</p><p>Weight: 222 lbs.</p><p>Eyes: Dark Brown</p><p>Hair: Straw Blonde</p><p></p><p>Alignment: Neutral Good</p><p>Deity: Kord</p><p></p><p>STR 18 (+4)</p><p>DEX 16 (+3)</p><p>CON 16 (+3)</p><p>INT 15 (+2)</p><p>WIS 3 (-4)</p><p>CHA 8 (-1)</p><p></p><p>Hit Points: 16</p><p>Armor Class: 16/13/13</p><p>Armor Check Penalty: -1</p><p></p><p>Initiative: +7 </p><p>Move: 30 ft.</p><p></p><p>BAB: +1</p><p>Melee: +5</p><p>Ranged: +4 </p><p>Grapple: +5</p><p></p><p><strong>SAVES</strong></p><p>Fort +5 </p><p>Ref +3</p><p>Will -4</p><p></p><p><strong>WEAPONS</strong></p><p>Greatsword 2d6+6 / 19-20 x2 / S</p><p>Handaxe 1d6+4 / x3 / S</p><p>Dagger 1d4+4 / 19-20 x2 / 10 ft. P</p><p>Longbow 1d8 / x3 / 100 ft. / P</p><p></p><p><strong>ARMOR</strong></p><p>Studded Leather +3 / L / -1 </p><p>Large Wooden Shield (when not fighting with greataxe) +2 / N/A / -2</p><p></p><p><strong>GEAR</strong></p><p>Backpack</p><p>Bedroll</p><p>Tent</p><p>60 arrows</p><p>Flint and steel</p><p>Tankard from Wheat Sheaf Inn</p><p>Belt pouch</p><p>10 days' trail rations</p><p>50 ft. hemp rope</p><p>Waterskin</p><p>Whetstone</p><p>Cold weather outfit</p><p></p><p><strong>MONEY</strong></p><p>CP: 6</p><p>SP: 8</p><p>GP: 22</p><p>PP: 0</p><p></p><p><strong>RACIAL ABILITIES</strong></p><p>Bonus 1st level feat, +4 skill points at first level, +1 skill point at each level thereafter, no favored class.</p><p></p><p><strong>CLASS ABILITIES</strong></p><p>Light, Medium, and Heavy armor proficiency, shield proficiency, simple and martial weapon proficiency, bonus feats.</p><p></p><p><strong>SKILLS</strong></p><p>Climb (4) +8</p><p>Craft (blacksmithing) (4) +6</p><p>Handle Animal (4) +3</p><p>Jump (4) +8</p><p>Ride (4) +7</p><p>Swim (4) +8</p><p></p><p><strong>FEATS</strong></p><p>Improved Initiative</p><p>Improved Unarmed Strike</p><p>Toughness</p><p></p><p><strong>PHYSICAL APPEARANCE:</strong> Roth Nosebreaker is hardly the best-looking man in the room, though he usually is one of the most physically imposing. Standing much taller than the average man and covered with bulging muscles, he tends to be the type of man that most would avoid angering. He's obviously of farm stock, having the straw-blonde hair common in the region, and large brown eyes like that of a placid cow. His own nose has been broken more than once in the past and never healed straight. One of his front teeth is missing (a horse kicked it out), and he can (and does) whistle loudly, piercingly, and off tune out of it. He's often seen wearing worn leather pants and a canvas shirt, or with old studded leather armor, usually with one or more weapons stuck in his belt.</p><p></p><p><strong>PERSONALITY/MOTIVATION/BELIEFS:</strong> Roth is a fairly bright young lad, eager to please and quick to learn. However, he doesn't have the sense the gods granted a flea. He's very much a follower; tell him to do something and he does it with zeal, but you have to remember to tell him to stop too, as he can get too focused on his work. If he wants to learn something, he can pick it up quickly, learning it with single-minded devotion. Unfortunately he doesn't always know when to use the skills he learns. He has to be reminded he knows something half the time, and is often forgetful of what he's doing.</p><p></p><p>Despite this, Roth is a fairly happy-go-lucky individual, eager to please. He enjoys doing new and exciting things... though often new and exciting is relative because he forgot when he did it before. As long as he has someone to tell him what to do he's fairly pleased. He particularly enjoys being able to do something physical, as he knows he's stronger and quicker than most men.</p><p></p><p>Occasionally when a priest of Kord would come through town, they would ask to challenge the strongest man in town. Roth would generally oblige, and recently won his first match against one of the priests. The priest told him he was truly, "Blessed with the strength of Kord!" Roth was very pleased at that, and has begun to offer prayers of thanks to Kord as well as he parents' deity of choice, Pelor.</p><p></p><p><strong>BACKGROUND:</strong> Roth was born the son of a farming family. While both his father and mother were strong people, Roth grew and grew to outstrip the height and strength of his father and his three older brothers. Hoping to make another good field hand out of him, his father put him to work with his brothers. However it became apparent that Roth’s patience and concentration, traits necessary for a farmer, were… lacking. At best. </p><p></p><p>He was easily distracted and would often get into friendly tussles with the boys from town. Despairing at what to do with his youngest son, his father turned to the town blacksmith, Landon. Hoping to find an outlet for Roth’s energy, the blacksmith agreed to teach the boy fighting in exchange for some service at the smithy. Strangely enough, Roth took to smithing like a fish to water. He apparently wasn’t lacking in concentration or patience, he just hadn’t found something he could do for long periods of time. </p><p></p><p>But Landon was wise, and always made sure the boy had something active to do. He taught him to shoe horses and how to ride them to test their fit, how to repair leaks in the roof, and anything else he could think of to keep the boy occupied. When they began their fighting lessons, the boy was incredibly quick to pick up various techniques. He favored the largest sword he could get his hands on, the magnificent greatsword, though Landon made sure he taught Roth everything he could remember from his days as a soldier, including wrestling.</p><p></p><p>When Roth got older, the barkeeper of the Wheat Sheaf Inn approached the marvelously strong lad to be his new peacekeeper. Eager for something new to do, Roth agreed. Usually Tarof, the barkeeper, had to point out potential fights to him, but Roth was quite capable of breaking them up once they were pointed out to him. He took a great deal of satisfaction in a job well done, and was proud to show off his strength to the townsfolk as well as the passing travelers. </p><p></p><p>Roth’s reputation has spread slightly outside of his town, and those looking to hire a loyal, dedicated swordsman might deign to look in the sleepy little farming town. Certainly Roth would jump at the chance to see the world. In many ways he’s still very much a big boy and an innocent. He’s never killed a man, only animals while hunting, and the experience could prove difficult for him. It’s hard to tell…</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1636756, member: 4441"] Ok, here's my stab at a character. You didn't have anything in your template for saving throws, so I added one. I hope that's ok. :) Isida Kep'tukari ROTH NOSEBREAKER Peacekeeper of the Wheat Sheaf Inn Fighter-1 Male Human Age: 18 Height: 6'4" Weight: 222 lbs. Eyes: Dark Brown Hair: Straw Blonde Alignment: Neutral Good Deity: Kord STR 18 (+4) DEX 16 (+3) CON 16 (+3) INT 15 (+2) WIS 3 (-4) CHA 8 (-1) Hit Points: 16 Armor Class: 16/13/13 Armor Check Penalty: -1 Initiative: +7 Move: 30 ft. BAB: +1 Melee: +5 Ranged: +4 Grapple: +5 [B]SAVES[/B] Fort +5 Ref +3 Will -4 [B]WEAPONS[/B] Greatsword 2d6+6 / 19-20 x2 / S Handaxe 1d6+4 / x3 / S Dagger 1d4+4 / 19-20 x2 / 10 ft. P Longbow 1d8 / x3 / 100 ft. / P [B]ARMOR[/B] Studded Leather +3 / L / -1 Large Wooden Shield (when not fighting with greataxe) +2 / N/A / -2 [B]GEAR[/B] Backpack Bedroll Tent 60 arrows Flint and steel Tankard from Wheat Sheaf Inn Belt pouch 10 days' trail rations 50 ft. hemp rope Waterskin Whetstone Cold weather outfit [B]MONEY[/B] CP: 6 SP: 8 GP: 22 PP: 0 [B]RACIAL ABILITIES[/b] Bonus 1st level feat, +4 skill points at first level, +1 skill point at each level thereafter, no favored class. [b]CLASS ABILITIES[/b] Light, Medium, and Heavy armor proficiency, shield proficiency, simple and martial weapon proficiency, bonus feats. [b]SKILLS[/B] Climb (4) +8 Craft (blacksmithing) (4) +6 Handle Animal (4) +3 Jump (4) +8 Ride (4) +7 Swim (4) +8 [B]FEATS[/b] Improved Initiative Improved Unarmed Strike Toughness [B]PHYSICAL APPEARANCE:[/b] Roth Nosebreaker is hardly the best-looking man in the room, though he usually is one of the most physically imposing. Standing much taller than the average man and covered with bulging muscles, he tends to be the type of man that most would avoid angering. He's obviously of farm stock, having the straw-blonde hair common in the region, and large brown eyes like that of a placid cow. His own nose has been broken more than once in the past and never healed straight. One of his front teeth is missing (a horse kicked it out), and he can (and does) whistle loudly, piercingly, and off tune out of it. He's often seen wearing worn leather pants and a canvas shirt, or with old studded leather armor, usually with one or more weapons stuck in his belt. [b]PERSONALITY/MOTIVATION/BELIEFS:[/b] Roth is a fairly bright young lad, eager to please and quick to learn. However, he doesn't have the sense the gods granted a flea. He's very much a follower; tell him to do something and he does it with zeal, but you have to remember to tell him to stop too, as he can get too focused on his work. If he wants to learn something, he can pick it up quickly, learning it with single-minded devotion. Unfortunately he doesn't always know when to use the skills he learns. He has to be reminded he knows something half the time, and is often forgetful of what he's doing. Despite this, Roth is a fairly happy-go-lucky individual, eager to please. He enjoys doing new and exciting things... though often new and exciting is relative because he forgot when he did it before. As long as he has someone to tell him what to do he's fairly pleased. He particularly enjoys being able to do something physical, as he knows he's stronger and quicker than most men. Occasionally when a priest of Kord would come through town, they would ask to challenge the strongest man in town. Roth would generally oblige, and recently won his first match against one of the priests. The priest told him he was truly, "Blessed with the strength of Kord!" Roth was very pleased at that, and has begun to offer prayers of thanks to Kord as well as he parents' deity of choice, Pelor. [b]BACKGROUND:[/B] Roth was born the son of a farming family. While both his father and mother were strong people, Roth grew and grew to outstrip the height and strength of his father and his three older brothers. Hoping to make another good field hand out of him, his father put him to work with his brothers. However it became apparent that Roth’s patience and concentration, traits necessary for a farmer, were… lacking. At best. He was easily distracted and would often get into friendly tussles with the boys from town. Despairing at what to do with his youngest son, his father turned to the town blacksmith, Landon. Hoping to find an outlet for Roth’s energy, the blacksmith agreed to teach the boy fighting in exchange for some service at the smithy. Strangely enough, Roth took to smithing like a fish to water. He apparently wasn’t lacking in concentration or patience, he just hadn’t found something he could do for long periods of time. But Landon was wise, and always made sure the boy had something active to do. He taught him to shoe horses and how to ride them to test their fit, how to repair leaks in the roof, and anything else he could think of to keep the boy occupied. When they began their fighting lessons, the boy was incredibly quick to pick up various techniques. He favored the largest sword he could get his hands on, the magnificent greatsword, though Landon made sure he taught Roth everything he could remember from his days as a soldier, including wrestling. When Roth got older, the barkeeper of the Wheat Sheaf Inn approached the marvelously strong lad to be his new peacekeeper. Eager for something new to do, Roth agreed. Usually Tarof, the barkeeper, had to point out potential fights to him, but Roth was quite capable of breaking them up once they were pointed out to him. He took a great deal of satisfaction in a job well done, and was proud to show off his strength to the townsfolk as well as the passing travelers. Roth’s reputation has spread slightly outside of his town, and those looking to hire a loyal, dedicated swordsman might deign to look in the sleepy little farming town. Certainly Roth would jump at the chance to see the world. In many ways he’s still very much a big boy and an innocent. He’s never killed a man, only animals while hunting, and the experience could prove difficult for him. It’s hard to tell… [/QUOTE]
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