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King Arthur d20 - Not Necessarily Pendragon d20
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<blockquote data-quote="ColonelHardisson" data-source="post: 118939" data-attributes="member: 363"><p>Tobe honest, I thought the knights above were a bit high in level also, but I did try to do a "kinda-sorta" conversion of what is in the 1e Deities & Demigods. There, the levels are pretty much what is presented above. </p><p></p><p>However, if anyone has any thoughts on lower-level knights, I'd be happy to see them. I was thinking about it, and if a campaign is primarily focused on knights, then perhaps the levels are not that bad. The reason I think this is because there would be no healer in the party, and a party of all fighters, knights or not, could find themselves in quite a pickle during pitched battles if they are low level. </p><p></p><p>Paladins I wouldn't restrict, but they would be the most solitary of knights. That is, perhaps they would be best played in a one-on-one campaign. Paladins fit the milieu very well, even if there aren't many examples in the legends - Galahad is one for sure, Lancelot may have been one until his affair with Guinevere.</p><p></p><p>As for monsters, I would tend to err on the side of excitement rather than staying true to the legends. Or, maybe a better way to put it is to give the knights worthy opponents that fit the setting, whether or not they appeared in legends. Off the top of my head, these are some of the critters I'd allow in such a setting:</p><p></p><p>* dragons and dragon-like monsters, like wyverns</p><p>* griffons and hippogriffs</p><p>* ghosts and other incorporeal undead</p><p>* most fey - there always seem to be at least a hint of these creatures in the tales</p><p>* dire animals</p><p>* giants</p><p>* fiends - though I'd probably lean more towards using half-fiends and fiendish creatures (<em>a la</em> the respective templates)</p><p></p><p>I'm going to post a giant fairy knight soon that'll give you some idea of what kind of monsters I have in mind (and ultimately, the kind of campaign I'm thinking of).</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 118939, member: 363"] Tobe honest, I thought the knights above were a bit high in level also, but I did try to do a "kinda-sorta" conversion of what is in the 1e Deities & Demigods. There, the levels are pretty much what is presented above. However, if anyone has any thoughts on lower-level knights, I'd be happy to see them. I was thinking about it, and if a campaign is primarily focused on knights, then perhaps the levels are not that bad. The reason I think this is because there would be no healer in the party, and a party of all fighters, knights or not, could find themselves in quite a pickle during pitched battles if they are low level. Paladins I wouldn't restrict, but they would be the most solitary of knights. That is, perhaps they would be best played in a one-on-one campaign. Paladins fit the milieu very well, even if there aren't many examples in the legends - Galahad is one for sure, Lancelot may have been one until his affair with Guinevere. As for monsters, I would tend to err on the side of excitement rather than staying true to the legends. Or, maybe a better way to put it is to give the knights worthy opponents that fit the setting, whether or not they appeared in legends. Off the top of my head, these are some of the critters I'd allow in such a setting: * dragons and dragon-like monsters, like wyverns * griffons and hippogriffs * ghosts and other incorporeal undead * most fey - there always seem to be at least a hint of these creatures in the tales * dire animals * giants * fiends - though I'd probably lean more towards using half-fiends and fiendish creatures ([i]a la[/i] the respective templates) I'm going to post a giant fairy knight soon that'll give you some idea of what kind of monsters I have in mind (and ultimately, the kind of campaign I'm thinking of). [/QUOTE]
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