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King of Feathers - CR10
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<blockquote data-quote="CapnZapp" data-source="post: 7448688" data-attributes="member: 12731"><p>In my game, I latched onto how the tabaxi hunter came to Omu to best it in single combat.</p><p></p><p>So I had the "powers that be" insist on exactly that; a prophecy or mythal that forces anyone approaching the amphitheater to face it alone.</p><p></p><p>I described how your companions in the party start to fade away as you get closer to the area where the dinosaur roams. Essentially, from your hero's perspective, everybody else is going ethereal, entering the "ghost plane". Sounds get dimmed, and a strange fog rolls in (much like the rules for the ethereal plane).</p><p></p><p>If you backtrack, these effects are reversed, until you're far enough from the King, where everything is back to normal. </p><p></p><p>If you press on, however, you will find that each hunter is it its own plane, complete with its own King of Feathers. And per its statistics, it will probably have spotted you, and suddenly it's all over you!</p><p></p><p>---</p><p></p><p>I made it this way since my heroes arrived to Omu relatively high level, and I wanted to explain why no ordinary group of hunters had managed to fell the beast.</p><p></p><p>As you can imagine, some characters had a much harder time. Some classes are simply more suited to unleashing a maximal nova to bring down the beast before it can kill them than others.</p><p></p><p>In our case, the Paladin fared the best. The Sorcerer also defeated her King, but it was a very close call.</p><p></p><p>The Monk and Rogue stood no chance, and would have had to run away or hide, hadn't the mythal effect and their battles ended once someone killed their beast.</p><p></p><p>The players loved the encounter though - it's always super scary in D&D to be on your own!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7448688, member: 12731"] In my game, I latched onto how the tabaxi hunter came to Omu to best it in single combat. So I had the "powers that be" insist on exactly that; a prophecy or mythal that forces anyone approaching the amphitheater to face it alone. I described how your companions in the party start to fade away as you get closer to the area where the dinosaur roams. Essentially, from your hero's perspective, everybody else is going ethereal, entering the "ghost plane". Sounds get dimmed, and a strange fog rolls in (much like the rules for the ethereal plane). If you backtrack, these effects are reversed, until you're far enough from the King, where everything is back to normal. If you press on, however, you will find that each hunter is it its own plane, complete with its own King of Feathers. And per its statistics, it will probably have spotted you, and suddenly it's all over you! --- I made it this way since my heroes arrived to Omu relatively high level, and I wanted to explain why no ordinary group of hunters had managed to fell the beast. As you can imagine, some characters had a much harder time. Some classes are simply more suited to unleashing a maximal nova to bring down the beast before it can kill them than others. In our case, the Paladin fared the best. The Sorcerer also defeated her King, but it was a very close call. The Monk and Rogue stood no chance, and would have had to run away or hide, hadn't the mythal effect and their battles ended once someone killed their beast. The players loved the encounter though - it's always super scary in D&D to be on your own! [/QUOTE]
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