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<blockquote data-quote="ukingsken" data-source="post: 4620124" data-attributes="member: 78358"><p>I agree with you Covaithe. Since I started looking at KoJ myself as a possible setting for an adventure, and began looking through the material that exists, I got the impression that the taint isn't really a disease but a corruption of morality.</p><p> </p><p>The oni are like the archtypical shady guy in a business suit offering a deal you can't refuse. Once you make that first compromise it landslides from there until you're selling out king and country to the Oni for your own ends.</p><p> </p><p>Beyond that the only really concrete thing I hit on is, as you said the asian flavor. For that reason I have found that a better idea for me has been to learn about japanese/chinese culture and let that influence my work. If in the course of running a campaign things happen that necessitate an adjustment to canon, I think that would be much better then all of us sitting here debating it out. By things becoming canon through player activity the "living" attribute of our world really gets to shine.</p></blockquote><p></p>
[QUOTE="ukingsken, post: 4620124, member: 78358"] I agree with you Covaithe. Since I started looking at KoJ myself as a possible setting for an adventure, and began looking through the material that exists, I got the impression that the taint isn't really a disease but a corruption of morality. The oni are like the archtypical shady guy in a business suit offering a deal you can't refuse. Once you make that first compromise it landslides from there until you're selling out king and country to the Oni for your own ends. Beyond that the only really concrete thing I hit on is, as you said the asian flavor. For that reason I have found that a better idea for me has been to learn about japanese/chinese culture and let that influence my work. If in the course of running a campaign things happen that necessitate an adjustment to canon, I think that would be much better then all of us sitting here debating it out. By things becoming canon through player activity the "living" attribute of our world really gets to shine. [/QUOTE]
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