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Kingdoms of Kalamar; Rancor of the Unholy - Act 1: Scene 1
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<blockquote data-quote="narayan" data-source="post: 7581044" data-attributes="member: 6677509"><p><strong>Thale Occius Iceforge</strong></p><p></p><p><em><strong>The Crossed Cutlass Inn</strong> is a handsome, five-story structure of brick and mortared stone. Each floor features at least a dozen fine glass windows protected behind ornamental iron bars. The roof is topped in plain wood shingles, but there are also balconies at every corner (accessible only from within) that offer guests great views of the city. Mercenaries of all sorts congregate here in good numbers, as do sailors, militia, soldiers and adventurers. Of course so many armed men in one place sharing drinks tends to start trouble so the shields keep a close eye on it. </em></p><p><em></em></p><p><em>Besides the main entrance the Inn has two side doors (one on either side). One is used to access the kitchen/storage, the other is used by the owner and staff to access the back rooms, the laundry and the baths. These doors are locked, and sometimes guarded by bouncers or hired mercenary guards if there is trouble afoot. (Presently in this wet weather, and given also that its daylight there are no guards standing by the side-doors). At night these doors are kept well lit by hanging lanterns and in day light they are difficult to approach and tamper with unseen. </em></p><p><em></em></p><p><em>Behind the inn is a large stables entered through the Inn via a back door, or off the street through a large iron side-gate (also well lit by lanterns at night). At least one bouncer stands by this gate at all hours (though which one varies, he employs at least four bouncers full time and rotates the staff regularly). Due to the prevalence of thieves and cutthroats in Zoa no one is permitted to enter through the side gate into the stables (even to retrieve their own horse) unless the owner personally makes an exception and also makes this plainly known to the staff in advance. </em></p><p><em></em></p><p><em>Besides the guard at the gate, no less than four stable-boys are busy at work in the stables, day or night, attending to the mounts and animals of the guests. Just off to either side, behind the gate, is enough room for up to four large carts, wagons, and/or carriages. There is even a blacksmith/leather-working shop attached to the stable that can handle most upkeep and repair of wheeled vehicles, saddles and tack. This shop is open to business to everyone but the shopkeeper makes it plainly known guests of the inn take priority. </em></p><p><em></em></p><p><em>The owner/Inn keeper of The Crossed Cutlass is a famous half-elven sailor by the name of <strong>Holovar Crote</strong>, though most know him as 'Captain Havoc', the name he took while at sea. His exploits as an explorer and a privateer have been retold many times, often in print. Though retired going on twenty years now Holovar is still a valuable source of information. Many a wise sailor or adventurer seeks his advice before a dangerous voyage.</em></p><p><em></em></p><p><em><img src="https://i.imgur.com/mVhPcAWh.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></em></p><p><em></em></p><p><em>Holovar is a respected leader in Zoa's Marine's Guild and a good friend of <strong>Councilman Nafoor</strong>, the 'Master of the Marines'. He is also a staunch supporter of <strong>Councilman Roulain</strong>, the 'Master of the Bay', who has many forward-thinking ideas about the cities future and potential allies. </em></p><p><em></em></p><p><em>It is known to you that Holovar was once a hated adversary of the <strong>Captains Table of Thirteen</strong>. It is rumored the price on his head used to rival a king's ransom! Supposedly, however, Holovar made some sort of compromise with the pirates to keep his head so long as he never sailed again. Details of this arrangement is a popular topic of gossip and gross speculation. </em></p><p><em></em></p><p><em>Holovar himself refuses to verify any such arrangement. He claims he retired for the sake of raising a family and would never suffer to deal with pirates. Anyone rude enough to claim otherwise is usually challenged promptly to a duel. Captain Havoc relishes an opportunity to keep his legendary swordsmanship in good practice and has yet to loose such a contest. </em></p><p><em></em></p><p><em>Regardless of whatever arrangement was (or was not) made between Holovar Crote and the Thirteen, Holovar still has many enemies. Many attempts on his life have occurred in Zoa (both before and after his retirement), some within the Inn itself (though he and his family no longer reside there). As a consequence Holovar keeps at least one skilled bouncer near the door within the common room at all times to minimize the number of cutthroats that slip inside. </em></p><p><em></em></p><p><em>You've enjoyed an ale or two here before but Duskblades tend to make people nervous. No one is ever quite sure if a Duskblade is ever really 'off duty' so to speak. The current reputation of the Duskblades lends to the fear that anyone's misdeeds warrant them as a target for justice. A few known pirates and brigands have been spotted here but they are usually foolhardy indeed to be so brazen. The most common crime known to occur at the Crossed Cutlass are mercenaries offering illegal contracts removed from guild oversight. </em></p><p><em></em></p><p><em>Holovar has never claimed support for the Duskblades publicly, but neither has he discouraged it. Politically it would seem he could go either way as one of the councilman he supports encourages their use and other does not. In that regard also, you are not aware of any dealings between Holovar and your step father Aeron. although you have spotted volumes of Captain Havoc's Adventures and other published memoirs on the shelves in his personal study. High praise indeed as Aeron reads very little not worth knowing. </em></p><p><em></em></p><p><em>Keeping all that in mind, do you take any actions or make any preparations before you enter the Inn? </em></p><p><em></em></p><p><em><strong>[Thale:</strong> What do you do?<strong>]</strong></em></p><p><em></em></p></blockquote><p></p>
[QUOTE="narayan, post: 7581044, member: 6677509"] [b]Thale Occius Iceforge[/b] [I][B]The Crossed Cutlass Inn[/B] is a handsome, five-story structure of brick and mortared stone. Each floor features at least a dozen fine glass windows protected behind ornamental iron bars. The roof is topped in plain wood shingles, but there are also balconies at every corner (accessible only from within) that offer guests great views of the city. Mercenaries of all sorts congregate here in good numbers, as do sailors, militia, soldiers and adventurers. Of course so many armed men in one place sharing drinks tends to start trouble so the shields keep a close eye on it. Besides the main entrance the Inn has two side doors (one on either side). One is used to access the kitchen/storage, the other is used by the owner and staff to access the back rooms, the laundry and the baths. These doors are locked, and sometimes guarded by bouncers or hired mercenary guards if there is trouble afoot. (Presently in this wet weather, and given also that its daylight there are no guards standing by the side-doors). At night these doors are kept well lit by hanging lanterns and in day light they are difficult to approach and tamper with unseen. Behind the inn is a large stables entered through the Inn via a back door, or off the street through a large iron side-gate (also well lit by lanterns at night). At least one bouncer stands by this gate at all hours (though which one varies, he employs at least four bouncers full time and rotates the staff regularly). Due to the prevalence of thieves and cutthroats in Zoa no one is permitted to enter through the side gate into the stables (even to retrieve their own horse) unless the owner personally makes an exception and also makes this plainly known to the staff in advance. Besides the guard at the gate, no less than four stable-boys are busy at work in the stables, day or night, attending to the mounts and animals of the guests. Just off to either side, behind the gate, is enough room for up to four large carts, wagons, and/or carriages. There is even a blacksmith/leather-working shop attached to the stable that can handle most upkeep and repair of wheeled vehicles, saddles and tack. This shop is open to business to everyone but the shopkeeper makes it plainly known guests of the inn take priority. The owner/Inn keeper of The Crossed Cutlass is a famous half-elven sailor by the name of [B]Holovar Crote[/B], though most know him as 'Captain Havoc', the name he took while at sea. His exploits as an explorer and a privateer have been retold many times, often in print. Though retired going on twenty years now Holovar is still a valuable source of information. Many a wise sailor or adventurer seeks his advice before a dangerous voyage. [IMG]https://i.imgur.com/mVhPcAWh.jpg[/IMG] Holovar is a respected leader in Zoa's Marine's Guild and a good friend of [B]Councilman Nafoor[/B], the 'Master of the Marines'. He is also a staunch supporter of [B]Councilman Roulain[/B], the 'Master of the Bay', who has many forward-thinking ideas about the cities future and potential allies. It is known to you that Holovar was once a hated adversary of the [B]Captains Table of Thirteen[/B]. It is rumored the price on his head used to rival a king's ransom! Supposedly, however, Holovar made some sort of compromise with the pirates to keep his head so long as he never sailed again. Details of this arrangement is a popular topic of gossip and gross speculation. Holovar himself refuses to verify any such arrangement. He claims he retired for the sake of raising a family and would never suffer to deal with pirates. Anyone rude enough to claim otherwise is usually challenged promptly to a duel. Captain Havoc relishes an opportunity to keep his legendary swordsmanship in good practice and has yet to loose such a contest. Regardless of whatever arrangement was (or was not) made between Holovar Crote and the Thirteen, Holovar still has many enemies. Many attempts on his life have occurred in Zoa (both before and after his retirement), some within the Inn itself (though he and his family no longer reside there). As a consequence Holovar keeps at least one skilled bouncer near the door within the common room at all times to minimize the number of cutthroats that slip inside. You've enjoyed an ale or two here before but Duskblades tend to make people nervous. No one is ever quite sure if a Duskblade is ever really 'off duty' so to speak. The current reputation of the Duskblades lends to the fear that anyone's misdeeds warrant them as a target for justice. A few known pirates and brigands have been spotted here but they are usually foolhardy indeed to be so brazen. The most common crime known to occur at the Crossed Cutlass are mercenaries offering illegal contracts removed from guild oversight. Holovar has never claimed support for the Duskblades publicly, but neither has he discouraged it. Politically it would seem he could go either way as one of the councilman he supports encourages their use and other does not. In that regard also, you are not aware of any dealings between Holovar and your step father Aeron. although you have spotted volumes of Captain Havoc's Adventures and other published memoirs on the shelves in his personal study. High praise indeed as Aeron reads very little not worth knowing. Keeping all that in mind, do you take any actions or make any preparations before you enter the Inn? [B][Thale:[/B] What do you do?[B]][/B] [/I] [/QUOTE]
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