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Kingdoms of Kalamar
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<blockquote data-quote="Dristram" data-source="post: 1039373" data-attributes="member: 1639"><p>Well, it plays no differently than standard D&D. It's a core setting that goes through a pre-approval process by WotC. The setting does have a higher emphasis on inter-racial relations and inter-nation relations. So the characters don't only have to worry about finding their next adventure, but also watch their step when traveling to and through other lands. Humans are not generic. There are 5 human sub-races with their own languages and culture. And as such, humans are not viewed as all the same by the other non-human races. Racial conflicts are more politically driven than racially. In the world, who has the most political swing is more powerful than who has the most magic power. It has a real-world feel to me in that respect. Just with high-fantasy surrounding it.</p><p></p><p>Bards are no problem. The setting is actually a great place for them because of the political situations that are all around. But, in the end, it all boils down to how your DM plays KoK. If he plays up the political intrigue, then your bard will shine! But if he just runs hack-n-slash dungeon crawling style adventures, it will be just as useful as in any setting or campaign.</p></blockquote><p></p>
[QUOTE="Dristram, post: 1039373, member: 1639"] Well, it plays no differently than standard D&D. It's a core setting that goes through a pre-approval process by WotC. The setting does have a higher emphasis on inter-racial relations and inter-nation relations. So the characters don't only have to worry about finding their next adventure, but also watch their step when traveling to and through other lands. Humans are not generic. There are 5 human sub-races with their own languages and culture. And as such, humans are not viewed as all the same by the other non-human races. Racial conflicts are more politically driven than racially. In the world, who has the most political swing is more powerful than who has the most magic power. It has a real-world feel to me in that respect. Just with high-fantasy surrounding it. Bards are no problem. The setting is actually a great place for them because of the political situations that are all around. But, in the end, it all boils down to how your DM plays KoK. If he plays up the political intrigue, then your bard will shine! But if he just runs hack-n-slash dungeon crawling style adventures, it will be just as useful as in any setting or campaign. [/QUOTE]
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