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KINGMAKER: Crazy idea, or crazy like a fox?
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<blockquote data-quote="uffinf" data-source="post: 5170117" data-attributes="member: 17320"><p>I've read the first 2 King Maker mods and I like your idea, if your PC's are game for it of course, the lack of combat challanges could be a problem just depends on your PCs (I said that already) but starting with King Maker #2 there is plenty of non-combat stuff to keep them occupied. I would not advise doing this without first reading through King Maker, if the PCs have level appropriate wealth and are willing to spend it it could upset the Kingdom rules.</p><p></p><p>Good Idea, Good Luck.</p></blockquote><p></p>
[QUOTE="uffinf, post: 5170117, member: 17320"] I've read the first 2 King Maker mods and I like your idea, if your PC's are game for it of course, the lack of combat challanges could be a problem just depends on your PCs (I said that already) but starting with King Maker #2 there is plenty of non-combat stuff to keep them occupied. I would not advise doing this without first reading through King Maker, if the PCs have level appropriate wealth and are willing to spend it it could upset the Kingdom rules. Good Idea, Good Luck. [/QUOTE]
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KINGMAKER: Crazy idea, or crazy like a fox?
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