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Kingmaker: Stormvale
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<blockquote data-quote="atraiyu47" data-source="post: 6059256" data-attributes="member: 41365"><p><span style="font-family: 'tahoma'">Hey everyone. I've been running a heavily customized kingmaker campaign for about 9 months now, and it has turned out so well that I decided to start posting the adventure log here.</span></p><p><span style="font-family: 'tahoma'"></span></p><p><span style="font-family: 'tahoma'">You can cheat and read ahead <a href="http://www.obsidianportal.com/campaign/kingmaker-stormvale/adventure-log" target="_blank">here</a>, but be warned that the obsidian portal log is posted with little editing and little thought to making it comprehensible to people who aren't playing the game. I correct these things before posting them here. Also the Obsidian Portal site is LOADED with spoilers. Clicking on one of the character pages below leads to a massive one.</span></p><p><span style="font-family: 'tahoma'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'tahoma'"><span style="font-size: 12px"><strong>Characters</strong></span></span></p><p><span style="font-family: 'tahoma'"></span></p><p><span style="font-family: 'tahoma'"><a href="http://www.obsidianportal.com/campaigns/kingmaker-stormvale/characters/asta" target="_blank"><strong>Asta- </strong></a>Half-elf Summoner</span></p><p><span style="font-family: 'tahoma'"><a href="http://www.obsidianportal.com/campaigns/kingmaker-stormvale/characters/durante-degli-alighieri-dante" target="_blank"><strong>Dante-</strong></a> Human Paladin</span></p><p><span style="font-family: 'tahoma'"><a href="http://www.obsidianportal.com/campaigns/kingmaker-stormvale/characters/meric-thorn-lord-thorn" target="_blank"><strong>Meric-</strong></a> Human Sorcerer</span></p><p><span style="font-family: 'tahoma'"><a href="http://www.obsidianportal.com/campaigns/kingmaker-stormvale/characters/sivileana-siv" target="_blank"><strong>Siv- </strong></a> Half-elf Druid (props to Greg for making a non Charisma based character for Kingmaker)</span></p><p><span style="font-family: 'tahoma'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'tahoma'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'tahoma'"><span style="font-size: 12px"></span></span><strong><span style="font-size: 12px"><span style="font-family: 'tahoma'">Changes from Default King Maker</span></span></strong></p><p></p><p>I list this in great detail in <a href="http://www.obsidianportal.com/campaigns/kingmaker-stormvale/campaign_forum_topics/changes-from-default-king-maker" target="_blank">this thread</a> of my Obsidian Portal site. A quick summary would be:</p><p></p><p>1) I find D&D 3.5 to have a more elegant and intuitive layout of the outer planes. So I’m using it instead of the official Pathfinder one. I’m also far more familiar with the D&D 3.5 deities, and don’t find many of the Golarion ones to be all that impressive. So I use hybrid of the 3.5 and pathfinder deities. If you are wondering why this is so important to a Kingmaker campaign...stay tuned.</p><p></p><p>2) Racial alignments are just bizarre. The notion that a guy is objectively evil by default regardless of his actions just doesn’t sit right. So for this campaign I’m experimenting with some house rules on alignment. They primarily affect the group’s paladin Dante. We are treating all mortals as morally neutral for alignment purposes. If a person commits an evil act, it taints their aura with evil for a time. Murder and rape are the types of crimes that can have a lasting impact, but even those auras fade with time. Basically if the paladin detects evil on a mortal, that person has committed a terrible act relatively recently. It makes them smitable and vulnerable to all of the types of spells that would affect a person of evil alignment. Creatures like demons are of course always radiating evil because they are literally manifestations of evil.</p><p></p><p>3) A number of mechanical changes that don't really matter for the purposes of a story hour.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Note on Format</strong></span></p><p></p><p>As I started the write ups, I found I was consistently presenting each scene from one characters perspective. Rather than run from it, I went full ASOIAF.</p></blockquote><p></p>
[QUOTE="atraiyu47, post: 6059256, member: 41365"] [FONT=tahoma]Hey everyone. I've been running a heavily customized kingmaker campaign for about 9 months now, and it has turned out so well that I decided to start posting the adventure log here. You can cheat and read ahead [URL="http://www.obsidianportal.com/campaign/kingmaker-stormvale/adventure-log"]here[/URL], but be warned that the obsidian portal log is posted with little editing and little thought to making it comprehensible to people who aren't playing the game. I correct these things before posting them here. Also the Obsidian Portal site is LOADED with spoilers. Clicking on one of the character pages below leads to a massive one. [SIZE=3] [B]Characters[/B][/SIZE] [URL="http://www.obsidianportal.com/campaigns/kingmaker-stormvale/characters/asta"][B]Asta- [/B][/URL]Half-elf Summoner [URL="http://www.obsidianportal.com/campaigns/kingmaker-stormvale/characters/durante-degli-alighieri-dante"][B]Dante-[/B][/URL] Human Paladin [URL="http://www.obsidianportal.com/campaigns/kingmaker-stormvale/characters/meric-thorn-lord-thorn"][B]Meric-[/B][/URL] Human Sorcerer [URL="http://www.obsidianportal.com/campaigns/kingmaker-stormvale/characters/sivileana-siv"][B]Siv- [/B][/URL] Half-elf Druid (props to Greg for making a non Charisma based character for Kingmaker) [SIZE=3] [/SIZE][/FONT][B][SIZE=3][FONT=tahoma]Changes from Default King Maker[/FONT][/SIZE][/B] I list this in great detail in [URL="http://www.obsidianportal.com/campaigns/kingmaker-stormvale/campaign_forum_topics/changes-from-default-king-maker"]this thread[/URL] of my Obsidian Portal site. A quick summary would be: 1) I find D&D 3.5 to have a more elegant and intuitive layout of the outer planes. So I’m using it instead of the official Pathfinder one. I’m also far more familiar with the D&D 3.5 deities, and don’t find many of the Golarion ones to be all that impressive. So I use hybrid of the 3.5 and pathfinder deities. If you are wondering why this is so important to a Kingmaker campaign...stay tuned. 2) Racial alignments are just bizarre. The notion that a guy is objectively evil by default regardless of his actions just doesn’t sit right. So for this campaign I’m experimenting with some house rules on alignment. They primarily affect the group’s paladin Dante. We are treating all mortals as morally neutral for alignment purposes. If a person commits an evil act, it taints their aura with evil for a time. Murder and rape are the types of crimes that can have a lasting impact, but even those auras fade with time. Basically if the paladin detects evil on a mortal, that person has committed a terrible act relatively recently. It makes them smitable and vulnerable to all of the types of spells that would affect a person of evil alignment. Creatures like demons are of course always radiating evil because they are literally manifestations of evil. 3) A number of mechanical changes that don't really matter for the purposes of a story hour. [SIZE=3][B]Note on Format[/B][/SIZE] As I started the write ups, I found I was consistently presenting each scene from one characters perspective. Rather than run from it, I went full ASOIAF. [/QUOTE]
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