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Kingmaker through book 5 (Spoilers)
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<blockquote data-quote="Herremann the Wise" data-source="post: 5557900" data-attributes="member: 11300"><p>My Kingmaker Campaign is perhaps a little different to some. Well... OK a lot different. At present, the characters are half way through Stolen Land and they are sitting at a freshly gained 2nd level. However:</p><p></p><p>- I am using the slow XP progression and I am hoping for the campaign to go over several decades with perhaps a further generation or two of player characters created.</p><p></p><p>- The Campaign started in Restov and I intend for relations in Brevoy and occasional venturing and politicking into Brevoy to be fairly common. [I have mixed Carrion Crown's Ustalav into Brevoy for a darker overall tone as well.] I have introduced a lot of factional in-fighting amongst the Swordlords of Restov and so the PCs are treading carefully, even with a small piece of paper in their hands.</p><p></p><p>- The group have defeated the Thorn River Bandit Camp, the Mites Lair and have brokered an agreement with the Sootscale Kobolds (with Mikmek providing the killing blow to Tartuk and fresh promotion as Sootscale's General).</p><p></p><p>- I have turned Tuskgutter into something akin to Jaws (an awakened, giant, dire boar somewhat connected to the Temple of the Elk). The massive yet intelligent pig terrorises the forest beyond the Thorn River. At Oleg's, there is a side on the wall where the names of seven hunters killed by the boar have been scratched as a psuedo-memorial. Some big-name hunter from Restov is going to come through Oleg's soon and have his arse handed to him by the pig before the thing effectively hibernates for winter. [Hunter's beyond the Thorn are highly skilled in avoiding Tuskgutter... most of the time.]</p><p></p><p>- The PCs have been visited by a good friend (Professor Lorrimor from the Haunting of Harrowstone who also happens to be Svetlana's uncle) and escort him up to Ravengro (which I have placed halfway between Oleg's and New Stetven). They have had a nasty nightmare of how the prisoner's there died which sets up the Haunting of Harrowstone just nicely when they most likely end back there in a couple of months (I want them to be 3rd level approaching 4th).</p><p></p><p>- At this point, they're about to head back south to Oleg's for further exploring, with a detour to the small village of Levoca (from Open Designs <strong><em>brilliant </em></strong> Tales of the Old Margreve). I have turned Mother Moldvay into a Green Hag Witch who has mellowed a little into a dark neutral alignment. They will have to roleplay with her (due to her power level) but they may be able to eek some advantage out of dealing with her nicely. Otherwise, the Hollow Man is going to kill them all!</p><p></p><p>- At Oleg's (where there has been some expanse in population and property development) I'm planning two very important events:</p><p></p><p>- Firstly, the Stag Lord has not sat on his hands with the cut-off of supply of good liquour from the north. He has sent a party to the forest near Oleg's where two (of the now 10 guards) have been killed, with one of them beheaded. This head will be de-skulled and shrunk with a very nasty demand from the Stag Lord inside its mouth for a very large some of cash (enough for the PCs and Oleg to just make, but it will severely deplete their resources if they do). Otherwise, the Stag Lord will start war with the group (starting with the abduction and likely murder of Oleg and Svetlana's 16 year old daughter). He plays dirty and to his strengths, safely inside his Fortress. That is going to be one tough nut to crack.</p><p></p><p>- And secondly if that doesn't put a spanner in the PCs plans, then the sudden revoking of their Charter will. There is a political shift in the wind with the deposing (death) of Jamandi Aldori as certain powerful factions within Restov seek re-alliance with the Issian Crown. To make matters worse, the abandoned Fort Serenko has been re-fortified and twelve miles south and east of Oleg's, plans for a further Keep have been laid as the new "Baron of Southern Rostland" actually does what the PCs were planning to. Getting gazumped by this "prick" is going to torment the PCs to no end.</p><p></p><p>- Caught between the devil (the Stag Lord) and the deep blue sea (the New Pompous Baron), the PCs are going to have to forge the many relationships they have already made in the Greenbelt into a new third power and seek to carve out their slice of the Stolen Lands too. So yeah... a little bit different to how it is described in the module.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5557900, member: 11300"] My Kingmaker Campaign is perhaps a little different to some. Well... OK a lot different. At present, the characters are half way through Stolen Land and they are sitting at a freshly gained 2nd level. However: - I am using the slow XP progression and I am hoping for the campaign to go over several decades with perhaps a further generation or two of player characters created. - The Campaign started in Restov and I intend for relations in Brevoy and occasional venturing and politicking into Brevoy to be fairly common. [I have mixed Carrion Crown's Ustalav into Brevoy for a darker overall tone as well.] I have introduced a lot of factional in-fighting amongst the Swordlords of Restov and so the PCs are treading carefully, even with a small piece of paper in their hands. - The group have defeated the Thorn River Bandit Camp, the Mites Lair and have brokered an agreement with the Sootscale Kobolds (with Mikmek providing the killing blow to Tartuk and fresh promotion as Sootscale's General). - I have turned Tuskgutter into something akin to Jaws (an awakened, giant, dire boar somewhat connected to the Temple of the Elk). The massive yet intelligent pig terrorises the forest beyond the Thorn River. At Oleg's, there is a side on the wall where the names of seven hunters killed by the boar have been scratched as a psuedo-memorial. Some big-name hunter from Restov is going to come through Oleg's soon and have his arse handed to him by the pig before the thing effectively hibernates for winter. [Hunter's beyond the Thorn are highly skilled in avoiding Tuskgutter... most of the time.] - The PCs have been visited by a good friend (Professor Lorrimor from the Haunting of Harrowstone who also happens to be Svetlana's uncle) and escort him up to Ravengro (which I have placed halfway between Oleg's and New Stetven). They have had a nasty nightmare of how the prisoner's there died which sets up the Haunting of Harrowstone just nicely when they most likely end back there in a couple of months (I want them to be 3rd level approaching 4th). - At this point, they're about to head back south to Oleg's for further exploring, with a detour to the small village of Levoca (from Open Designs [B][I]brilliant [/I][/B] Tales of the Old Margreve). I have turned Mother Moldvay into a Green Hag Witch who has mellowed a little into a dark neutral alignment. They will have to roleplay with her (due to her power level) but they may be able to eek some advantage out of dealing with her nicely. Otherwise, the Hollow Man is going to kill them all! - At Oleg's (where there has been some expanse in population and property development) I'm planning two very important events: - Firstly, the Stag Lord has not sat on his hands with the cut-off of supply of good liquour from the north. He has sent a party to the forest near Oleg's where two (of the now 10 guards) have been killed, with one of them beheaded. This head will be de-skulled and shrunk with a very nasty demand from the Stag Lord inside its mouth for a very large some of cash (enough for the PCs and Oleg to just make, but it will severely deplete their resources if they do). Otherwise, the Stag Lord will start war with the group (starting with the abduction and likely murder of Oleg and Svetlana's 16 year old daughter). He plays dirty and to his strengths, safely inside his Fortress. That is going to be one tough nut to crack. - And secondly if that doesn't put a spanner in the PCs plans, then the sudden revoking of their Charter will. There is a political shift in the wind with the deposing (death) of Jamandi Aldori as certain powerful factions within Restov seek re-alliance with the Issian Crown. To make matters worse, the abandoned Fort Serenko has been re-fortified and twelve miles south and east of Oleg's, plans for a further Keep have been laid as the new "Baron of Southern Rostland" actually does what the PCs were planning to. Getting gazumped by this "prick" is going to torment the PCs to no end. - Caught between the devil (the Stag Lord) and the deep blue sea (the New Pompous Baron), the PCs are going to have to forge the many relationships they have already made in the Greenbelt into a new third power and seek to carve out their slice of the Stolen Lands too. So yeah... a little bit different to how it is described in the module. Best Regards Herremann the Wise [/QUOTE]
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