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<blockquote data-quote="Dausuul" data-source="post: 5830409" data-attributes="member: 58197"><p>The question is badly worded. It's like asking, "Should the DM decide whether fighters are in the game?"</p><p></p><p>I mean, if a DM wants to run a campaign without fighters, that's her prerogative, if she can find players willing to sign up for it. The same is true of any game element. The DM can decide to run a campaign without hit points if she wants to. D&D has a long tradition of customization and tinkering.</p><p></p><p>At the same time, in terms of the decisions one makes as a DM starting a campaign, "Are there fighters?" is not usually one that comes up. I have never seen a DM sit down and give weighty consideration, or indeed any consideration, to the question of whether there should be fighters in the game. If I had to go through the whole rulebook before each campaign, ticking off "This is in, this is in, this is out, this is in," I'd never run so much as a barroom brawl.</p><p></p><p>So: The DM should have the right to decide whether strongholds and followers are in the game, same as with anything else. But it should not be a decision that the DM has to actively make; and absent such an active decision, it should fall to the players to choose whether they want to explore that side of the game or not.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5830409, member: 58197"] The question is badly worded. It's like asking, "Should the DM decide whether fighters are in the game?" I mean, if a DM wants to run a campaign without fighters, that's her prerogative, if she can find players willing to sign up for it. The same is true of any game element. The DM can decide to run a campaign without hit points if she wants to. D&D has a long tradition of customization and tinkering. At the same time, in terms of the decisions one makes as a DM starting a campaign, "Are there fighters?" is not usually one that comes up. I have never seen a DM sit down and give weighty consideration, or indeed any consideration, to the question of whether there should be fighters in the game. If I had to go through the whole rulebook before each campaign, ticking off "This is in, this is in, this is out, this is in," I'd never run so much as a barroom brawl. So: The DM should have the right to decide whether strongholds and followers are in the game, same as with anything else. But it should not be a decision that the DM has to actively make; and absent such an active decision, it should fall to the players to choose whether they want to explore that side of the game or not. [/QUOTE]
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