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General Tabletop Discussion
*Pathfinder & Starfinder
Kings and Castles - Poll
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<blockquote data-quote="TheFindus" data-source="post: 5830412" data-attributes="member: 75791"><p>I think that castles and keeps have nothing to do with character design, but rather with campaign design.</p><p>And the campaign is based on what all players want, not just what the GM wants. </p><p>A problem arises when a campaign has nothing to do with PCs building castles and keeps but a class' power is build upon the fact that it allows access to a castle in some way at some point of class advancement. Because in this case, this class "ability" is very useless.</p><p>Also, the question is: how many castles should a group of PCs have? One for all PCs together? One for each of the PCs? What is the design value of a castle for a certain character class?</p><p> </p><p>To me, these seem to be very tough questions to answer, too hard to answer. I therefore think that "castles and keeps" need to stay out of class design and should be put in the world design section of the rule books. Completely detached from character creation and advancement.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5830412, member: 75791"] I think that castles and keeps have nothing to do with character design, but rather with campaign design. And the campaign is based on what all players want, not just what the GM wants. A problem arises when a campaign has nothing to do with PCs building castles and keeps but a class' power is build upon the fact that it allows access to a castle in some way at some point of class advancement. Because in this case, this class "ability" is very useless. Also, the question is: how many castles should a group of PCs have? One for all PCs together? One for each of the PCs? What is the design value of a castle for a certain character class? To me, these seem to be very tough questions to answer, too hard to answer. I therefore think that "castles and keeps" need to stay out of class design and should be put in the world design section of the rule books. Completely detached from character creation and advancement. [/QUOTE]
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