Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Kit's Animals & Vermin + Templates = Sadistic Fun thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gothenem" data-source="post: 3267084" data-attributes="member: 9455"><p>Nice scorpion. I got one too in this thread.... Scorpions ahoy!!!</p><p></p><p>Now, a couple more (sorry for new statblock, but I use it for gameplay):</p><p></p><p>Stonebite is an Earth Element Dire Snake. Fun.</p><p></p><p><strong>STONEBITE CR 7</strong></p><p>Earth Element Dire Snake</p><p>N Huge Elemental (Earth, Extraplanar)</p><p><strong>Init</strong> +5; <strong>Senses</strong> darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Listen +8, Spot +8</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>AC</strong> 21, touch 13, flat-footed 16</p><p><strong>hp</strong> 73 (8 HD); <strong>DR</strong> 5/magic</p><p><strong>Immune</strong> critical hits, flanking, paralysis, poison, sleep, and stunning</p><p><strong>Fort</strong> +10, <strong>Ref</strong> +11, <strong>Will</strong> +7</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft. (6 squares), burrow 20 ft. (4 squares), climb 20 ft. (4 squares), swim 20 ft. (4 squares)</p><p><strong>Melee</strong> bite +14 (2d6+15 plus poison)</p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +24</p><p><strong>Combat Options</strong> poison (DC 20, 1d6 Con/1d6 Con), constrict 1d8+15, improved grab, earth mastery (+1 to attack and damage if both Stonebite and opponent are in contact with the earth, -4 to attack and damage airborne or waterborne creatures)</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 30, Dex 21, Con 18, Int 1, Wis 13, Cha 10</p><p><strong>Feats</strong> Ability Focus (Poison), Alertness, Improved Toughness</p><p><strong>Skills</strong> Balance +14, Climb +15, Hide +7, Listen +8, Spot +8</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>Note:</strong> This creature is added to the <em>Summon Monster V</em> and <em>Summon Nature’s Ally V</em> list.</p><p></p><p>And some blightspawned dire polar bears</p><p></p><p><strong>BLIGHTSPAWNED DIRE POLAR BEAR CR 12</strong></p><p>Male blightspawned dire polar bear</p><p>NE Huge Plant (Augmented Animal)</p><p><strong>Init</strong> +0; <strong>Senses</strong> low-light vision, scent; Listen +10, Spot +10</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>AC</strong> 19, touch 8, flat-footed 19</p><p><strong>hp</strong> 213 (18 HD)</p><p><strong>Immune</strong> critical hits, mind-affecting effects, poison, sleep, paralysis, stunning, polymorph</p><p><strong>Fort</strong> +18, <strong>Ref</strong> +11, <strong>Will</strong> +11</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 50 ft. (10 squares), swim 20 ft.</p><p><strong>Melee</strong> 2 claws +28 (2d6+16 plus blight touch) and bite +22 (3d8+8 plus blight touch)</p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +13; <strong>Grp</strong> +37</p><p><strong>Atk Options</strong> improved grab, blight touch (DC 26, 1d6 days, 1d4 Con and 1d4 Cha)</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 20, Dex 18, Con 18, Int 8, Wis 12, Cha 5</p><p><strong>SQ</strong> create spawn, undead transformation</p><p><strong>Feats</strong> Alertness, Endurance, Improved Natural Armor, Toughness x2, Track B, Weapon Focus (claw)</p><p><strong>Skills</strong> Hide -6 (+6 in snowy areas), Listen +10, Spot +10, Swim +19</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>Create Spawn (Su):</strong> If Charisma reaches 0 and the victim is still alive, remove all ability damage and apply the blightspawned template to the creature.</p><p></p><p>And another one</p><p></p><p>TI-KHANA ALLOSAURUS</p><p><strong>Ti-Khana Allosaurus CR 13</strong></p><p>Always CE Gargantuan Magical Beast (Psionic)</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 60 ft., low-light vision, scent; Listen +16, Spot +17</p><p><strong>Languages</strong> Draconic, Yuan-ti</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>AC</strong> 21, touch 8, flat-footed 19</p><p> (-1 size, +2 Dex, +13 natural)</p><p><strong>hp</strong> 202 (21 HD)</p><p><strong>SR</strong> 21</p><p><strong>Fort</strong> +17, <strong>Ref</strong> +14, <strong>Will</strong> +9</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 60 ft. (12 squares); Run</p><p><strong>Melee</strong> bite +28 (3d8+11 plus poison) and</p><p> 2 claws +23 (3d6+5)</p><p><strong>Space</strong> 20 ft.; <strong>Reach</strong> 20 ft.</p><p><strong>Base Atk</strong> +21; <strong>Grp</strong> +44</p><p><strong>Attack Options</strong> improved grab, rake 3d8+5, swallow whole, trample 6d9+16, Psionic Charge</p><p><strong>Special Actions</strong> alternate form</p><p><strong>Psi-like Abilities</strong> (ML 21st)<strong>:</strong></p><p> At will- <em>aversion</em> (DC 22*), <em>detect hostile intent</em></p><p> * includes augmentation due to manifester level</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 32, Dex 14, Con 21, Int 6, Wis 15, Cha 12</p><p><strong>Feats</strong> Alertness, Improved Natural Attack (claw), Open Minded, Psionic Charge, Run, Speed of Thought, Toughness, Track</p><p><strong>Skills</strong> Listen +16, Speak Language (Draconic, Yuan-ti), Spot +17</p><p>--------------------------------------------------------------------------------------------------------------------</p><p><strong>Tactics</strong></p><p>Not stupid beasts like many think, ti-khana allosaurus’s like to keep terrain features between themselves and opponents, forcing them to move in without charging, and if they stay back, then the ti-khana can use Psionic Charge to charge them. When they charge, or when they get an attack of opportunity, they will always try to grapple the foe. If successful, next round, they will swallow whole and trample their allies. They save aversion to help them flee from a combat that is going poorly and can run impressively fast when fleeing.</p></blockquote><p></p>
[QUOTE="Gothenem, post: 3267084, member: 9455"] Nice scorpion. I got one too in this thread.... Scorpions ahoy!!! Now, a couple more (sorry for new statblock, but I use it for gameplay): Stonebite is an Earth Element Dire Snake. Fun. [b]STONEBITE CR 7[/b] Earth Element Dire Snake N Huge Elemental (Earth, Extraplanar) [b]Init[/b] +5; [b]Senses[/b] darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Listen +8, Spot +8 -------------------------------------------------------------------------------------------------------------------- [b]AC[/b] 21, touch 13, flat-footed 16 [b]hp[/b] 73 (8 HD); [b]DR[/b] 5/magic [b]Immune[/b] critical hits, flanking, paralysis, poison, sleep, and stunning [b]Fort[/b] +10, [b]Ref[/b] +11, [b]Will[/b] +7 -------------------------------------------------------------------------------------------------------------------- [b]Speed[/b] 30 ft. (6 squares), burrow 20 ft. (4 squares), climb 20 ft. (4 squares), swim 20 ft. (4 squares) [b]Melee[/b] bite +14 (2d6+15 plus poison) [b]Space[/b] 15 ft.; [b]Reach[/b] 10 ft. [b]Base Atk[/b] +6; [b]Grp[/b] +24 [b]Combat Options[/b] poison (DC 20, 1d6 Con/1d6 Con), constrict 1d8+15, improved grab, earth mastery (+1 to attack and damage if both Stonebite and opponent are in contact with the earth, -4 to attack and damage airborne or waterborne creatures) -------------------------------------------------------------------------------------------------------------------- [b]Abilities[/b] Str 30, Dex 21, Con 18, Int 1, Wis 13, Cha 10 [b]Feats[/b] Ability Focus (Poison), Alertness, Improved Toughness [b]Skills[/b] Balance +14, Climb +15, Hide +7, Listen +8, Spot +8 -------------------------------------------------------------------------------------------------------------------- [b]Note:[/b] This creature is added to the [i]Summon Monster V[/i] and [i]Summon Nature’s Ally V[/i] list. And some blightspawned dire polar bears [b]BLIGHTSPAWNED DIRE POLAR BEAR CR 12[/b] Male blightspawned dire polar bear NE Huge Plant (Augmented Animal) [b]Init[/b] +0; [b]Senses[/b] low-light vision, scent; Listen +10, Spot +10 -------------------------------------------------------------------------------------------------------------------- [b]AC[/b] 19, touch 8, flat-footed 19 [b]hp[/b] 213 (18 HD) [b]Immune[/b] critical hits, mind-affecting effects, poison, sleep, paralysis, stunning, polymorph [b]Fort[/b] +18, [b]Ref[/b] +11, [b]Will[/b] +11 -------------------------------------------------------------------------------------------------------------------- [b]Speed[/b] 50 ft. (10 squares), swim 20 ft. [b]Melee[/b] 2 claws +28 (2d6+16 plus blight touch) and bite +22 (3d8+8 plus blight touch) [b]Space[/b] 15 ft.; [b]Reach[/b] 10 ft. [b]Base Atk[/b] +13; [b]Grp[/b] +37 [b]Atk Options[/b] improved grab, blight touch (DC 26, 1d6 days, 1d4 Con and 1d4 Cha) -------------------------------------------------------------------------------------------------------------------- [b]Abilities[/b] Str 20, Dex 18, Con 18, Int 8, Wis 12, Cha 5 [b]SQ[/b] create spawn, undead transformation [b]Feats[/b] Alertness, Endurance, Improved Natural Armor, Toughness x2, Track B, Weapon Focus (claw) [b]Skills[/b] Hide -6 (+6 in snowy areas), Listen +10, Spot +10, Swim +19 -------------------------------------------------------------------------------------------------------------------- [b]Create Spawn (Su):[/b] If Charisma reaches 0 and the victim is still alive, remove all ability damage and apply the blightspawned template to the creature. And another one TI-KHANA ALLOSAURUS [b]Ti-Khana Allosaurus CR 13[/b] Always CE Gargantuan Magical Beast (Psionic) [b]Init[/b] +1; [b]Senses[/b] darkvision 60 ft., low-light vision, scent; Listen +16, Spot +17 [b]Languages[/b] Draconic, Yuan-ti -------------------------------------------------------------------------------------------------------------------- [b]AC[/b] 21, touch 8, flat-footed 19 (-1 size, +2 Dex, +13 natural) [b]hp[/b] 202 (21 HD) [b]SR[/b] 21 [b]Fort[/b] +17, [b]Ref[/b] +14, [b]Will[/b] +9 -------------------------------------------------------------------------------------------------------------------- [b]Speed[/b] 60 ft. (12 squares); Run [b]Melee[/b] bite +28 (3d8+11 plus poison) and 2 claws +23 (3d6+5) [b]Space[/b] 20 ft.; [b]Reach[/b] 20 ft. [b]Base Atk[/b] +21; [b]Grp[/b] +44 [b]Attack Options[/b] improved grab, rake 3d8+5, swallow whole, trample 6d9+16, Psionic Charge [b]Special Actions[/b] alternate form [b]Psi-like Abilities[/b] (ML 21st)[b]:[/b] At will- [i]aversion[/i] (DC 22*), [i]detect hostile intent[/i] * includes augmentation due to manifester level -------------------------------------------------------------------------------------------------------------------- [b]Abilities[/b] Str 32, Dex 14, Con 21, Int 6, Wis 15, Cha 12 [b]Feats[/b] Alertness, Improved Natural Attack (claw), Open Minded, Psionic Charge, Run, Speed of Thought, Toughness, Track [b]Skills[/b] Listen +16, Speak Language (Draconic, Yuan-ti), Spot +17 -------------------------------------------------------------------------------------------------------------------- [b]Tactics[/b] Not stupid beasts like many think, ti-khana allosaurus’s like to keep terrain features between themselves and opponents, forcing them to move in without charging, and if they stay back, then the ti-khana can use Psionic Charge to charge them. When they charge, or when they get an attack of opportunity, they will always try to grapple the foe. If successful, next round, they will swallow whole and trample their allies. They save aversion to help them flee from a combat that is going poorly and can run impressively fast when fleeing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Kit's Animals & Vermin + Templates = Sadistic Fun thread
Top