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Kit's Animals & Vermin + Templates = Sadistic Fun thread
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<blockquote data-quote="Kitsunekaboom" data-source="post: 922228" data-attributes="member: 8301"><p>One of these days I need to get Tome of Horrors. Foo Apes! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Here's mine for the day. (Ok I like half-dragons way too much.)</p><p></p><p>Red Scythes (Giant Praying Mantis + Half-Red Dragon)</p><p>Large Dragon</p><p>Hit Dice: 4d10+15 (37)</p><p>Initiative: -1 (Dex)</p><p>Speed: 20 Ft, Fly 40 Ft. (Average)</p><p>AC: 18 (-1 Size, -1 Dex, +10 Natural)</p><p>Attacks: 2 claws +10 melee, Bite +5 melee</p><p>Damage: Claw 1d8+8, Bite 1d8+4</p><p>Face/Reach: 5 Ft. By 10ft/5ft</p><p>Special Attacks: Improved Grab, Squeeze, Breath Weapon</p><p>Special Qualities: Vermin, Immunities, Low-Light Vision, Darkvision 60'</p><p>Saves: Fort: +7 Ref: +0 Will: +3</p><p>Abilities: Str:27, Dex:8, Con:17, Int:2, Wis:14, Cha:13</p><p>Skills: Hide +0*, Listen +4, Spot +4</p><p>Feats: Flyby Attack</p><p>Climate/Terrain: Any Volcanic and Underground</p><p>Organization: Solitary, or Pack (2-4)</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Always Neutral Evil</p><p>Advancement: 5-8 HD (Large); 9-12 HD (Huge)</p><p></p><p>The Red Scythes are strange creatures, no one is sure how or why they were created. They rove around volcanic regions and underground tunnels in packs, looking to devour whatever they may for the fiery hunger they possess.</p><p></p><p>Other species have tried to tame them, and have failed on many occasions, in the most spectacular and painful ways imaginable.</p><p></p><p>Combat</p><p></p><p>Breath Weapon (Ex): A red scythe can breath a Cone of Fire 30 ft. long dealing 6d10 damage, A reflex save DC: 19 will halve damage. This is usable once every 1d4 rounds.</p><p></p><p>Improved Grab (Ex): To use this ability, the red scythe must hit an opponent of Medium or smaller size with its claw attack If it gets a hold, it squeezes.</p><p></p><p>Immunities: A red scythe is immune to sleep and paralysis effects and damage from fire.</p><p></p><p>Squeeze (Ex): A red scythe that gets a hold automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained.</p><p></p><p>Vermin: Immune to mind-influencing effects</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 922228, member: 8301"] One of these days I need to get Tome of Horrors. Foo Apes! :) Here's mine for the day. (Ok I like half-dragons way too much.) Red Scythes (Giant Praying Mantis + Half-Red Dragon) Large Dragon Hit Dice: 4d10+15 (37) Initiative: -1 (Dex) Speed: 20 Ft, Fly 40 Ft. (Average) AC: 18 (-1 Size, -1 Dex, +10 Natural) Attacks: 2 claws +10 melee, Bite +5 melee Damage: Claw 1d8+8, Bite 1d8+4 Face/Reach: 5 Ft. By 10ft/5ft Special Attacks: Improved Grab, Squeeze, Breath Weapon Special Qualities: Vermin, Immunities, Low-Light Vision, Darkvision 60' Saves: Fort: +7 Ref: +0 Will: +3 Abilities: Str:27, Dex:8, Con:17, Int:2, Wis:14, Cha:13 Skills: Hide +0*, Listen +4, Spot +4 Feats: Flyby Attack Climate/Terrain: Any Volcanic and Underground Organization: Solitary, or Pack (2-4) Challenge Rating: 4 Treasure: None Alignment: Always Neutral Evil Advancement: 5-8 HD (Large); 9-12 HD (Huge) The Red Scythes are strange creatures, no one is sure how or why they were created. They rove around volcanic regions and underground tunnels in packs, looking to devour whatever they may for the fiery hunger they possess. Other species have tried to tame them, and have failed on many occasions, in the most spectacular and painful ways imaginable. Combat Breath Weapon (Ex): A red scythe can breath a Cone of Fire 30 ft. long dealing 6d10 damage, A reflex save DC: 19 will halve damage. This is usable once every 1d4 rounds. Improved Grab (Ex): To use this ability, the red scythe must hit an opponent of Medium or smaller size with its claw attack If it gets a hold, it squeezes. Immunities: A red scythe is immune to sleep and paralysis effects and damage from fire. Squeeze (Ex): A red scythe that gets a hold automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained. Vermin: Immune to mind-influencing effects [/QUOTE]
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