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Kit's Animals & Vermin + Templates = Sadistic Fun thread
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<blockquote data-quote="Kitsunekaboom" data-source="post: 986092" data-attributes="member: 8301"><p>And I want the fire mummies of Malaysia. That would screw with a players head. "Wait! it doesn't burn!"</p><p></p><p>Anyhow, my latest entry into madness, I am rather fond of Elder Magical Beast. I just used the regular Legendary Eagle from MotW. Monstrous Beast from Savage Species, and Earth Elemental from Manual of the Planes.</p><p></p><p>(Legendary Eagle + Monstrous Beast + Elder Magical Beast + Earth Elemantal)</p><p>Medium Elemental (Earth)</p><p>Hit Dice: 16d8+64 (136)</p><p>Initiative: +12 (+8 Dex, +4 Improved Initiative)</p><p>Speed: 10 Ft., fly 100 Ft. (Average), Burrow 10 Ft. </p><p>AC: 29 (+8 Dex, +11 Natural) touch 18, flat-footed 21</p><p>Attacks: 2 Claws +26 melee, Bite +21 melee</p><p>Damage: Claw 1d8+5, Bite 2d6+2</p><p>Face/Reach: 5 Ft. By 5ft/5ft</p><p>Special Attacks: Burrow, Earth Mastery, Petrifying Gaze, Spellcasting</p><p>Special Qualities: Blindsight, Darkvision 60?, DR: 10/+1, Elemental, Speech, Spellcasting Affinity, Tremorsense</p><p>Saves: Fort: +12, Ref: +16, Will: +9</p><p>Abilities: Str:18, Dex:28, Con:18, Int:16, Wis:16, Cha:16 </p><p>Skills: Diplomacy +9, Hide +8, Intimidate +7, Knowledge (Geography) +8, </p><p>Knowledge (Geology) +8, Knowledge (Local) +7, Knowledge (Nature) +8, </p><p>Knowledge (Planes) +8, Listen +10, Scry +7, Search +7, Spot +10*, Survival +7</p><p>Feats: Improved Initiative, Weapon Finesse</p><p>Climate/Terrain: Any forest, hill, plains, and mountains</p><p>Organization: Solitary</p><p>Challenge Rating: 10</p><p>Treasure: Double Standard</p><p>Alignment: Always Neutral</p><p>Advancement: ?</p><p></p><p>Old Woman Stone Feather is not one to be trifled with. She is a stodgy old bird with slate grey feathers and eyes, who blends in with the clouds perfectly on a storm filled day. The Old Woman tends to keep to herself, rarely venturing off her island at all. Any visitors that come near risk becoming part of her stone garden. </p><p></p><p>One of the few things she likes are precious gems. Displaying one will more than likely guarantee some protection if the wielder is willing to bargain for them.</p><p></p><p>Combat</p><p></p><p>The Old Woman is extremely crafty, she will dive straight at an opponent only to land under their feet and phase straight through the rock. She will then come up when her victims least expect it, flying right into her opponents face and giving them her gaze. </p><p></p><p>Blindsight (Ex): The Old Woman can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing the vibrations and other environmental clues) with a range of 100 feet.</p><p></p><p>Burrow (Ex): The Old Woman can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing the burrowing Old Woman flings the her back 30 feet, stunning her for 1 round unless it succeeds at a Fortitude save. </p><p></p><p>Earth Mastery (Ex): The Old Woman gains a +1 bonus on attack and damage rolls if both it and its foe touch the ground. If an opponent is airborne, the earth elemental creature suffers a ?4 penalty on attack and damage rolls.</p><p></p><p>Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.</p><p></p><p>Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15).</p><p></p><p>Spellcasting Abilities: 3/day any three 1st level divine spells as a sorcerer of 5th level.</p><p></p><p>Speech (Ex): The Old Woman speaks and understands Auran, Celestial, Common, Draconic, Dwarven, Infernal, Terran</p><p></p><p>Spellcasting Affinity (Ex): The Old Woman may use spells unhindered by its physical form.</p><p></p><p>Tremorsense (Ex): The Old Woman can automatically sense the location of anything within 60 feet that is in contact with the ground.</p><p></p><p>Skills: *The Old Woman receives a +12 racial bonus to Spot checks during daylight.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 986092, member: 8301"] And I want the fire mummies of Malaysia. That would screw with a players head. "Wait! it doesn't burn!" Anyhow, my latest entry into madness, I am rather fond of Elder Magical Beast. I just used the regular Legendary Eagle from MotW. Monstrous Beast from Savage Species, and Earth Elemental from Manual of the Planes. (Legendary Eagle + Monstrous Beast + Elder Magical Beast + Earth Elemantal) Medium Elemental (Earth) Hit Dice: 16d8+64 (136) Initiative: +12 (+8 Dex, +4 Improved Initiative) Speed: 10 Ft., fly 100 Ft. (Average), Burrow 10 Ft. AC: 29 (+8 Dex, +11 Natural) touch 18, flat-footed 21 Attacks: 2 Claws +26 melee, Bite +21 melee Damage: Claw 1d8+5, Bite 2d6+2 Face/Reach: 5 Ft. By 5ft/5ft Special Attacks: Burrow, Earth Mastery, Petrifying Gaze, Spellcasting Special Qualities: Blindsight, Darkvision 60?, DR: 10/+1, Elemental, Speech, Spellcasting Affinity, Tremorsense Saves: Fort: +12, Ref: +16, Will: +9 Abilities: Str:18, Dex:28, Con:18, Int:16, Wis:16, Cha:16 Skills: Diplomacy +9, Hide +8, Intimidate +7, Knowledge (Geography) +8, Knowledge (Geology) +8, Knowledge (Local) +7, Knowledge (Nature) +8, Knowledge (Planes) +8, Listen +10, Scry +7, Search +7, Spot +10*, Survival +7 Feats: Improved Initiative, Weapon Finesse Climate/Terrain: Any forest, hill, plains, and mountains Organization: Solitary Challenge Rating: 10 Treasure: Double Standard Alignment: Always Neutral Advancement: ? Old Woman Stone Feather is not one to be trifled with. She is a stodgy old bird with slate grey feathers and eyes, who blends in with the clouds perfectly on a storm filled day. The Old Woman tends to keep to herself, rarely venturing off her island at all. Any visitors that come near risk becoming part of her stone garden. One of the few things she likes are precious gems. Displaying one will more than likely guarantee some protection if the wielder is willing to bargain for them. Combat The Old Woman is extremely crafty, she will dive straight at an opponent only to land under their feet and phase straight through the rock. She will then come up when her victims least expect it, flying right into her opponents face and giving them her gaze. Blindsight (Ex): The Old Woman can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing the vibrations and other environmental clues) with a range of 100 feet. Burrow (Ex): The Old Woman can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing the burrowing Old Woman flings the her back 30 feet, stunning her for 1 round unless it succeeds at a Fortitude save. Earth Mastery (Ex): The Old Woman gains a +1 bonus on attack and damage rolls if both it and its foe touch the ground. If an opponent is airborne, the earth elemental creature suffers a ?4 penalty on attack and damage rolls. Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude save (DC 15). Spellcasting Abilities: 3/day any three 1st level divine spells as a sorcerer of 5th level. Speech (Ex): The Old Woman speaks and understands Auran, Celestial, Common, Draconic, Dwarven, Infernal, Terran Spellcasting Affinity (Ex): The Old Woman may use spells unhindered by its physical form. Tremorsense (Ex): The Old Woman can automatically sense the location of anything within 60 feet that is in contact with the ground. Skills: *The Old Woman receives a +12 racial bonus to Spot checks during daylight. [/QUOTE]
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