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KM's Big Thread of Planescape Races
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<blockquote data-quote="I'm A Banana" data-source="post: 4293470" data-attributes="member: 2067"><p>Thanks for the replies, guys! I'm glad people are digging it. Hope it's pretty enough for ya. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>You're right. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I guess Low-Light Vision is better for a Heroic-tier feat. I was mostly thinking about giving the kanaima, foundling, and darklings something evocative that they could all share in common. Low-light didn't necessarily jazz me on it. But yeah, good idea. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If you've got another idea for what those three could share that would be worth a heroic-teir feat, I'd love to hear it!</p><p></p><p></p><p></p><p>I <em>really</em> wanted them to have a good theme, seeing as they are quite disparate. Ability score bonuses are one way I could say "Tieflings and Aasimar and Chaonds and Zenythri and Fey'ri and Tanarukk and Shadowswifts are all like <em>this</em>." </p><p></p><p>Without the bonuses to Wisdom and Charisma, does the flavor marking planetouched as influential and intuitive work as well? And do they have enough in common to stay together as one race without that (does the halo alone do it?)?</p><p></p><p></p><p></p><p>Honestly, I didn't see a skill that did a good job of covering planar knowledge. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I picked Religion, because what with the devils and the demons and the gods and the angels, it made a certain amount of sense for them to be well-versed (and it easily lets you play a character who was, say, a Pharoah on his home world, or the child of some deific curse, or something). I did that rather than make a new skill, which would hurt a bit of the compatibility, though perhaps a new skill would be warranted for planar adventuring ANYWAY (since dungeoneering and nature don't really cover it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />)....</p><p></p><p></p><p></p><p>Maybe...I was comparing it to the Warforged they put out recently, who just have some "fluffy" abilities. Perhaps I should think of a new feat and give planetouched a different origin by default? Perhaps the feat could grant the natural attack (which is a keen idea by the way)?That would give them a little something to work with.</p><p></p><p>With a natural attack, I see it as (kind of a little) stepping on the toes of their encounter power, which is also an attack. Cool for an option, but I'm not sure I'd want it as a default. Resistances make more sense, but then I've gotta think of something new for the genasi halo to do as an aftereffect....</p><p></p><p>Sweet ideas got be brainstorming, keep it comin'! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4293470, member: 2067"] Thanks for the replies, guys! I'm glad people are digging it. Hope it's pretty enough for ya. ;) You're right. :) I guess Low-Light Vision is better for a Heroic-tier feat. I was mostly thinking about giving the kanaima, foundling, and darklings something evocative that they could all share in common. Low-light didn't necessarily jazz me on it. But yeah, good idea. :) If you've got another idea for what those three could share that would be worth a heroic-teir feat, I'd love to hear it! I [I]really[/I] wanted them to have a good theme, seeing as they are quite disparate. Ability score bonuses are one way I could say "Tieflings and Aasimar and Chaonds and Zenythri and Fey'ri and Tanarukk and Shadowswifts are all like [I]this[/I]." Without the bonuses to Wisdom and Charisma, does the flavor marking planetouched as influential and intuitive work as well? And do they have enough in common to stay together as one race without that (does the halo alone do it?)? Honestly, I didn't see a skill that did a good job of covering planar knowledge. :) I picked Religion, because what with the devils and the demons and the gods and the angels, it made a certain amount of sense for them to be well-versed (and it easily lets you play a character who was, say, a Pharoah on his home world, or the child of some deific curse, or something). I did that rather than make a new skill, which would hurt a bit of the compatibility, though perhaps a new skill would be warranted for planar adventuring ANYWAY (since dungeoneering and nature don't really cover it ;)).... Maybe...I was comparing it to the Warforged they put out recently, who just have some "fluffy" abilities. Perhaps I should think of a new feat and give planetouched a different origin by default? Perhaps the feat could grant the natural attack (which is a keen idea by the way)?That would give them a little something to work with. With a natural attack, I see it as (kind of a little) stepping on the toes of their encounter power, which is also an attack. Cool for an option, but I'm not sure I'd want it as a default. Resistances make more sense, but then I've gotta think of something new for the genasi halo to do as an aftereffect.... Sweet ideas got be brainstorming, keep it comin'! :) [/QUOTE]
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